[BNomic-Public] Metarules

Baron von Skippy bnomic-public@ysolde.ucam.org
Mon, 15 Dec 2003 14:46:58 -0500


>>>However, I don't think we have any way of reversing the process to come 
>>>off of an emergency short of finishing the Process.
>>>Since there is no longer any real need to fix things via emergency, I 
>>>suggest that we use this as a time to consider the rules and fix the 
>>>various things that don't work so well.
>>
>>-Sounds good. I suggest a second LiM revolution - the rules are in 
>>desperate need of a good defragmenting to clear up some issues of 
>>precedence, and there are a lot of scraps of old ideas still scattered 
>>throughout. Major concepts do seem to put down a lot of roots in this 
>>game, don't they?-
>
>I don't really like the Less is More idea; the size of the grid rule really 
>irritated me. I do realize that this is a reversal of a position I once 
>took on this, since I think I was partially responsible for the obscene 
>size of that rule, but looking at it now, I think that too many things 
>interact with each other to justify putting every rule into one big rule - 
>for example, Hands on the Grid belonged in the Grid rule, but also in the 
>voting rule.
>
>What might make things look better, though, is using RuleBooks. We can 
>gather the rules that you would want to put into a single massive rule, and 
>put them all into Rulebooks for that rule instead.
>
>Until nomic.net comes back, we can't look at the full ruleset, but I 
>suspect almost all the rules can be conglomerated into a couple rulebooks.

-The specific method doesn't matter to me, what matters is that rules are 
far too scattered from similar rules, and this needs to be reversed. If 
that's by the formation of a bunch of rulebooks, that works too, as long as 
the ruleset is consolidated.-
>
>>>I'd like to come back from this emergency with at the very least a 
>>>cleaner gamestate - a lot of things are currently unknown to us, like the 
>>>existence of some societies, or the amount of BNS I have (it accumulates 
>>>each nweek, but we haven't heard of it in a while).
>>
>>-Yeah... okay, I'll take a look and see how long that's been - I may be 
>>able to get the Bank up and running again by poking through the archives. 
>>Shouldn't be too hard to find all the things that changed people's charm 
>>in the last 15 nweeks or so. I can't get started on that for a week, 
>>though, so don't expect anything before the 23rd at the earliest. In the 
>>interim, someone come up with something to do with BNS. We're going to 
>>have about three people with more than 10,000 of the things, and another 
>>large group of 5-9,000, and there is nothing to spend the stuff on.-
>
>Lots of things modify Charm - proposal passage/failure does it, a couple 
>poetic forms do, as does the creation of a new form using the form 
>created... some drinks alter it too, as do Wins... Overall, it might be a 
>lot easier just to say "give all BNS to the bank, then give 4000 BNS to 
>each player".
>
-Prop pass/fail, literary forms, and creations of forms are all recorded in 
ballot result recognizers. Drinks are in normal recognizers, and Wins are 
easy enough to find. While what you describe would be easier, it would also 
be far less exact, and I'm saying that I'm willing to go to the effort of 
tracking all of this. Why argue with that?-

[[BvS]]

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