From baronvonskippy@hotmail.com Fri, 23 Aug 2002 22:09:02 -0400 Date: Fri, 23 Aug 2002 22:09:02 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... >* Anything maintained by a Ministry, on the Web server, disappeared. >Fortunately, the ministers should have good backups for those things. The >Gnome ministry should be in good hands, as its Minister was keeping eir >own records anyway. The Gremlins and Bank records will be lost, but those >are easy enough to fix -- just randomize the Gremlins, and fix the Bank >(which desperately needs to be done anyway). The Insta-Ministry, well, it >was on the same Web server, so I dunno what will become of it. -Um, Dave? Bad news about the MoG. There is no backup. I have an old list, unless I got rid of it, and I can recreate a lot from that, but I stopped updating after the MoG site went up. To everyone: Short of my and bd's massive Gnome gains, has anyone done anything with Gnomes? And who lost eir gnomes to bd? With that, I can rebuild the list.- [[BvS]] _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx From nomicvoice0@hotmail.com Sat, 24 Aug 2002 00:25:52 -0400 Date: Sat, 24 Aug 2002 00:25:52 -0400 From: The Voice nomicvoice0@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... >From: "Baron von Skippy" >Reply-To: bnomic-public@ysolde.ucam.org >To: bnomic-public@ysolde.ucam.org >Subject: [BNomic-Public] Re: [Bnomic-private] in other news... >Date: Fri, 23 Aug 2002 22:09:02 -0400 > >>* Anything maintained by a Ministry, on the Web server, disappeared. >>Fortunately, the ministers should have good backups for those things. The >>Gnome ministry should be in good hands, as its Minister was keeping eir >>own records anyway. The Gremlins and Bank records will be lost, but those >>are easy enough to fix -- just randomize the Gremlins, and fix the Bank >>(which desperately needs to be done anyway). The Insta-Ministry, well, it >>was on the same Web server, so I dunno what will become of it. > >-Um, Dave? Bad news about the MoG. There is no backup. I have an old list, >unless I got rid of it, and I can recreate a lot from that, but I stopped >updating after the MoG site went up. To everyone: Short of my and bd's >massive Gnome gains, has anyone done anything with Gnomes? And who lost eir >gnomes to bd? With that, I can rebuild the list.- > > [[BvS]] > > On that note, unless it said the temperature on the roster, I don't know what it is. If you tell me, I can update it for the second half of this nweek (not that it'll do any good). -0-THE VOICE-0- _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com From squire_of_dimness@sbcglobal.net Sun, 25 Aug 2002 16:37:07 -0500 Date: Sun, 25 Aug 2002 16:37:07 -0500 From: Joshua Caudle squire_of_dimness@sbcglobal.net Subject: [BNomic-Public] Re: [Bnomic-private] in other news... > >* Anything maintained by a Ministry, on the Web server, disappeared. > >Fortunately, the ministers should have good backups for those things. The > >Gnome ministry should be in good hands, as its Minister was keeping eir > >own records anyway. The Gremlins and Bank records will be lost, but those > >are easy enough to fix -- just randomize the Gremlins, and fix the Bank > >(which desperately needs to be done anyway). The Insta-Ministry, well, it > >was on the same Web server, so I dunno what will become of it. > > -Um, Dave? Bad news about the MoG. There is no backup. I have an old list, > unless I got rid of it, and I can recreate a lot from that, but I stopped > updating after the MoG site went up. To everyone: Short of my and bd's > massive Gnome gains, has anyone done anything with Gnomes? And who lost eir > gnomes to bd? With that, I can rebuild the list.- > > [[BvS]] > > > _________________________________________________________________ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > > > --__--__-- > > Message: 2 > From: "The Voice" > To: bnomic-public@ysolde.ucam.org > Subject: Re: [BNomic-Public] Re: [Bnomic-private] in other news... > Date: Sat, 24 Aug 2002 00:25:52 -0400 > Reply-To: bnomic-public@ysolde.ucam.org > > > > > >From: "Baron von Skippy" > >Reply-To: bnomic-public@ysolde.ucam.org > >To: bnomic-public@ysolde.ucam.org > >Subject: [BNomic-Public] Re: [Bnomic-private] in other news... > >Date: Fri, 23 Aug 2002 22:09:02 -0400 > > > >>* Anything maintained by a Ministry, on the Web server, disappeared. > >>Fortunately, the ministers should have good backups for those things. The > >>Gnome ministry should be in good hands, as its Minister was keeping eir > >>own records anyway. The Gremlins and Bank records will be lost, but those > >>are easy enough to fix -- just randomize the Gremlins, and fix the Bank > >>(which desperately needs to be done anyway). The Insta-Ministry, well, it > >>was on the same Web server, so I dunno what will become of it. > > > >-Um, Dave? Bad news about the MoG. There is no backup. I have an old list, > >unless I got rid of it, and I can recreate a lot from that, but I stopped > >updating after the MoG site went up. To everyone: Short of my and bd's > >massive Gnome gains, has anyone done anything with Gnomes? And who lost eir > >gnomes to bd? With that, I can rebuild the list.- > > > > [[BvS]] > > > > > > On that note, unless it said the temperature on the roster, I don't know > what it is. If you tell me, I can update it for the second half of this > nweek (not that it'll do any good). > > -0-THE VOICE-0- I can send youa digest of all of the mail from nweek22 nday5 if you need them as for the status of the gnmoes previous to that you guess is as good as mine. I figured that somehtign like this may occur that why I never delete my emails.. let me sift through and get you a gnome rundown for the Nweek.... -Squire *hoping his asssistance will earn some extra points* From dplepage@twcny.rr.com Sun, 25 Aug 2002 19:15:56 -0400 Date: Sun, 25 Aug 2002 19:15:56 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... Quoth Baron von Skippy, >> * Anything maintained by a Ministry, on the Web server, disappeared. >> Fortunately, the ministers should have good backups for those things. The >> Gnome ministry should be in good hands, as its Minister was keeping eir >> own records anyway. The Gremlins and Bank records will be lost, but those >> are easy enough to fix -- just randomize the Gremlins, and fix the Bank >> (which desperately needs to be done anyway). The Insta-Ministry, well, it >> was on the same Web server, so I dunno what will become of it. > > -Um, Dave? Bad news about the MoG. There is no backup. I have an old list, > unless I got rid of it, and I can recreate a lot from that, but I stopped > updating after the MoG site went up. To everyone: Short of my and bd's > massive Gnome gains, has anyone done anything with Gnomes? And who lost eir > gnomes to bd? With that, I can rebuild the list.- > > [[BvS]] ********************* 8/3/02, Baron : Okay, everyone, here's the gonna-be-regular statement of all things Gnomes in the Game. First off, bd bought 5 random Gnomes, those being 1 each of types Air, Alien, Herb, Sheep, and Water. An Earth Gnome is created at (13, 11). Now, everyone's holdings: Player Gnome types Athena Baron von Skippy Bomb, Ice (2), Weather bd Air, Alien, Basic, Bomb (4), Herb (2), Sheep, Water Dan Glotmorf Alien, Basic, Grain Iain Mithrandir Naath Rob Slumbering Giant 1 The Voice Basic (2), Lemon Wild Card Earth (2), Fire, Sheep, Tea, Water (2), Winter Wonko Air (2), Earth That's all for now, then. If I missed anything, let me know. ********************* ********************* 8/3/02, Dave : bd buys 19 more random gnomes (-38 points, paid to the Gnome Account). 8/3/02, Baron :Those 19 Gnomes are: Basic (3), Alien (3), Earth, Fire, Grain (2), Herb, Sheep (2), Summer (2), Water (3), Winter. bd now has the following Gnomes: Air, Bomb (4), Basic (4), Alien (4), Earth, Fire, Grain (2), Herb (3), Sheep (3), Summer (2), Water (4), Winter. ********************* ********************* 8/4/02, Baron : I convert 99s into 9 points. I purchase the following 25 Gnomes: 6 Water 6 Earth 5 Grain 3 Summer 1 Herb 1 Air 1 Alien 1 Fire I merge a Grain Gnome and a Water Gnome into a Beer Gnome. I squeeze that Beer Gnome twice. I merge a Grain Gnome and a Water Gnome into a Beer Gnome. I squeeze that Beer Gnome twice. I merge a Grain Gnome and an Earth Gnome into a Potato Gnome. I merge an Herb Gnome and a Water Gnome into a Tea Gnome. I squeeze that Tea Gnome twice. I merge a Beer Gnome and a Potato Gnome into an Irish Gnome. I merge a Tea Gnome and a Beer Gnome into a British Gnome. I merge a British Gnome and an Irish Gnome into a Scottish Gnome. I squeeze that Scottish Gnome once. I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. I merge a Grape Gnome and a Water Gnome into a Wine Gnome. I squeeze that Wine Gnome twice. I merge a Grain Gnome and an Earth Gnome into a Potato Gnome. I merge an Earth Gnome and an Ice Gnome into a Russian Gnome. I merge a Potato Gnome and a Russian Gnome into a Vodka Gnome. I squueze that Vodka Gnome once. I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. I merge a Grape Gnome and a Water Gnome into a Wine Gnome. I squeeze that Wine Gnome twice. I merge a Wine Gnome and an Air Gnome into a Champagne Gnome. I squeeze that Champagne Gnome twice. I merge a Grain Gnome and a Water Gnome into a Beer Gnome. I squeeze that Beer Gnome twice. *** I merge a Fire Gnome and a Water Gnome into a Tequila Gnome. I squueze that Tequila Gnome twice. *** I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. I merge an Alien Gnome and a Grape Gnome into a Grape Kool-Aid Gnome. I squeeze that Grape Kool-Aid Gnome once. *** I merge a Scottish Gnome and a Wine Gnome and a Vodka Gnome and a Champagne Gnome and a Beer Gnome and a Tequila Gnome and a Grape Kool-Aid Gnome into a Purple Jesus Punch Gnome. I squeeze that PJP Gnome twice. *** [[ Note by Wonko - the two *** bracketed action sets never happened - BvS was out of Water Gnomes as of the first, and thus had no Tequila for the second. ]] I recognize all of the above actions. ********************* ********************* 8/11/02, Orc : -I pick up the two sheep gnomes there 8/12/02, Dave : "Orc In A Spacesuit" joins B Nomic. Just to get it out of the way, I'll handle eir Grid actions and other stuff as well: E enters the Grid, grabs some Gnomes, moves, joins a Football team, and tackles Athena. (There aren't any rules for eating Gnomes; if you want to squeeze one, please say so.) The tackle lands Orc on the Radar Blip near Athena; the Blip is a White Hole. Orc thus takes ownership of all Gnomes and Gremlins possessed by Athena, Wonko, and Glotmorf (giving Orc these Gnomes: Air (2), Alien, Basic, Earth, Grain, Sheep (2), including the two Sheep Gnomes e got when e landed on the Grid). **************************************************************************** **************************************************************************** **************************************************************************** **************************************************************************** Therefore, I believe things look like this: Player Gnome types Athena Baron von Skippy Bomb, Ice, Weather, Fire, Scottish[1 hp], Wine[1 hp], Vodka[1 hp], Grape Kool-Aid[1 hp], Champagne[1 hp], Beer[1 hp] bd Air, Bomb (4), Basic (4), Alien (4), Earth, Fire, Grain (2), Herb (3), Sheep (3), Summer (2), Water (4), Winter Dan Glotmorf Iain Mithrandir Naath Orc Air (2), Alien, Basic, Earth, Grain, Sheep (2) Rob Squire The Voice Basic (2), Lemon Wild Card Earth (2), Fire, Sheep, Tea, Water (2), Winter Wonko BTW, I don't know if you realized this, Baron, but I just counted, and you, in that massive set of actions you took to get a PJP Gnome, tried to make tequila after you had used all 6 Water Gnomes you bought. And according to your records, you didn't have any other Water Gnomes to use. That's why you have all those gnomes, instead of just the PJP Gnome. For Dave, this also means you have -2 tequilas and -2 PJP's in the Drinks department. -- Wonko From glotmorf@earthlink.net Sun, 25 Aug 2002 21:23:37 -0400 Date: Sun, 25 Aug 2002 21:23:37 -0400 From: Glotmorf glotmorf@earthlink.net Subject: [BNomic-Public] Re: [Bnomic-private] in other news... On 8/25/02 at 4:37 PM Joshua Caudle wrote: >I can send youa digest of all of the mail from nweek22 nday5 if you need Should it become necessary, I think I've got all the business and discuss= emails from when I joined in nweek 3. I say this without having= researched how big a pain in the butt it'd be to extract it en masse from= Calypso, but I've got it. BTW...I didn't have a backup of the Insta-Ministry either. I know my= Insta-Ruler is at 5, that the Pig is active, and that there are six= insta-rules, but beyond that I'll have to mine my mailbox. Glotmorf From baronvonskippy@hotmail.com Sun, 25 Aug 2002 21:20:49 -0400 Date: Sun, 25 Aug 2002 21:20:49 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... > > >>* Anything maintained by a Ministry, on the Web server, disappeared. > > >>Fortunately, the ministers should have good backups for those things. >The > > >>Gnome ministry should be in good hands, as its Minister was keeping >eir > > >>own records anyway. The Gremlins and Bank records will be lost, but >those > > >>are easy enough to fix -- just randomize the Gremlins, and fix the >Bank > > >>(which desperately needs to be done anyway). The Insta-Ministry, well, >it > > >>was on the same Web server, so I dunno what will become of it. > > > > > >-Um, Dave? Bad news about the MoG. There is no backup. I have an old >list, > > >unless I got rid of it, and I can recreate a lot from that, but I >stopped > > >updating after the MoG site went up. To everyone: Short of my and bd's > > >massive Gnome gains, has anyone done anything with Gnomes? And who lost >eir > > >gnomes to bd? With that, I can rebuild the list.- > > > > > > [[BvS]] > > > > > > > > > > On that note, unless it said the temperature on the roster, I don't know > > what it is. If you tell me, I can update it for the second half of this > > nweek (not that it'll do any good). > > > > -0-THE VOICE-0- > >I can send youa digest of all of the mail from nweek22 nday5 if you need >them as for the status of the gnmoes previous to that you guess is as good >as mine. I figured that somehtign like this may occur that why I never >delete my emails.. let me sift through and get you a gnome rundown for the >Nweek.... > >-Squire >*hoping his asssistance will earn some extra points* > -Won't earn you a cent, but it'll make me very very happy. Thank you in advance. We'll make you head of Records.- [[BvS]] _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com From baronvonskippy@hotmail.com Sun, 25 Aug 2002 21:26:31 -0400 Date: Sun, 25 Aug 2002 21:26:31 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... >I convert 99s into 9 points. > >I purchase the following 25 Gnomes: > >6 Water >6 Earth >5 Grain >3 Summer >1 Herb >1 Air >1 Alien >1 Fire > >I merge a Grain Gnome and a Water Gnome into a Beer Gnome. >I squeeze that Beer Gnome twice. >I merge a Grain Gnome and a Water Gnome into a Beer Gnome. >I squeeze that Beer Gnome twice. >I merge a Grain Gnome and an Earth Gnome into a Potato Gnome. >I merge an Herb Gnome and a Water Gnome into a Tea Gnome. >I squeeze that Tea Gnome twice. >I merge a Beer Gnome and a Potato Gnome into an Irish Gnome. >I merge a Tea Gnome and a Beer Gnome into a British Gnome. >I merge a British Gnome and an Irish Gnome into a Scottish Gnome. >I squeeze that Scottish Gnome once. > >I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. >I merge a Grape Gnome and a Water Gnome into a Wine Gnome. >I squeeze that Wine Gnome twice. > >I merge a Grain Gnome and an Earth Gnome into a Potato Gnome. >I merge an Earth Gnome and an Ice Gnome into a Russian Gnome. >I merge a Potato Gnome and a Russian Gnome into a Vodka Gnome. >I squueze that Vodka Gnome once. > >I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. >I merge a Grape Gnome and a Water Gnome into a Wine Gnome. >I squeeze that Wine Gnome twice. >I merge a Wine Gnome and an Air Gnome into a Champagne Gnome. >I squeeze that Champagne Gnome twice. > >I merge a Grain Gnome and a Water Gnome into a Beer Gnome. >I squeeze that Beer Gnome twice. > >*** >I merge a Fire Gnome and a Water Gnome into a Tequila Gnome. >I squueze that Tequila Gnome twice. >*** > >I merge an Earth Gnome and a Summer Gnome into a Grape Gnome. >I merge an Alien Gnome and a Grape Gnome into a Grape Kool-Aid Gnome. >I squeeze that Grape Kool-Aid Gnome once. > >*** >I merge a Scottish Gnome and a Wine Gnome and a Vodka Gnome and a Champagne >Gnome and a Beer Gnome and a Tequila Gnome and a Grape Kool-Aid Gnome into >a >Purple Jesus Punch Gnome. >I squeeze that PJP Gnome twice. >*** >[[ Note by Wonko - the two *** bracketed action sets never happened - BvS >was out of Water Gnomes as of the first, and thus had no Tequila for the >second. >]] > >I recognize all of the above actions. > > >Therefore, I believe things look like this: > >Player Gnome types >Athena >Baron von Skippy Bomb, Ice, Weather, Fire, Scottish[1 hp], Wine[1 hp], > Vodka[1 hp], Grape Kool-Aid[1 hp], Champagne[1 hp], > Beer[1 hp] >bd Air, Bomb (4), Basic (4), Alien (4), Earth, Fire, > Grain (2), Herb (3), Sheep (3), Summer (2), Water (4), > Winter >Dan >Glotmorf >Iain >Mithrandir >Naath >Orc Air (2), Alien, Basic, Earth, Grain, Sheep (2) >Rob >Squire >The Voice Basic (2), Lemon >Wild Card Earth (2), Fire, Sheep, Tea, Water (2), Winter >Wonko > > >BTW, I don't know if you realized this, Baron, but I just counted, and you, >in that massive set of actions you took to get a PJP Gnome, tried to make >tequila after you had used all 6 Water Gnomes you bought. And according to >your records, you didn't have any other Water Gnomes to use. That's why you >have all those gnomes, instead of just the PJP Gnome. >For Dave, this also means you have -2 tequilas and -2 PJP's in the Drinks >department. > >-- >Wonko > -Well, bugger, Wonko, you're right. All right, then, I'll fix that later, like when I have some points... for now the MoG reports that Wonko is correct. That will be made official when the Game resumes.- [[BvS]] _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com From dplepage@twcny.rr.com Sun, 25 Aug 2002 22:12:28 -0400 Date: Sun, 25 Aug 2002 22:12:28 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] in other news... Quoth Glotmorf, > On 8/25/02 at 4:37 PM Joshua Caudle wrote: > >> I can send youa digest of all of the mail from nweek22 nday5 if you need > > Should it become necessary, I think I've got all the business and discuss > emails from when I joined in nweek 3. I say this without having researched > how big a pain in the butt it'd be to extract it en masse from Calypso, but > I've got it. > > BTW...I didn't have a backup of the Insta-Ministry either. I know my > Insta-Ruler is at 5, that the Pig is active, and that there are six > insta-rules, but beyond that I'll have to mine my mailbox. Don't bother - bd made 1001 CFI's remember? That's easily enough entropy to cause an armageddon, and that wipes all 6 insta-rules. -- Wonko From dplepage@twcny.rr.com Sun, 25 Aug 2002 23:02:22 -0400 Date: Sun, 25 Aug 2002 23:02:22 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Merged players I had an interesting idea... Would it be possible to create entities that were like players, except under the control of multiple RL people? So any one of them could take an action as this player, like a player with multiple souls... It'd be like the Holy Grail Three-headed Giant, that's always arguing with itself. Three-headed Giant moves to (10,10). Giant moves to (11,11) Giant moves back to (10,10). Giant Runs to (12,12). Giant Moves to (12,11). Giant moves to (11,11). Giant picks up Enrique. Giant drops Enrique. Giant submits a CFI. Giant rescinds eir CFI. Giant makes proposal 321/0, "Don't kill Gremlins!" "Kill the Gremlins!" is 321/1. "Don't kill the Gremlins" is 321/2. "Kill ALL the Gremlins!" is 321/3. "PLEASE don't kill the Gremlins!" is 321/4. "Same as it never wasn't" is 321/5. "Disband Us! Please!" is 321/6. etc.... That could be fun... -- Wonko From baronvonskippy@hotmail.com Tue, 27 Aug 2002 21:41:39 -0400 Date: Tue, 27 Aug 2002 21:41:39 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] damn... > > >I come back from Leave... > > > > -[[Welcome back.]]- > > > > >I survey the wreckage... > > > > -[[*looks downward sheepishly, digs toe in ground*]]- > > > > >I shake my head in disbelief. > > > > -[[*points finger at bd* E started it!]]- > >[[ Who, me? ]] > >-- >bd >The above == my from field. Duh. > -Yes, you... 1001 *$%!ing CFIs...- [[BvS]] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com From baronvonskippy@hotmail.com Tue, 27 Aug 2002 21:44:46 -0400 Date: Tue, 27 Aug 2002 21:44:46 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule >{{ >__Mutations BAD! Krunk smash!__ > >Amend rule 33 to read as follows: >{{ >Each Rule has an attribute called Chutzpah, which is a positive integer. In >the event of a conflict between two or more rules, if this rule is one, it >takes precedence. Otherwise, the rule with the highest Chutzpah takes >precedence. > >If two or more rules have equal Chutzpah, the rule with the lowest >identification number takes precedence. > >If at least one of the rules in conflict explicity says of itself that it >defers to another rule (or type of rule), then such provisions shall >supersede the Chutzpah method for determining precedence. > >If two or more rules claim to take precedence over each other or to defer >to >one another, then the Chutzpah method again governs. > >Whenever one section of a rule conflicts with another section of the same >rule, the section which appears later in the rule takes precedence over the >earlier section. > >This rule may not be repealed or amended. >}} >Create the following CFI: >{{ >Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, and >this >CFI cannot be overruled by other CFIs or by any other method. >}} > >Rule the preceding CFI TRUE. >Appeal the preceding CFI. >Rule the preceding CFI TRUE. >}} > >-- >bd >The above == my from field. Duh. > -Didn't I already deal with this? {{ __Bite me, Krunk__ Change Rule 33's Serial Number to 100. Repeal Rule 100. }} - [[BvS]] _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com From dplepage@twcny.rr.com Wed, 28 Aug 2002 00:25:40 -0400 Date: Wed, 28 Aug 2002 00:25:40 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule Quoth Baron von Skippy, >> {{ >> __Mutations BAD! Krunk smash!__ >> >> Amend rule 33 to read as follows: >> {{ >> Each Rule has an attribute called Chutzpah, which is a positive integer. In >> the event of a conflict between two or more rules, if this rule is one, it >> takes precedence. Otherwise, the rule with the highest Chutzpah takes >> precedence. >> >> If two or more rules have equal Chutzpah, the rule with the lowest >> identification number takes precedence. >> >> If at least one of the rules in conflict explicity says of itself that it >> defers to another rule (or type of rule), then such provisions shall >> supersede the Chutzpah method for determining precedence. >> >> If two or more rules claim to take precedence over each other or to defer >> to >> one another, then the Chutzpah method again governs. >> >> Whenever one section of a rule conflicts with another section of the same >> rule, the section which appears later in the rule takes precedence over the >> earlier section. >> >> This rule may not be repealed or amended. >> }} >> Create the following CFI: >> {{ >> Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, and >> this >> CFI cannot be overruled by other CFIs or by any other method. >> }} >> >> Rule the preceding CFI TRUE. >> Appeal the preceding CFI. >> Rule the preceding CFI TRUE. >> }} >> >> -- >> bd >> The above == my from field. Duh. >> > -Didn't I already deal with this? > > {{ > __Bite me, Krunk__ > > Change Rule 33's Serial Number to 100. > > Repeal Rule 100. > }} > - > No, bd added 'renumbered' to the CFI. Ya do it like this, using XXXX as the above CFI's number: {{ __Think again__ Change the gamestate to what it would have been had CFI XXXX been ruled FALSE. }} -- Wonko From baronvonskippy@hotmail.com Wed, 28 Aug 2002 01:21:08 -0400 Date: Wed, 28 Aug 2002 01:21:08 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule > >> {{ > >> __Mutations BAD! Krunk smash!__ > >> > >> Amend rule 33 to read as follows: > >> {{ > >> Each Rule has an attribute called Chutzpah, which is a positive >integer. In > >> the event of a conflict between two or more rules, if this rule is one, >it > >> takes precedence. Otherwise, the rule with the highest Chutzpah takes > >> precedence. > >> > >> If two or more rules have equal Chutzpah, the rule with the lowest > >> identification number takes precedence. > >> > >> If at least one of the rules in conflict explicity says of itself that >it > >> defers to another rule (or type of rule), then such provisions shall > >> supersede the Chutzpah method for determining precedence. > >> > >> If two or more rules claim to take precedence over each other or to >defer > >> to > >> one another, then the Chutzpah method again governs. > >> > >> Whenever one section of a rule conflicts with another section of the >same > >> rule, the section which appears later in the rule takes precedence over >the > >> earlier section. > >> > >> This rule may not be repealed or amended. > >> }} > >> Create the following CFI: > >> {{ > >> Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, >and > >> this > >> CFI cannot be overruled by other CFIs or by any other method. > >> }} > >> > >> Rule the preceding CFI TRUE. > >> Appeal the preceding CFI. > >> Rule the preceding CFI TRUE. > >> }} > >> > >> -- > >> bd > >> The above == my from field. Duh. > >> > > -Didn't I already deal with this? > > > > {{ > > __Bite me, Krunk__ > > > > Change Rule 33's Serial Number to 100. > > > > Repeal Rule 100. > > }} > > - > > > >No, bd added 'renumbered' to the CFI. > >Ya do it like this, using XXXX as the above CFI's number: >{{ >__Think again__ > >Change the gamestate to what it would have been had CFI XXXX been ruled >FALSE. >}} > >-- >Wonko > -Whups, must have missed that.- {{ __How abouts this'n?__ Change Rule 1's serial number to 33. }} [[BvS]] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com From dplepage@twcny.rr.com Wed, 28 Aug 2002 16:14:57 -0400 Date: Wed, 28 Aug 2002 16:14:57 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule Quoth Baron von Skippy, >>>> {{ >>>> __Mutations BAD! Krunk smash!__ >>>> >>>> Amend rule 33 to read as follows: >>>> {{ >>>> Each Rule has an attribute called Chutzpah, which is a positive >> integer. In >>>> the event of a conflict between two or more rules, if this rule is one, >> it >>>> takes precedence. Otherwise, the rule with the highest Chutzpah takes >>>> precedence. >>>> >>>> If two or more rules have equal Chutzpah, the rule with the lowest >>>> identification number takes precedence. >>>> >>>> If at least one of the rules in conflict explicity says of itself that >> it >>>> defers to another rule (or type of rule), then such provisions shall >>>> supersede the Chutzpah method for determining precedence. >>>> >>>> If two or more rules claim to take precedence over each other or to >> defer >>>> to >>>> one another, then the Chutzpah method again governs. >>>> >>>> Whenever one section of a rule conflicts with another section of the >> same >>>> rule, the section which appears later in the rule takes precedence over >> the >>>> earlier section. >>>> >>>> This rule may not be repealed or amended. >>>> }} >>>> Create the following CFI: >>>> {{ >>>> Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, >> and >>>> this >>>> CFI cannot be overruled by other CFIs or by any other method. >>>> }} >>>> >>>> Rule the preceding CFI TRUE. >>>> Appeal the preceding CFI. >>>> Rule the preceding CFI TRUE. >>>> }} >>>> >>>> -- >>>> bd >>>> The above == my from field. Duh. >>>> >>> -Didn't I already deal with this? >>> >>> {{ >>> __Bite me, Krunk__ >>> >>> Change Rule 33's Serial Number to 100. >>> >>> Repeal Rule 100. >>> }} >>> - >>> >> >> No, bd added 'renumbered' to the CFI. >> >> Ya do it like this, using XXXX as the above CFI's number: >> {{ >> __Think again__ >> >> Change the gamestate to what it would have been had CFI XXXX been ruled >> FALSE. >> }} >> >> -- >> Wonko >> > -Whups, must have missed that.- > > {{ > __How abouts this'n?__ > > Change Rule 1's serial number to 33. > }} Violation of whichever rule says that each object has a unique serial number. Also, hell on the Database. -- Wonko From baronvonskippy@hotmail.com Wed, 28 Aug 2002 21:33:24 -0400 Date: Wed, 28 Aug 2002 21:33:24 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule > >>>> {{ > >>>> __Mutations BAD! Krunk smash!__ > >>>> > >>>> Amend rule 33 to read as follows: > >>>> {{ > >>>> Each Rule has an attribute called Chutzpah, which is a positive > >> integer. In > >>>> the event of a conflict between two or more rules, if this rule is >one, > >> it > >>>> takes precedence. Otherwise, the rule with the highest Chutzpah takes > >>>> precedence. > >>>> > >>>> If two or more rules have equal Chutzpah, the rule with the lowest > >>>> identification number takes precedence. > >>>> > >>>> If at least one of the rules in conflict explicity says of itself >that > >> it > >>>> defers to another rule (or type of rule), then such provisions shall > >>>> supersede the Chutzpah method for determining precedence. > >>>> > >>>> If two or more rules claim to take precedence over each other or to > >> defer > >>>> to > >>>> one another, then the Chutzpah method again governs. > >>>> > >>>> Whenever one section of a rule conflicts with another section of the > >> same > >>>> rule, the section which appears later in the rule takes precedence >over > >> the > >>>> earlier section. > >>>> > >>>> This rule may not be repealed or amended. > >>>> }} > >>>> Create the following CFI: > >>>> {{ > >>>> Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, > >> and > >>>> this > >>>> CFI cannot be overruled by other CFIs or by any other method. > >>>> }} > >>>> > >>>> Rule the preceding CFI TRUE. > >>>> Appeal the preceding CFI. > >>>> Rule the preceding CFI TRUE. > >>>> }} > >>>> > >>>> -- > >>>> bd > >>>> The above == my from field. Duh. > >>>> > >>> -Didn't I already deal with this? > >>> > >>> {{ > >>> __Bite me, Krunk__ > >>> > >>> Change Rule 33's Serial Number to 100. > >>> > >>> Repeal Rule 100. > >>> }} > >>> - > >>> > >> > >> No, bd added 'renumbered' to the CFI. > >> > >> Ya do it like this, using XXXX as the above CFI's number: > >> {{ > >> __Think again__ > >> > >> Change the gamestate to what it would have been had CFI XXXX been ruled > >> FALSE. > >> }} > >> > >> -- > >> Wonko > >> > > -Whups, must have missed that.- > > > > {{ > > __How abouts this'n?__ > > > > Change Rule 1's serial number to 33. > > }} > >Violation of whichever rule says that each object has a unique serial >number. > >Also, hell on the Database. > >-- >Wonko > -Well, begging Dave's pardon, I'm looking for loopholes, not ease in implementation. That said, no it isn't. I'm trying to give two rules the same serial number. So they can't both have it. So one has to lose it. So it seems reasonable that the two are in conflict, yes? Well, in the event of a conflict, the lower-numbered gets precedence for the slot, so Rule 1 wins out over Rule 33.- [[BvS]] _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx From baronvonskippy@hotmail.com Wed, 28 Aug 2002 21:28:02 -0400 Date: Wed, 28 Aug 2002 21:28:02 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] oh, what the hell. >I've got at least six or seven acknowledgements of an Emergency, but I >don't have a Roster. -Fifteen players. One more for a majority, then?- [[BvS]] _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com From baronvonskippy@hotmail.com Wed, 28 Aug 2002 21:29:04 -0400 Date: Wed, 28 Aug 2002 21:29:04 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] oh, what the hell. > > I've got at least six or seven acknowledgements of an Emergency, but I > > don't have a Roster. > >[[ Do all newbies go thru a SOE the second nweek they're in the game? I >know I >did... ]] > >-- >bd >The above == my from field. Duh. > -Nah, it's just your bad karma. Nothing serious.- [[BvS]] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com From dplepage@twcny.rr.com Thu, 29 Aug 2002 00:30:43 -0400 Date: Thu, 29 Aug 2002 00:30:43 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule Quoth Baron von Skippy, >>>>>> {{ >>>>>> __Mutations BAD! Krunk smash!__ >>>>>> >>>>>> Amend rule 33 to read as follows: >>>>>> {{ >>>>>> Each Rule has an attribute called Chutzpah, which is a positive >>>> integer. In >>>>>> the event of a conflict between two or more rules, if this rule is >> one, >>>> it >>>>>> takes precedence. Otherwise, the rule with the highest Chutzpah takes >>>>>> precedence. >>>>>> >>>>>> If two or more rules have equal Chutzpah, the rule with the lowest >>>>>> identification number takes precedence. >>>>>> >>>>>> If at least one of the rules in conflict explicity says of itself >> that >>>> it >>>>>> defers to another rule (or type of rule), then such provisions shall >>>>>> supersede the Chutzpah method for determining precedence. >>>>>> >>>>>> If two or more rules claim to take precedence over each other or to >>>> defer >>>>>> to >>>>>> one another, then the Chutzpah method again governs. >>>>>> >>>>>> Whenever one section of a rule conflicts with another section of the >>>> same >>>>>> rule, the section which appears later in the rule takes precedence >> over >>>> the >>>>>> earlier section. >>>>>> >>>>>> This rule may not be repealed or amended. >>>>>> }} >>>>>> Create the following CFI: >>>>>> {{ >>>>>> Statement: Rule 33 may not be repealed, renumbered, or amended, EVER, >>>> and >>>>>> this >>>>>> CFI cannot be overruled by other CFIs or by any other method. >>>>>> }} >>>>>> >>>>>> Rule the preceding CFI TRUE. >>>>>> Appeal the preceding CFI. >>>>>> Rule the preceding CFI TRUE. >>>>>> }} >>>>>> >>>>>> -- >>>>>> bd >>>>>> The above == my from field. Duh. >>>>>> >>>>> -Didn't I already deal with this? >>>>> >>>>> {{ >>>>> __Bite me, Krunk__ >>>>> >>>>> Change Rule 33's Serial Number to 100. >>>>> >>>>> Repeal Rule 100. >>>>> }} >>>>> - >>>>> >>>> >>>> No, bd added 'renumbered' to the CFI. >>>> >>>> Ya do it like this, using XXXX as the above CFI's number: >>>> {{ >>>> __Think again__ >>>> >>>> Change the gamestate to what it would have been had CFI XXXX been ruled >>>> FALSE. >>>> }} >>>> >>>> -- >>>> Wonko >>>> >>> -Whups, must have missed that.- >>> >>> {{ >>> __How abouts this'n?__ >>> >>> Change Rule 1's serial number to 33. >>> }} >> >> Violation of whichever rule says that each object has a unique serial >> number. >> >> Also, hell on the Database. >> >> -- >> Wonko >> > -Well, begging Dave's pardon, I'm looking for loopholes, not ease in > implementation. That said, no it isn't. I'm trying to give two rules the > same serial number. So they can't both have it. So one has to lose it. So it > seems reasonable that the two are in conflict, yes? Well, in the event of a > conflict, the lower-numbered gets precedence for the slot, so Rule 1 wins > out over Rule 33.- No, either it's legal for both of them to have serial 33, or it's illegal for a proposal to make it happen, -- Wonko From glotmorf@earthlink.net Thu, 29 Aug 2002 02:50:24 -0400 Date: Thu, 29 Aug 2002 02:50:24 -0400 From: Glotmorf glotmorf@earthlink.net Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule On 8/28/02 at 9:33 PM Baron von Skippy wrote: >-Well, begging Dave's pardon, I'm looking for loopholes, not ease in >implementation. That said, no it isn't. I'm trying to give two rules the >same serial number. So they can't both have it. So one has to lose it. So >it >seems reasonable that the two are in conflict, yes? Well, in the event of >a >conflict, the lower-numbered gets precedence for the slot, so Rule 1 wins >out over Rule 33.- Move an existing rule into Rule #33, and you get a brand spankin' new= version of Rule #33. Which means it's Rule 33/ + 1. No conflict. Glotmorf From bdonlan@maine.rr.com Thu, 29 Aug 2002 08:39:57 -0400 Date: Thu, 29 Aug 2002 08:39:57 -0400 From: bd bdonlan@maine.rr.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule On Thursday 29 August 2002 02:50 am, Glotmorf wrote: > On 8/28/02 at 9:33 PM Baron von Skippy wrote: > >-Well, begging Dave's pardon, I'm looking for loopholes, not ease in > >implementation. That said, no it isn't. I'm trying to give two rules t= he > >same serial number. So they can't both have it. So one has to lose it.= So > >it > >seems reasonable that the two are in conflict, yes? Well, in the event= of > >a > >conflict, the lower-numbered gets precedence for the slot, so Rule 1 w= ins > >out over Rule 33.- > > Move an existing rule into Rule #33, and you get a brand spankin' new > version of Rule #33. Which means it's Rule 33/ + = 1. > > No conflict. Can't be renumbered with the new version. --=20 bd Kettering's Observation: =09Logic is an organized way of going wrong with confidence. From baronvonskippy@hotmail.com Thu, 29 Aug 2002 22:40:19 -0400 Date: Thu, 29 Aug 2002 22:40:19 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule > >-Well, begging Dave's pardon, I'm looking for loopholes, not ease in > >implementation. That said, no it isn't. I'm trying to give two rules the > >same serial number. So they can't both have it. So one has to lose it. So > >it > >seems reasonable that the two are in conflict, yes? Well, in the event of > >a > >conflict, the lower-numbered gets precedence for the slot, so Rule 1 wins > >out over Rule 33.- > >Move an existing rule into Rule #33, and you get a brand spankin' new >version of Rule #33. Which means it's Rule 33/ + 1. > >No conflict. > > Glotmorf > -Hoping you're agreeing that I've found a hole, I'll push that to a conclusion- And as that's not amending it, either, it's legal under the rule's own text. Yay.- [[BvS]] _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com From baronvonskippy@hotmail.com Thu, 29 Aug 2002 22:44:05 -0400 Date: Thu, 29 Aug 2002 22:44:05 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] Cont: Immutable rule > > >-Well, begging Dave's pardon, I'm looking for loopholes, not ease in > > >implementation. That said, no it isn't. I'm trying to give two rules >the > > >same serial number. So they can't both have it. So one has to lose it. >So > > >it > > >seems reasonable that the two are in conflict, yes? Well, in the event >of > > >a > > >conflict, the lower-numbered gets precedence for the slot, so Rule 1 >wins > > >out over Rule 33.- > > > > Move an existing rule into Rule #33, and you get a brand spankin' new > > version of Rule #33. Which means it's Rule 33/ + >1. > > > > No conflict. > >Can't be renumbered with the new version. > >-- >bd >Kettering's Observation: > Logic is an organized way of going wrong with confidence. > -Is that really renumbering? It's still Rule 33.- [[BvS]] _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx From dplepage@twcny.rr.com Fri, 30 Aug 2002 20:07:45 -0400 Date: Fri, 30 Aug 2002 20:07:45 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Miniplayers I had an idea: What if we allowed people to join the game not as full players, but as 'miniplayers' - people who could only do things like run around on the Grid, buy stocks, etc. So people who like the idea of the Grid could do the Grid thing, but they wouldn't have to worry about making proposals or voting on things. For them, the Grid IS the game. For us, they provide a way of making the Grid more interesting. Also, if they can use the Stock Market, then they can provide that randomness we were talking about - if three dozen people are buying and selling stock, no single player can exert too much influence, but the prices can still be based on how well they sell. Is this a good idea, or am I nuts? I suppose those aren't mutually exclusive conditions, are they? -- Wonko From baronvonskippy@hotmail.com Fri, 30 Aug 2002 22:01:06 -0400 Date: Fri, 30 Aug 2002 22:01:06 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Re: [Bnomic-private] oh, what the hell. > > I've got at least six or seven acknowledgements of an Emergency, but I > > don't have a Roster. > >[[ Do all newbies go thru a SOE the second nweek they're in the game? I >know >I >did... ]] > >-- >bd >The above == my from field. Duh. > > >acutally this is still nweek 22 so it's still technically my first week of >gametime... yippee!!! > >I joined the day dave came back form road trip and ti's been chaos ever >since... > > >-Squire > -So it's your fault, then.- [[BvS]] _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx From glotmorf@earthlink.net Sat, 31 Aug 2002 01:48:35 -0400 Date: Sat, 31 Aug 2002 01:48:35 -0400 From: Glotmorf glotmorf@earthlink.net Subject: [BNomic-Public] Miniplayers On 8/30/02 at 8:07 PM Wonko wrote: >I had an idea: What if we allowed people to join the game not as full >players, but as 'miniplayers' - people who could only do things like run >around on the Grid, buy stocks, etc. So people who like the idea of the >Grid >could do the Grid thing, but they wouldn't have to worry about making >proposals or voting on things. For them, the Grid IS the game. For us,= they >provide a way of making the Grid more interesting. Also, if they can use >the >Stock Market, then they can provide that randomness we were talking about= - >if three dozen people are buying and selling stock, no single player can >exert too much influence, but the prices can still be based on how well >they >sell. > > >Is this a good idea, or am I nuts? >I suppose those aren't mutually exclusive conditions, are they? You're not nuts, or at least not in this respect. uin had a similar idea= with...what did he call them? "Disinterested" players? People who didn't= participate in the grid, weren't subject to the sushi or gremlins or= anything like that, that only were involved in proposals, voting and= judging. I was against it at the time because it amounted to him= affecting the game but not being affected by it, which I found= objectionable. What you're suggesting is the crystallization of subsets of the game as= games in their own right, with a policy-making layer over top...sort of= like if the management of neopets.com was a nomic game. Interesting idea,= but wouldn't it take rather a lot of work to make the subgames something= people would want to play in their own right? At the moment, neither grid= football nor gremball are up to the standards of average pbm games... Glotmorf From baronvonskippy@hotmail.com Sat, 31 Aug 2002 02:48:54 -0400 Date: Sat, 31 Aug 2002 02:48:54 -0400 From: Baron von Skippy baronvonskippy@hotmail.com Subject: [BNomic-Public] Miniplayers > >I had an idea: What if we allowed people to join the game not as full > >players, but as 'miniplayers' - people who could only do things like run > >around on the Grid, buy stocks, etc. So people who like the idea of the > >Grid > >could do the Grid thing, but they wouldn't have to worry about making > >proposals or voting on things. For them, the Grid IS the game. For us, >they > >provide a way of making the Grid more interesting. Also, if they can use > >the > >Stock Market, then they can provide that randomness we were talking about >- > >if three dozen people are buying and selling stock, no single player can > >exert too much influence, but the prices can still be based on how well > >they > >sell. > > > > > >Is this a good idea, or am I nuts? > >I suppose those aren't mutually exclusive conditions, are they? > >You're not nuts, or at least not in this respect. uin had a similar idea >with...what did he call them? "Disinterested" players? People who didn't >participate in the grid, weren't subject to the sushi or gremlins or >anything like that, that only were involved in proposals, voting and >judging. I was against it at the time because it amounted to him affecting >the game but not being affected by it, which I found objectionable. > >What you're suggesting is the crystallization of subsets of the game as >games in their own right, with a policy-making layer over top...sort of >like if the management of neopets.com was a nomic game. Interesting idea, >but wouldn't it take rather a lot of work to make the subgames something >people would want to play in their own right? At the moment, neither grid >football nor gremball are up to the standards of average pbm games... > > Glotmorf > -Well, so far as there not being appreciably interesting subsets to the Game, that might be about to change a bit, or more accurately a metric buttload.. In any case, even if we as full players don't see the point to go to a lower position, doesn't mean that others wouldn't be willing to assume those positions. I think this is a viable thing to do, and so long as it didn't resemble Disintrest too much, I'd be willing to back it.- [[BvS]] _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com From dplepage@twcny.rr.com Sat, 31 Aug 2002 11:28:41 -0400 Date: Sat, 31 Aug 2002 11:28:41 -0400 From: Wonko dplepage@twcny.rr.com Subject: [BNomic-Public] Miniplayers Quoth Baron von Skippy, >>> I had an idea: What if we allowed people to join the game not as full >>> players, but as 'miniplayers' - people who could only do things like run >>> around on the Grid, buy stocks, etc. So people who like the idea of the >>> Grid >>> could do the Grid thing, but they wouldn't have to worry about making >>> proposals or voting on things. For them, the Grid IS the game. For us, >> they >>> provide a way of making the Grid more interesting. Also, if they can use >>> the >>> Stock Market, then they can provide that randomness we were talking about >> - >>> if three dozen people are buying and selling stock, no single player can >>> exert too much influence, but the prices can still be based on how well >>> they >>> sell. >>> >>> >>> Is this a good idea, or am I nuts? >>> I suppose those aren't mutually exclusive conditions, are they? >> >> You're not nuts, or at least not in this respect. uin had a similar idea >> with...what did he call them? "Disinterested" players? People who didn't >> participate in the grid, weren't subject to the sushi or gremlins or >> anything like that, that only were involved in proposals, voting and >> judging. I was against it at the time because it amounted to him affecting >> the game but not being affected by it, which I found objectionable. >> >> What you're suggesting is the crystallization of subsets of the game as >> games in their own right, with a policy-making layer over top...sort of >> like if the management of neopets.com was a nomic game. Interesting idea, >> but wouldn't it take rather a lot of work to make the subgames something >> people would want to play in their own right? At the moment, neither grid >> football nor gremball are up to the standards of average pbm games... >> >> Glotmorf >> > -Well, so far as there not being appreciably interesting subsets to the > Game, that might be about to change a bit, or more accurately a metric > buttload.. In any case, even if we as full players don't see the point to go > to a lower position, doesn't mean that others wouldn't be willing to assume > those positions. I think this is a viable thing to do, and so long as it > didn't resemble Disintrest too much, I'd be willing to back it.- I suppose the people this most needs the approval of is the Ministers - after all, they'd be the ones who'd have to track all the Miniplayers. Although perhaps it would be better to have a Minister of Miniplayers - The MiniMin, say - who would track all their attributes... As for the fact the football and gremball aren't up to pbm standards... wait. -- Wonko