[Bnomic-private] Proposal: Jail

Glotmorf glotmorf@earthlink.net
Tue, 17 Sep 2002 08:27:22 -0400


On 9/16/02 at 6:45 PM Wonko wrote:

>[[ Note: The proposal below, in my opinion, could have a pretty good
>nomilogue to go with it. But I don't have time to write one. So if anyone
>else can suggest a good one, I'll amend this proposal to include it, and
>give say, all but one point of the proceeds to the author. Any takers?]]
>
>
>I submit the following proposal:
>
>{{
>__Crime Doesn't Pay__
>
>Create the following rules:
>
>{{
>__Criminal Behavior__ {*(Criminal),2*}
>
>Players may have the Attribute 'Wanted'. This attribute may be gained or
>lost only as specified by the rules.
>
>A player immediately becomes Wanted when any of the following occurs:
>*That player is kicked in the Ass four or more times within the same nweek
>*A Bomb Gnome which that Player has Thrown Explodes on an Elbonian Airways
>location
>*A Bomb Gnome which that Player has Thrown Explodes at the location of a
>Cop's Speeder.
>
>}}
>
>{{
>__Jail__ {*(Grid,Points,Criminal),4*}
>
>There exist 6 Grid Squares called Cells. The group of all Cells may be
>collectively reffered to as Jail.
>
>The 6 Cells have the following coordinates, respectively:
>(1,-5)
>(4,-5)
>(7,-5)
>(10,-5)
>(13,-5)
>(16,-5)
>
>All Cells always are of substance Earth.
>
>Players who are in Jail may not:
>*Move from one Grid Square to another
>*Spend BNS, unless a rule forces em to
>*Catch Thrown Objects
>*Throw Objects
>*Give Kicks in the Ass
>*Gain points if e has already gained 20 or more points that nweek.
>
>If a player would gain BNS while in jail, the BNS they would gain is put=
 in
>eir Bail Fund instead.
>
>If a player has been in jail for an nweek, e may then pay 300 BNS to be
>released from jail. Any BNS in eir Bail Fund is automatically put towards
>this cost. When a player is released from jail, e is put on a random
>Service
>Mall location, and any BNS left in eir Bail Fund is transferred to eir
>possession.
>
>}}
>
>{{
>__The Police__ {*(Gremlin,Grid,Criminal,Speeder),2*}
>
>There exist three Gremlins called the Police Gremlins. They may
>individually
>be reffered to as the First Police Gremlin, the Second Police Gremlin, and
>the Third Police Gremlin, or Cops # 1, 2, and 3. [[If anyone comes up with
>more creative names, let me know]] If at any time one of the Cops becomes
>Active, it is immediately given an Airspeeder and placed on a randomly
>selected Service Mall. At the beginning of each nweek, all Cops that are
>Hiding become Active. Whenever a Cop's Airspeeder is destroyed, the Cop in
>question goes into Hiding.
>
>Each Cop is said to be able to see all squares within five units of eir
>location, and all Grid Objects (including players) who are on those
>squares.
>
>At the end of each nweek, all Cops who are Active move eir Airspeeders as
>many times as they can, moving each time in the legal direction which=
 would
>bring em closer to the Wanted player who is nearest to em and who can be
>seen by a Cop. [[If any of them can see you, they all chase you]] If
>multiple wanted players can be seen by a Cop, and they are all equidistant
>from a Cop who needs to move, the moving Cop will choose one at random to
>move towards.
>
>If a Cop occupies a square that is also occupied by a Wanted player, that
>player is Apprehended, loses the attribute Wanted, and is put in a random
>empty Jail Cell.
>}}
>}}

Couple things...

First, while I admit that the offenses you listed are things resulting from=
 a player's actions, and therefore a player becoming wanted is eir own=
 fault, I still don't like there being a limit on points one can earn.  If=
 that's going to be in there, perhaps it should be qualified to not include=
 points from proposals.

Second, your jail cell grid locations violate r301, which says the grid=
 runs from 1-20 on each side, unless those negatives in your grid locations=
 were an accident.  I understand your logic -- you're trying to make grid=
 locations that can't be moved to or from -- but perhaps something that is=
 unarguably not on the grid would be better, like confining them to Limbo,=
 or creating a second Limbo called Jail, or a player attribute of Jail with=
 possible values In and Not In.

Besides, what happens if we're all naughty and there's a shortage of empty=
 cells?

						Glotmorf