Areas of Magic

  • Symbolic connection range Minor
    • Allows the mafe to learn the symbolic connection range
      • Orrery
        • Can produce an individual planet component
      • Improvements to Bonisagus' Theory of Magic
        • Unknown
      • The Elemental Harnesses (all of them count as one source of insight)
        • Produce a magic item that can be connected to an elemental

  • Regio connection and manipulation
    • Allows the permanent connection of any two places that have magical auras and are astrologically favourable
      • Improvements to Bonisagus' Theory of Magic
        • Connect a location in a magical aura in the mundane world to an astrologically compatible location in a magical regio
          • Scribing the Starry Way of Magic
      • Unknown
        • Connect the nth level of a magical regio to the n-1th or n+1th level of another astrologically compatible magical regio
      • Her Ways are Ways of Pleasantness result of original research by a crazy Bonisagus
        • Create a path into a regio that is not normally accessible from the current location at an astrologically favourable time
      • The Nabatean Book
        • Allows you to connect any level of a regio with any other level of the same regio directly
          • ??

  • Improvement using Astrology
    • This does..
      • Improvements to Bonisagus' Theory of Magic
        • Tint a Magic aura to resonates especially well with certain Personality Traits and everything in the aura is influenced by those Traits
          • What is Man That Thou Art Mindful of Him
      • The Planet's Blessing spell result of original research by a crazy Bonisagus
        • Give a person +relevant personality trait to $associated affinity (see table)
          • To Each According to his Nature
      • Undiscovered
        • Create an area in which magi can work together despite the effects of the Gift

  • Elemental Familiars Major
    • The Elementals (one each)
    • Fire ((Speak to Elementals - Intellego Elemental (Intellego with all four elemental requisites))
    • Earth
    • Air

Nabatean Initiation Script

  • Gain a Minor Virtue

    • You have the ability to find magical places nearby through the use of a crystal pendant and your own intuition
    • You concentrate on the thing to be found, and hold the pendant so it can swing freely.
    • The pendant moves towards the nearest example of what you are looking for
    • Based on Dowsing (p64), but:
      • Only works on magical places (auras, regiones, strong enough spells with a target of at least room size (depending on your roll))
      • Can be done using a map (though the Ease Factors will be much higher)
      • You can roll Perception + Virtue to gain magical information about the found place (for example: the strength of the aura, the level of the regio, whether there are other regio levels)
  • Script

    • Target is 15
    • 6 (presence plus cult lore) + 3 + 3 + 1 + 2
    • Minor Ordeal (3)
      • You gain the minor flaw Oversensitive
      • The character becomes Oversensitive to something relating to their birth element (for example, a mage whose birth element is fire becomes unable to tolerate colder temperatures).
    • Travel to a special place at a special time (3)
      • Has to be done at the top of a regio series containing at least 5 levels (including zero) to whch you have travelled without using any magic
      • Can only be done when the Trine of your birth sign is dominant (see https://en.wikipedia.org/wiki/Astrology_and_the_classical_elements)
    • Sacrifice (1)
      • You have to collect four gems; one must be your zodiacal birthstone. The other three must represent the other three elements; the candidate must choose appropriately to produce balance.
      • During the initiation, the other three gems are destroyed, that their influences bring the birthstone to harmony as a tool
    • Symbolically Appropriate (2)