Recent changes to this wiki:

diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
index ea7221d..2690a4e 100644
--- a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
@@ -1,7 +1,7 @@
 ### Setting ###
 
 ----
-*"“Amber casts an infinity of shadows"*
+*"Amber casts an infinity of shadows"*
 
 ----
 

diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
index e4a82fd..ea7221d 100644
--- a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
@@ -1,7 +1,7 @@
 ### Setting ###
 
 ----
-*""*
+*"“Amber casts an infinity of shadows"*
 
 ----
 

diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
index 2d3b3a8..e4a82fd 100644
--- a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
@@ -5,7 +5,6 @@
 
 ----
 
-[Map](Map.jpg)
+* [Map](Map.jpg)
 
-* 
 <br>

move map
diff --git a/TirNaNogthCon/The_Golden_Circle/Map.jpg b/TirNaNogthCon/The_Golden_Circle/Map.jpg
deleted file mode 100755
index 2a1ef02..0000000
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diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information/Map.jpg b/TirNaNogthCon/The_Golden_Circle/Setting_Information/Map.jpg
new file mode 100755
index 0000000..2a1ef02
Binary files /dev/null and b/TirNaNogthCon/The_Golden_Circle/Setting_Information/Map.jpg differ

Map?
diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
index a2778d6..2d3b3a8 100644
--- a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
@@ -5,7 +5,7 @@
 
 ----
 
-[[Map.jpg]]
+[Map](Map.jpg)
 
 * 
 <br>

Map
diff --git a/TirNaNogthCon/Setting_Information.mdwn b/TirNaNogthCon/Setting_Information.mdwn
deleted file mode 100644
index 76251fd..0000000
--- a/TirNaNogthCon/Setting_Information.mdwn
+++ /dev/null
@@ -1,9 +0,0 @@
-### Setting ###
-
-----
-*""*
-
-----
-
-* 
-<br>
diff --git a/TirNaNogthCon/The_Golden_Circle/Map.jpg b/TirNaNogthCon/The_Golden_Circle/Map.jpg
new file mode 100755
index 0000000..2a1ef02
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diff --git a/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
new file mode 100644
index 0000000..a2778d6
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Setting_Information.mdwn
@@ -0,0 +1,11 @@
+### Setting ###
+
+----
+*""*
+
+----
+
+[[Map.jpg]]
+
+* 
+<br>

diff --git a/TirNaNogthCon/Setting_Information.mdwn b/TirNaNogthCon/Setting_Information.mdwn
new file mode 100644
index 0000000..76251fd
--- /dev/null
+++ b/TirNaNogthCon/Setting_Information.mdwn
@@ -0,0 +1,9 @@
+### Setting ###
+
+----
+*""*
+
+----
+
+* 
+<br>

diff --git a/TirNaNogthCon/The_Golden_Circle.mdwn b/TirNaNogthCon/The_Golden_Circle.mdwn
index fb26b7b..095bef4 100644
--- a/TirNaNogthCon/The_Golden_Circle.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle.mdwn
@@ -12,11 +12,13 @@
 
 #### Basic Information ####
 * Welcome to The Golden Circle, run by Shadow. 
+* The game will mainly be set within the Golden Circle.
 * All the books are considered to be loosely canonical.
 * All characters should be people who would be invited to the coronation of Queen Meinwen of Rebma. 
-* The game will mainly be set within the Golden Circle.
+* You will be selecting your character's grandparent; parents will be provided by the GM
 * Characters need to be finalised before the con, and receiving the grandparent asap would be helpful.
 
 #### Details ####
 * [[Character Creation]]
+* [[Setting Information]]
 

diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn
index ff69415..8772810 100644
--- a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn
@@ -8,10 +8,10 @@
 ----
 Below is a list of all of the available grandparents, in no particular order. 
 
-You may also choose not to choose one - in which case the GMs will decide... <br>
+You may also choose not to choose one - in which case the GM will decide... <br>
 You might wish to take an [[Amber Devotee|Allies]] in this case. 
 
-Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
+Once I receive everyone's choice of grandparent, I will let you know who your parent is. 
 
 * Random
 * Delwin

diff --git a/TirNaNogthCon/The_Golden_Circle.mdwn b/TirNaNogthCon/The_Golden_Circle.mdwn
index 98dc66e..fb26b7b 100644
--- a/TirNaNogthCon/The_Golden_Circle.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle.mdwn
@@ -19,4 +19,4 @@
 
 #### Details ####
 * [[Character Creation]]
-* Other
+

diff --git a/TirNaNogthCon/The_Golden_Circle.mdwn b/TirNaNogthCon/The_Golden_Circle.mdwn
index cc85d2c..98dc66e 100644
--- a/TirNaNogthCon/The_Golden_Circle.mdwn
+++ b/TirNaNogthCon/The_Golden_Circle.mdwn
@@ -11,15 +11,12 @@
 ----
 
 #### Basic Information ####
-* Welcome to The Golden Circle, run by Senji and Shadow. 
+* Welcome to The Golden Circle, run by Shadow. 
 * All the books are considered to be loosely canonical.
 * All characters should be people who would be invited to the coronation of Queen Meinwen of Rebma. 
 * The game will mainly be set within the Golden Circle.
-* The characters will be divided into two teams, and there will be competition between those teams.
-* Characters **must** be created before the con. 
-* The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+* Characters need to be finalised before the con, and receiving the grandparent asap would be helpful.
 
 #### Details ####
 * [[Character Creation]]
-* [[Teams]]
 * Other

maybe?
diff --git a/index.mdwn b/index.mdwn
index adfc9e9..d2224cb 100644
--- a/index.mdwn
+++ b/index.mdwn
@@ -16,7 +16,7 @@ Below are links to information about particular games:
 * **Ambercon NI 2020: [[Dragons Over Amethyst]]**
 <br>
 <br>
-* **Tir-na Nog'th Con 2020: [[TirNaNogthCon/The_Golden_Circle|The Golden Circle]]**
+* **Tir-na Nog'th Con 2020: [[The Golden Circle|TirNaNogthCon/The_Golden_Circle]]**
 <br>
 
 ----

creating index page TirNaNogthCon
diff --git a/TirNaNogthCon.mdwn b/TirNaNogthCon.mdwn
new file mode 100644
index 0000000..0867fe0
--- /dev/null
+++ b/TirNaNogthCon.mdwn
@@ -0,0 +1 @@
+[[!map pages="TirNaNogthCon/* and ! TirNaNogthCon/*/*"]]

Add TNNC/GC
diff --git a/TirNaNogthCon/The_Golden_Circle.mdwn b/TirNaNogthCon/The_Golden_Circle.mdwn
new file mode 100644
index 0000000..cc85d2c
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle.mdwn
@@ -0,0 +1,25 @@
+### The Golden Circle ###
+
+----
+
+*Queen Moire is dead, and Queen Meinwen (Martin's daughter) is to be crowned Queen of Rebma. You have been looking forward to the coronation for weeks - it will be the social event of the decade, and everyone who is anyone will be there.*<br />
+<br />
+*Except, it seems, you.*<br />
+<br />
+*Instead of attending the coronation, you are being sent off on an errand that isn't important enough for anyone more senior to be saddled with...*
+
+----
+
+#### Basic Information ####
+* Welcome to The Golden Circle, run by Senji and Shadow. 
+* All the books are considered to be loosely canonical.
+* All characters should be people who would be invited to the coronation of Queen Meinwen of Rebma. 
+* The game will mainly be set within the Golden Circle.
+* The characters will be divided into two teams, and there will be competition between those teams.
+* Characters **must** be created before the con. 
+* The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+
+#### Details ####
+* [[Character Creation]]
+* [[Teams]]
+* Other
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation.mdwn
new file mode 100644
index 0000000..51dd183
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation.mdwn
@@ -0,0 +1,17 @@
+### Character Creation ###
+
+----
+*"It's the most important stat!"*
+
+----
+
+* **First select your character's [[grandparent|Choosing a Grandparent]]**
+* Character attributes start at a base of Amber.
+* Buying down is permissible.
+* 50 additional points can be spent on the character.
+* No more than 5 points of Good or Bad Stuff allowed.
+* Most powers have been divided into [[partial powers|Partial Powers]].
+* There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
+* Various kinds of [[allies|Allies]] are available. 
+* No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.
+<br>
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Allies.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Allies.mdwn
new file mode 100644
index 0000000..93a0346
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Allies.mdwn
@@ -0,0 +1,43 @@
+### Allies ###
+
+----
+
+**Ally in the Golden Circle (1)**
+
+: A good friend among the "mundane" folk of either Amber or another
+Golden Circle city.
+
+: Please specify details about your Ally; which will need to be
+approved.
+
+**Friend in Low Places (1)**
+
+: A good friend among one of the "mundane" folk of Chaos who is in the
+area for some reason.  
+
+: Please specify approximately what kind of person; and we will do our
+best. 
+
+**Court Friend in either Amber or Chaos (2)**
+
+: A high ranking Amberite or Chaosian has your interests at heart.
+
+: You don't get to specify who, and probably won't find out.
+
+**House Support (3)**
+
+: One of the houses of Chaos supports your character.
+
+: This may or may not be of any use, you don't get to specify who, and
+probably won't find out.
+
+**Amber Court Devotee (6)**
+
+: Someone in Amber really really likes you.
+
+: Fear.
+
+: As an added benefit for someone without defined Amberite ancestry
+this gets you Amberite ancestry.  
+
+: You don't get to specify who, and probably won't find out.
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn
new file mode 100644
index 0000000..ff69415
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Choosing_a_Grandparent.mdwn
@@ -0,0 +1,37 @@
+### Choosing a Grandparent ###
+
+----
+
+*"It is also said that we are descended of Dworkin and the Unicorn, which gave rise to some unusual mental images."*
+
+
+----
+Below is a list of all of the available grandparents, in no particular order. 
+
+You may also choose not to choose one - in which case the GMs will decide... <br>
+You might wish to take an [[Amber Devotee|Allies]] in this case. 
+
+Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
+
+* Random
+* Delwin
+* Sand
+* Dalt
+* Fiona
+* Brand
+* Bleys
+* Coral
+* Deirdre
+* Corwin
+* Eric
+* Llewella
+* Finndo
+* Benedict
+* Osric
+* Dara
+* Flora
+* Gerard
+* Caine
+* Julian
+* Sawall
+<br>
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Notes_on_Powers.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Notes_on_Powers.mdwn
new file mode 100644
index 0000000..d8fbe40
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Notes_on_Powers.mdwn
@@ -0,0 +1,25 @@
+### Notes ###
+
+----
+
+*"To paraphrase Hamlet, Lear and all those other guys: I wish I had known this some time ago."*
+
+----
+
+### General ###
+* All characters will have a certain number of Trumps of themselves. 
+
+### Pattern ###
+* Because much of the game is set in the Golden Circle, Pattern will not work as well as out in Shadow. 
+* Any character with Pattern will therefore receive a standard Trump deck.
+* The standard deck includes all known Pattern initiates except Dworkin. 
+
+### Logrus ###
+* Logrus may only be taken if the character has at least two points of Bad Stuff. 
+* This is because any Logrus user in the shadows that are likely to be visited will effectively have that much Bad Stuff so the character should get the points to spend!
+
+### Trump ###
+* Trump Artists have a Trump deck containing 20 Trumps of anyone they could plausibly have made a Trump of, including most of the Elders. 
+* They may keep some blanks to fill in later if they wish. 
+
+<br>
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn
new file mode 100644
index 0000000..7c81165
--- /dev/null
+++ b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Partial_Powers.mdwn
@@ -0,0 +1,16 @@
+### Partial Powers ###
+
+----
+
+Each of the powers is given its own page below.
+
+----
+ 
+* [[Pattern]]
+* [[Logrus]]
+* [[Trump]]
+* [[Shapeshifting]]
+* [[Power Words]]
+* [[Sorcery]]
+* [[Conjuration]]
+
diff --git a/TirNaNogthCon/The_Golden_Circle/Character_Creation/Partial_Powers/Conjuration.dot b/TirNaNogthCon/The_Golden_Circle/Character_Creation/Partial_Powers/Conjuration.dot

(Diff truncated)
Character descrtiptyions.
diff --git a/Dragons_Over_Amethyst/Characters.mdwn b/Dragons_Over_Amethyst/Characters.mdwn
index fd71b06..14adce0 100644
--- a/Dragons_Over_Amethyst/Characters.mdwn
+++ b/Dragons_Over_Amethyst/Characters.mdwn
@@ -15,3 +15,41 @@
 
 (= for stuff means -1 to +1)
 
+## Dante
+[[Images/Dante.jpg]]
+
+Dante, parentage unknown (except possibly to Prince Martin?), is an advanced user of the Pattern and also a Sorcerer.  He has a talking poet crow called "Rook".
+
+## Dominic
+[[Images/Dominic.jpg]]
+
+Dominic, acknowledged son of both Coral and Luke, is an advanced, but apparently distractable, user of the Pattern with a knack with electronics.  He is known for having frequent headaches. 
+
+## Glorr
+
+Glorr, Martin's son, is a charmer, master tracker, and archer.  He is often followed by a choir of living winged bows.  He is also an advanced user of Pattern.
+
+## Joules
+[[Images/Joules.jpg]]
+
+Joules, son of Coral, was involved in an accident at the age of 17. He
+died. Almost. Most of his body was destroyed and he would have died if
+Luke and Merlin had not joined up their skill to keep him alive
+
+## Kline
+
+Kline, son of Coral, is a drifter and an artist who is often presumed on to sketch or paint people at court.
+
+## Sky
+[[Images/Sky.jpg]]
+
+Short and with the sunny disposition that you might expect from someone for whom things have a habit of going right, Sky is a notable airship pilot.
+
+Everyone remembers the race in which a competitor sabotaged Sky's zeppelin and the copilot drifted to the ground using Sky's stretching form as a parachute.
+
+Sky has occasionally been seen to take the form of a large fox.
+
+## Thorondran
+[[Images/Thorondran.jpg]]
+
+Thorondran, son of Merlin, has been known to change into the shape of animals and can make simple trump sketches.
diff --git a/Dragons_Over_Amethyst/Images/Dominic.jpg b/Dragons_Over_Amethyst/Images/Dominic.jpg
new file mode 100644
index 0000000..03afe17
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diff --git a/Dragons_Over_Amethyst/Images/Joules.jpg b/Dragons_Over_Amethyst/Images/Joules.jpg
new file mode 100644
index 0000000..154517e
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diff --git a/Dragons_Over_Amethyst/Images/Sky.jpg b/Dragons_Over_Amethyst/Images/Sky.jpg
new file mode 100644
index 0000000..0675eae
Binary files /dev/null and b/Dragons_Over_Amethyst/Images/Sky.jpg differ
diff --git a/Dragons_Over_Amethyst/Images/Thorondran.jpg b/Dragons_Over_Amethyst/Images/Thorondran.jpg
new file mode 100644
index 0000000..f5bb9cd
Binary files /dev/null and b/Dragons_Over_Amethyst/Images/Thorondran.jpg differ

creating index page Dragons_Over_Amethyst/Images
diff --git a/Dragons_Over_Amethyst/Images.mdwn b/Dragons_Over_Amethyst/Images.mdwn
new file mode 100644
index 0000000..439bccf
--- /dev/null
+++ b/Dragons_Over_Amethyst/Images.mdwn
@@ -0,0 +1 @@
+[[!map pages="Dragons_Over_Amethyst/Images/* and ! Dragons_Over_Amethyst/Images/*/*"]]

Dante
diff --git a/Dragons_Over_Amethyst/Images/Dante.jpg b/Dragons_Over_Amethyst/Images/Dante.jpg
new file mode 100644
index 0000000..a4f1d1c
Binary files /dev/null and b/Dragons_Over_Amethyst/Images/Dante.jpg differ

Actual notables!
diff --git a/Dragons_Over_Amethyst/Characters.mdwn b/Dragons_Over_Amethyst/Characters.mdwn
index 978ecba..fd71b06 100644
--- a/Dragons_Over_Amethyst/Characters.mdwn
+++ b/Dragons_Over_Amethyst/Characters.mdwn
@@ -4,13 +4,13 @@
 
 |Character | Parent     | End | Psy | Str | War | Stu | Notable|
 |---------:|:----------:|:---:|:---:|:---:|:---:|:---:|:-------|
-|Dante     | Unknown    | 3rd | 4th |Amber| 6th |  =  | Trump  |
-|Dominic   |Coral & Luke| 2nd | 1st |Weak | 5th |  -  | Magic  |
-|Glorr     | Martin     | 3rd | 5th | 3rd | 3rd |  =  | Big Dog, Magic Armour |
-|Joules    | Coral      | 1st | 6th | 1st | 5th |  =  | Sword, Magic |
-|Kline     | Coral      | 4th | 2nd |Amber| 2nd |  =  | Sword, Magic |
-|Sky       | Julia      | 3rd | 2nd |Weak | 1st |  +  | Sword, Magic |
-|Thorondran| Merlin     | 5th | 3rd | 2nd | 4th |  =  | Sword, Magic |
+|Dante     | Unknown    | 3rd | 4th |Amber| 6th |  =  | Adv Pattern, Sorcery, Crow |
+|Dominic   |Coral & Luke| 2nd | 1st |Weak | 5th |  -  | Adv Pattern, Book, Hacker  |
+|Glorr     | Martin     | 3rd | 5th | 3rd | 3rd |  =  | Adv Pattern, Bows, Ranger  |
+|Joules    | Coral      | 1st | 6th | 1st | 5th |  =  | Robot Body   |
+|Kline     | Coral      | 4th | 2nd |Amber| 2nd |  =  | Trump        |
+|Sky       | Julia      | 3rd | 2nd |Weak | 1st |  +  | Shapeshift, Computer, Pilot |
+|Thorondran| Merlin     | 5th | 3rd | 2nd | 4th |  =  | Shapeshift, Trump |
 &nbsp;||||||||
 
 (= for stuff means -1 to +1)

Characters
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index 3d07a70..4924649 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -2,6 +2,8 @@
 
 Please see [[The Track Not Taken]] for setting info.
 
+Characters are now up at [[Characters]].
+
 ## Character Generation
 
 Character generation is going to be a two step process.  In the first
diff --git a/Dragons_Over_Amethyst/Characters.mdwn b/Dragons_Over_Amethyst/Characters.mdwn
new file mode 100644
index 0000000..978ecba
--- /dev/null
+++ b/Dragons_Over_Amethyst/Characters.mdwn
@@ -0,0 +1,17 @@
+# DoA Characters
+
+## Initial Auction Table
+
+|Character | Parent     | End | Psy | Str | War | Stu | Notable|
+|---------:|:----------:|:---:|:---:|:---:|:---:|:---:|:-------|
+|Dante     | Unknown    | 3rd | 4th |Amber| 6th |  =  | Trump  |
+|Dominic   |Coral & Luke| 2nd | 1st |Weak | 5th |  -  | Magic  |
+|Glorr     | Martin     | 3rd | 5th | 3rd | 3rd |  =  | Big Dog, Magic Armour |
+|Joules    | Coral      | 1st | 6th | 1st | 5th |  =  | Sword, Magic |
+|Kline     | Coral      | 4th | 2nd |Amber| 2nd |  =  | Sword, Magic |
+|Sky       | Julia      | 3rd | 2nd |Weak | 1st |  +  | Sword, Magic |
+|Thorondran| Merlin     | 5th | 3rd | 2nd | 4th |  =  | Sword, Magic |
+&nbsp;||||||||
+
+(= for stuff means -1 to +1)
+

yo
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index 75f7516..3d07a70 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -69,7 +69,7 @@ who they are.  Feel free to pick.
 * You all have Pattern Initiation and have had at least a decade to get
 used to it.  You  have some kind of trump communication device (this
 can be a deck of cards if you want) and can be assumed to have trumps
-of anyone you've ever met; although outside of the party and possiblyo
+of anyone you've ever met; although outside of the party and possibly
 your ancestors; these are unlikely to be very useful. If you have
 Sorcery, Conjuration or Power Words then this device is a device of
 power that helps you use your magic.
@@ -83,7 +83,7 @@ either way.
 * No personal shadows
 * You can have "about half" a power, call it e.g. "Trump Neophyte".
 Have a look at
-[[The_Tools_of_Diplomacy/Character_Creation/Partial_Powers The partial powers from our ACUK game]]
+[[The partial powers from our ACUK game|The_Tools_of_Diplomacy/Character_Creation/Partial_Powers]]
 for an idea how about how I think powers work; or just email me about
 what you want to do.
 

.
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index 69df221..75f7516 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -23,7 +23,7 @@ At the end of part one I'll post a table a bit like:
 |Angelo    | Merlin     | 4th | 1st | 4th | 3rd |  -  | Magic  |
 |Aedmond   | Unknown    | 2nd | Weak| 2nd | 2nd |  +  | Big Dog, Magic Armour |
 |Lucile    | Martin     | 5th | 2nd | 3rd | 1st |  =  | Sword, Magic |
-|Marianne  |Merlin & Gilva|3rd| Weak| 1st |Amber|  +  | Magic Bow,|Giant Eagle, Acrobat |
+|Marianne  |Merlin & Gilva|3rd| Weak| 1st |Amber|  +  | Magic Bow, Giant Eagle, Acrobat |
 &nbsp;||||||||
 
 Marianne might then email me to say:

Hmm
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index 3b2cb01..69df221 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -7,7 +7,8 @@ Please see [[The Track Not Taken]] for setting info.
 Character generation is going to be a two step process.  In the first
 step you'll generate a character at the point where they left Amethyst
 to travel in shadow.  Rough details will be shared with everyone prior
-to step two.
+to step two.  At this point it would be nice to have a paragraph or so
+about your character to share with everyone else.
 
 In the second step I'll want an advancement priority list a bit like
 suggested in the ADRPG rules.
@@ -22,7 +23,8 @@ At the end of part one I'll post a table a bit like:
 |Angelo    | Merlin     | 4th | 1st | 4th | 3rd |  -  | Magic  |
 |Aedmond   | Unknown    | 2nd | Weak| 2nd | 2nd |  +  | Big Dog, Magic Armour |
 |Lucile    | Martin     | 5th | 2nd | 3rd | 1st |  =  | Sword, Magic |
-|Marianne  |Merlin & Gilva|3rd| Weak| 1st |Amber|  +  | Magic Bow, Giant Eagle, Acrobat |
+|Marianne  |Merlin & Gilva|3rd| Weak| 1st |Amber|  +  | Magic Bow,|Giant Eagle, Acrobat |
+&nbsp;||||||||
 
 Marianne might then email me to say:
 
@@ -67,7 +69,7 @@ who they are.  Feel free to pick.
 * You all have Pattern Initiation and have had at least a decade to get
 used to it.  You  have some kind of trump communication device (this
 can be a deck of cards if you want) and can be assumed to have trumps
-of anyone you've ever met; although outside of the party and possibly
+of anyone you've ever met; although outside of the party and possiblyo
 your ancestors; these are unlikely to be very useful. If you have
 Sorcery, Conjuration or Power Words then this device is a device of
 power that helps you use your magic.

centring
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index ad04e34..3b2cb01 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -42,7 +42,7 @@ carry on to the next item.
 I'll then send Marianne a character sheet that looks like:
 
 |                  | Original | Current |
-|-----------------:|:---------|:--------|
+|-----------------:|:--------:|:-------:|
 | Endurance        |  17 / 3rd|  2.5nd  |
 | Psyche           | Chaos             ||
 | Strength         |  36 / 1st         ||

All the stuff!
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
index 4f54cc2..ad04e34 100644
--- a/Dragons_Over_Amethyst.mdwn
+++ b/Dragons_Over_Amethyst.mdwn
@@ -1,4 +1,122 @@
 # Dragons Over Amethyst
 
-This place is currently a placeholder; but please see
-[[The Track Not Taken]] for setting info.
+Please see [[The Track Not Taken]] for setting info.
+
+## Character Generation
+
+Character generation is going to be a two step process.  In the first
+step you'll generate a character at the point where they left Amethyst
+to travel in shadow.  Rough details will be shared with everyone prior
+to step two.
+
+In the second step I'll want an advancement priority list a bit like
+suggested in the ADRPG rules.
+
+### Examples
+
+At the end of part one I'll post a table a bit like:
+
+|Character | Parent     | End | Psy | Str | War | Stu | Notable|
+|---------:|:----------:|:---:|:---:|:---:|:---:|:---:|:-------|
+|Jillian   |Luke & Coral| 1st | 3rd | 5th | Weak|  =  | Trump  |
+|Angelo    | Merlin     | 4th | 1st | 4th | 3rd |  -  | Magic  |
+|Aedmond   | Unknown    | 2nd | Weak| 2nd | 2nd |  +  | Big Dog, Magic Armour |
+|Lucile    | Martin     | 5th | 2nd | 3rd | 1st |  =  | Sword, Magic |
+|Marianne  |Merlin & Gilva|3rd| Weak| 1st |Amber|  +  | Magic Bow, Giant Eagle, Acrobat |
+
+Marianne might then email me to say:
+
+* Please don't put me below 2 stuff
+* I'd like to improve my Endurance to 2.5th place
+* I'd like my Giant Eagle, Francine, to gain deadly damage
+* I'd like to learn a bit of healing from Shapeshift, up to about 20
+  points worth
+* If I have any points left then improving my Psyche to Amber and my
+  Warfare to 3rd would be nice
+
+And I'll go down the list updating the character based on that.  One
+difference to the ADRPG rules is that if you don't have enough points
+for an item but not taking it would leave you over 5 good stuff I'll
+carry on to the next item.
+
+I'll then send Marianne a character sheet that looks like:
+
+|                  | Original | Current |
+|-----------------:|:---------|:--------|
+| Endurance        |  17 / 3rd|  2.5nd  |
+| Psyche           | Chaos             ||
+| Strength         |  36 / 1st         ||
+| Warfare          | Amber             ||
+| Stuff            |  +3      |    +2  ||
+| Pattern          | Basic             ||
+| Bow              | 8 pts             ||
+| Eagle            | 10 pts   | + Deadly |
+| Shapeshift       | None     | Self Heal |
+| Skills           | Acrobatics (+10)  ||
+
+(This format will probably change when I actually produce it)
+
+### Details
+
+#### Initial Character Generation (Phase 1):
+* You are the descendent of one of the younger members of the Merlin
+Saga; and have the blood of Amber in your veins.  You've been brought
+up by Prince Martin (or rather mostly nursemaids with him overseeing)
+with probably occasional visits from at least one parent whom you know
+who they are.  Feel free to pick.
+* You all have Pattern Initiation and have had at least a decade to get
+used to it.  You  have some kind of trump communication device (this
+can be a deck of cards if you want) and can be assumed to have trumps
+of anyone you've ever met; although outside of the party and possibly
+your ancestors; these are unlikely to be very useful. If you have
+Sorcery, Conjuration or Power Words then this device is a device of
+power that helps you use your magic.
+* Items and creatures are permitted; up to 15 points
+* You have 75 points on top of your Pattern Imprint. No more than one
+stat sold down, If you sell a stat down to Human I will put you in
+situations where this is a problem.  No more than 5 points of stuff
+either way.
+* You can have some Shapeshift; but not the whole power.
+* You can't have Logrus; chaos is just a myth to you.
+* No personal shadows
+* You can have "about half" a power, call it e.g. "Trump Neophyte".
+Have a look at
+[[The_Tools_of_Diplomacy/Character_Creation/Partial_Powers The partial powers from our ACUK game]]
+for an idea how about how I think powers work; or just email me about
+what you want to do.
+
+#### Advancement (Phase 2):
+* You have 50 points to spend from your time in shadow
+* You can pick up the rest of Shapeshift
+* You still haven't encountered chaos (the shadows accessible from
+Amethyst don't reach there)
+* You can take any advanced power or ask for a new magic item/creature
+or pretty much anything else you can think of
+* You can pick up a personal shadow at this point
+* See the note on Advanced Pattern below
+
+### Modifications to normal abilities:
+
+* You can spend 1 point for a particular skill or ability that you've
+practiced seriously for a significant length of time (e.g. Doctor or
+Acrobatics).  Depending on how broad this is I'll give you a bonus
+when you're doing something covered by that skill (for example I've
+given Marianne plus 10 for acrobatic actions).  Do please exploit this
+and try and make any problem appropriate to your speciality!
+* You can have Advanced Pattern for an extra 10 points.  You are
+*really* shit at anything in it because you've had to figure it all
+out for yourself, have only recently got any of it to work, and
+haven't had a chance to look at any Patterns than Amethyst's.
+* Sorcery costs 20 points but so long as you have your device of power
+with you:
+    + it works reasonably well near the Pattern
+    + you can have up to 4 simple effects that you can use at whim
+      (e.g. "fireball", about as effective as hitting someone with a
+      sword, "teleport 10m foward" etc)
+    + you can come up with arbitrary effects on actually useful
+      timescales (not on the scale of falling, combat, or geology unless
+      they're very simple modifications of one of your known effects; but
+      on the order of 15 minutes or so).
+* Don't expect to lose your device of power unless you do so
+deliberately or really deserve it.
+* Power Words is 5 points plus 1 point per Word

Placeholder!
diff --git a/Dragons_Over_Amethyst.mdwn b/Dragons_Over_Amethyst.mdwn
new file mode 100644
index 0000000..4f54cc2
--- /dev/null
+++ b/Dragons_Over_Amethyst.mdwn
@@ -0,0 +1,4 @@
+# Dragons Over Amethyst
+
+This place is currently a placeholder; but please see
+[[The Track Not Taken]] for setting info.
diff --git a/index.mdwn b/index.mdwn
index 21cabf6..ea0024c 100644
--- a/index.mdwn
+++ b/index.mdwn
@@ -13,6 +13,7 @@ Below are links to information about particular games:
 * **Ambercon NI 2018: [[The Track Not Taken]]**
 * **Ambercon NI 2019: [[CSI Thelbane]]**
 * **Ambercon NI 2019: [[Last Exit to Babylon]]**
+* **Ambercon NI 2020: [[Dragons Over Amethyst]]**
 <br>
 <br>
 <br>

typo
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 25436e6..5127ec1 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -15,5 +15,5 @@
 * Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin (2018)
 * Sebastian wrote [[this report|ToD_Sebastian]] about the events that took place in The Tools of Diplomacy (2018)
 * Sebastian wrote [[this report|PoP_Sebastian]] about the events that took place in The Path of Power (2017)
-* Juanita had [[this discussion|HoM_Juanita]] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2017)
+* Juanita had [[this discussion|HoM_Juanita]] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2016)
 * There are some quotes from The Golden Circle (2015) [[here|GC_Quotes]]

diff --git a/The_Eye_of_the_Serpent/ToD_Sebastian.mdwn b/The_Eye_of_the_Serpent/ToD_Sebastian.mdwn
index 203639f..fe73df3 100644
--- a/The_Eye_of_the_Serpent/ToD_Sebastian.mdwn
+++ b/The_Eye_of_the_Serpent/ToD_Sebastian.mdwn
@@ -1,6 +1,6 @@
 **Sebastian's report**
 
-*Please note that your characters will not be aware of this report - this is for you as players only!
+*****Please note that your characters will not be aware of this report - this is for you as players only!*****
 
 Breakfast in Amber, always an underwhelming experience. This time it included others of my generation who have been gathered to form part of the diplomatic mission to attend the ceremonies surrounding the death of King Merlin and the subsequent coronation of the new King, whomever that should turn out to be.
 

doh
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index d64a34b..25436e6 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -15,5 +15,5 @@
 * Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin (2018)
 * Sebastian wrote [[this report|ToD_Sebastian]] about the events that took place in The Tools of Diplomacy (2018)
 * Sebastian wrote [[this report|PoP_Sebastian]] about the events that took place in The Path of Power (2017)
-* Juanita had [[HoM_Juanita|this discussion]] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2017)
+* Juanita had [[this discussion|HoM_Juanita]] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2017)
 * There are some quotes from The Golden Circle (2015) [[here|GC_Quotes]]

]
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index e000503..d64a34b 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -15,5 +15,5 @@
 * Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin (2018)
 * Sebastian wrote [[this report|ToD_Sebastian]] about the events that took place in The Tools of Diplomacy (2018)
 * Sebastian wrote [[this report|PoP_Sebastian]] about the events that took place in The Path of Power (2017)
-* Juanita had [[HoM_Juanita|this discussion] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2017)
+* Juanita had [[HoM_Juanita|this discussion]] with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors (2017)
 * There are some quotes from The Golden Circle (2015) [[here|GC_Quotes]]

What went before!
diff --git a/The_Eye_of_the_Serpent/GC_Quotes.mdwn b/The_Eye_of_the_Serpent/GC_Quotes.mdwn
new file mode 100644
index 0000000..7a0f70c
--- /dev/null
+++ b/The_Eye_of_the_Serpent/GC_Quotes.mdwn
@@ -0,0 +1,22 @@
+**The Golden Circle ACUK 2015 Quotes**
+
+*“The problem is Fiona…..”  -  No good sentences start this way!*
+
+*“I would shapeshift into a fairly fast fish”* – Shade explaining his plan
+
+*A sea otter with two daggers* - Another of Shade’s methods of attack
+
+*“I’ve got an idea, possibly a sensible one.”* - Rosie
+
+*Benjamin: “So apart from the sea otter and the albatross, what’s the rest of the plan?”*
+*Shade: “That’s it.”*
+*Benjamin: “Ok, I thought my plans were kinda loose.”*
+
+GM: *“You can see: a leopard, a guy with his head smashed in, a guy with his hand hanging off, a guy with lacerations, a big fluffy cat, him, her, and a big demon.”* -  not what you expect when you appear on a ship.
+
+Benjamin: *“Oh, I can interrogate him mentally.”*
+Bastian: *“I didn’t mean interrogate him while being mental.”*
+
+*“So she’s unconscious?  Ok, start checking her out.”* - Benjamin, sounding a bit creepy!
+
+*“We realised halfway through that Charles was mad and his children were psychos.”* – Paul’s assessment of what the characters found out. 
diff --git a/The_Eye_of_the_Serpent/HoM_Juanita.mdwn b/The_Eye_of_the_Serpent/HoM_Juanita.mdwn
new file mode 100644
index 0000000..9e1facc
--- /dev/null
+++ b/The_Eye_of_the_Serpent/HoM_Juanita.mdwn
@@ -0,0 +1,70 @@
+*Juanita talking to Captain O’Malley, over a large flask of rum*
+
+I just can’t stop thinking – what did we miss? It’s driving me crazy. Maybe if I tell you the tale, you’ll spot something we didn’t. Here, have another drink – it’s going to be a long story.
+
+So, it goes like this. Just as I was preparing to leave for the midsummer ball, I got a trump call from Luke. Yeah, that’s right, the King of Kashfa. Now, he’s not someone I know well - rumour has it he was the one who shot Grandpapa, so I never exactly sought out his company. But he’s alright really, seems like an easy going kind of guy. So when he told me that a Kashfan diplomat had turned up dead in Castle Amber and he needed my help to find out how, I thought, why not? Sounds more interesting than a ball. Those affairs are usually so tedious.
+
+You’ve probably heard that the last two Kashfan diplomats who were leading the talks with the Begmans were both murdered. One stabbed, one poisoned – whether that indicates two different murderers or not, I couldn’t say. General consensus is that the Eregnor Liberation Front are responsible (ELF – haha! Didn’t think that through, did they?). But Luke suspects the Begmans. I didn’t ask on what grounds as I didn’t think he’d tell me. Anyway, because of that, this time they decided to hold the talks on neutral ground, in Kailua of all places. It did no good though, their chief negotiator, this fellow named Shaku, still came to a sticky end. No big surprise – but how he ended up in Castle Amber – that was the big mystery.
+
+I headed off to the ball anyway, since it got me closer to the corpse. There was lots of whispering and secret conversations already going on; it was quite clear who had heard about what was going on and who hadn’t. More importantly, there was no rum. Since there was nothing worth drinking, I talked to some of my cousins (second cousins? Once removed?) to see if anyone was interested in helping out. Luke was offering a reward, after all. Max agreed to see what he could find out, and Bastian and Shade had nothing better to do either.
+
+I told Random that we were investigating on behalf of the King of Kashfa and he agreed to let us look at the body. Turns out it was in the Hall of Mirrors. You’ve heard of it? Sort of explains how the body got to Amber, though I’d never heard of the mirrors going as far as Kailua. Shaku had been stabbed, looked like from the front, so we surmised it was someone he knew. There was a dagger beside him that we recognised as one of Martin’s (not sure if Max was worried or pleased by that). Shaku also had a few trumps in his possession, and it was somewhat of a surprise to discover one of them was one of mine. One that I’d drawn, I mean, not a trump of me. It was El Rocio, Papa’s place. I guess Papa had lent Shaku the trump, maybe he’d done some diplomatic assignments in Deiga in the past. I hoped that was the reason, anyway. The other trumps were Kashfa City, Kailua and a lady named Penelope (I reckoned Luke had drawn those three), plus another one of someone called Lazarus by an unknown artist.
+
+At this point I was more than halfway through the flask of rather excellent rum that Luke had given me, so I decided it would be a great idea to go for a wander further into the HoM. Don’t look at me like that! At least I was sober enough to give my trump to Shade and Bastian first. I tell you, I’ve been to some weird places on my travels. Remember that shadow with all the [Juanita makes some indecipherable hand gestures]... yeah, that place. Well, the HoM, as I like to call it for short, is even stranger. But to cut a long description short, I ended up meeting the ghost of Shaku, who was distinctly unhelpful. Regardless of what I said to him, he just kept repeating the same rubbish over and over. I’d have run him through if he hadn’t been a ghost. I wrote it all down though, like a good little detective. This is what he said:<br>
+*Seek the cuckoo*<br>
+*The first cut is the deepest*<br>
+*All I want more than you is to do right by you*<br>
+*The darkest hour is just after the dawn*
+
+See? Nonsense. Then after that, things got even weirder and a whole lot more vomit-inducing – like the mirrors were closing in and I was being sucked into a whirlpool, with all sorts of disturbing images spinning all around me. Ugh. I saw Papa being burned at the stake. I saw an army pouring from a fleet of ships and sacking the town of Beylul. I saw the younger sister that I never had. Things that could have been, and things that might be. It freaked me out. I trumped Shade and got him to pull me out of there post-haste.
+
+Before I could really recover, someone was trumping me. It was Aidan, Luke’s son. Luke had told me not to recruit Aidan because apparently it’s well known that he didn’t get on with Shaku, and he didn’t want that to compromise the investigation. So naturally I quizzed Aidan on his relationship with the diplomat. He basically said Shaku was a prick. His words, not mine! He also said he planned to get involved with Random’s official investigation but suggested that the two of us exchange information. That seemed fair, so I told him about Shaku’s trumps. Aidan was particularly cagey about Lazarus, saying only that he was ‘one of theirs’. So a Kashfan spy, then.
+
+Next we trumped over to Kailua to take a look at the embassy where Shaku had been staying. It was empty – all the delegates had been sent back to Kashfa already – so we let ourselves in. There was nothing of interest in Shaku’s office, though, and no signs of a fight anywhere. It was around then that I got another trump call from Aidan, who told me he’d found the scene of the crime. I stepped through, and found myself in Papa’s back garden in El Rocio...
+
+Sure enough, there was a blood stain on the grass. Aidan said that Dracon (a new guy in town, presumably a relative but dunno exactly how) had managed to trace Shaku’s last location from the HoM using sorcerous means. I quickly got the servants together and questioned them – obviously I didn’t think Mama and Papa had anything to do with these events, but then after that debacle with the ring last year, you just never know. The servants took some persuasion, but finally told us what they had seen. They’d heard some kind of commotion in the garden sometime just after dawn (yes, the darkest hour – maybe Shaku wasn’t talking total nonsense after all). They’d gone to investigate and seen Shaku duelling with another figure, who looked very much like Coral, Queen of Kashfa and beloved wife of Luke. Shaku took a mortal wound, and the Queen paid off the maids to keep their mouths shut and to clear up her mess. She’d then dragged the body away.
+
+Something about the description that the servants gave us didn’t ring true. Besides that it made no sense for Coral to behave that way, that is. Perhaps the fact that each gave exactly the same description, almost word for word, gave it away. We surmised that their minds had been tampered with, and that someone was trying to frame the Queen. At this point, the rest of the Amber investigators turned up, and a few other things were disclosed: A trump had been found in the bushes nearby, of Patricius, Bastian’s father (another one of mine I’d drawn for Papa); more blood had been found inside the house, a trail that stopped next to a wall, and a scent of perfume still remaining; someone had removed the dagger by Shaku’s body and replaced it with a longsword (but Nathan had consulted an expert who confirmed that neither weapon could have caused the wound); And Max had heard from an undisclosed source that Merlin had been spotted poking around the body.
+
+At this point Bastian went off to trump his father. He was quite insistent that he wanted to do it in private, but Aidan did go with him in the end. Apparently Patricius had no idea about anything that was going on, and said he hadn’t spoken to Papa for a while, so he was no help. Still, seems odd that the trump would be there. Papa is usually more careful. What’s that? No, I don’t know Bastian that well, or his dad. Entirely possible that one or other of them knows more than they’re letting on.
+
+Next, I called Mama to warn her that there were a bunch of Amberites poking around in her house, and 15 minutes later she turned up to play hostess. At that point, Bastian, Shade and I left for Kashfa to speak to the delegates, leaving the others to continue investigating and to eat all the sandwiches Mama was preparing. The delegates insisted that the last time they’d seen Shaku, he’d been heading off to dinner with his fiancée Penelope. They were positive that he’d never returned to the embassy.
+
+So now we knew who Penelope was. I decided to give her a call. A pretty uncomfortable call, as it turned out. No-one had bothered to tell her what had happened to Shaku, so lucky me got to break the news. She was pretty gutted, as you might expect. After the tears subsided a bit, I managed to get her to tell me when she last saw Shaku. He’d walked her back to her apartment in Kailua after their dinner at the Lighthouse, and she hadn’t seen him since. She also told me that Shaku had a bit of an altercation with another man in the restaurant, a stranger who’d dared to flirt with his fiancée. I reassured her that we’d do everything to find out who’d killed her beloved, and left her to it.
+
+While we were in Kashfa, we got ourselves an appointment with the Queen – mainly so Shade could give her a sniff. No, really. He’s a shapeshifter, you see. Don’t tell anyone else that, okay? I don’t think he’d like me spreading it around. He was able to confirm that it wasn’t her perfume in Papa’s house, which was good. Luke wouldn’t have liked it. In fact, that was just the very moment I got a call from Luke, who was raging like an angry bull because he’d heard from Aidan about the attempt to frame Coral. I promised we’d try to find out who did it, mostly to get rid of him. And soon after that, Aidan called to say they’d discovered it was Jasra, the Queen mother, who’d implanted the memories in the minds of Papa’s servants, or so Princess Fiona had told them after examining the poor maids. Seemed unlikely that Jasra had committed the murder though – must have been more like an opportunistic thing. Everyone knows she hates Coral. Apparently Fiona also detected memories of another woman, but even she couldn’t tease that information out, so it seemed like it had been wiped for good.
+
+Next we went back to Kailua and questioned some people around Penelope’s apartment. We found witnesses who had seen him walk her home. After that, he’d stepped into a nearby alleyway and disappeared. And yes, when we entered said alleyway, I did detect some residual trump energy there. We were able to rule out his Kashfa City and Kailua trumps, and clearly he didn’t use the El Rocio one until he turned up in our garden about six or so hours later. He could have called the spy Lazarus, or Patricius, if that trump was his. Or someone else could have called him (though the timing would have been rather coincidental). Hmm? Yes, I guess he could have trumped Penelope and stepped through into her room. A good way to secure a lady’s reputation. I’m guessing you’ve used that trick before yourself? You old scoundrel.
+
+Now I’m thinking about it, I wish I’d spent more time talking to Penelope. At the time I didn’t suspect her of any complicity, but now I’m wondering about *All I want more than you is to do right by you*. Those sound like the words of a lover, no? Maybe if I’d pretended to be Shaku when she answered the call, I’d have got more information – but no, that would have been too cruel.
+When we went to the Lighthouse, the bouncer there confirmed the incident between Penelope and the stranger. Apparently the man had short brown hair, the stance of a fighter, and an Amberite accent, but he didn’t recognise it as anyone from my trump decks, or from a sketch I drew of Martin. After the bouncer had diffused the situation, the Amberite left the restaurant, to go who knows where. Interestingly, Shaku had fancied himself as a decent swordsman, though the bouncer didn’t rate him at all. I remembered Aidan had said something similar. No wonder he thought he was a prick.
+
+Well, that’s an interesting theory you have there, O’Malley. If there is more to Penelope than it seemed, I guess the Amberite could have been her contact, approaching for a quick exchange of information before Shaku returned. Could she be working for the Begmans? A cuckoo in the nest... It’s hard to believe that she would have harmed Shaku though. Her tears seemed genuine enough.
+
+Anyhow... before we could do anything else, Luke called again. It turned out Random had called everyone back to the castle, as some poor fool had accused Martin of Shaku’s murder (accusing the King’s son of murder – there’s a route to an early grave). We all gathered in Random’s office and told him what we’d discovered (he was less forthcoming – he wouldn’t say who had made the accusation). I was pleased to hear that the ‘official’ investigation team didn’t have much to say that we didn’t already know about, so we hadn’t been totally incompetent. The only new thing really was that it had been Merlin who had replaced the dagger with the sword. Idiot.
+
+There was no evidence to incriminate Martin, so Random declared his son innocent, and said he would take over the rest of the investigation himself. So that was that. But one thing did stick in my mind from that conversation – a passing comment of Morgan’s. She said that the Hall of Mirrors tells you “the who, the how, the why and the when”. In which case... hand me that quill, would you?
+ 
+*A piece of parchment with scribbles in both Juanita’s and O’Malley’s handwriting*
+ 
+Who: Seek the cuckoo – Lazarus? Penelope? The Amberite in the Lighthouse? If not Begman or ELF, could some other party want the talks to fail? To destabilise the Golden Circle? What about the perfumed woman that the maids can’t remember. Did she summon the HoM? Who can do that?
+Why: All I want more than you is to do right by you – Penelope again? Was she a spy, but fell in love with Shaku for real, and then confessed, knowing he’d leave her? Was it a crime of passion? Or did he say those words to her? Did he have another lover?
+
+Timeline:
+
+ * Shaku and Penelope go to dinner.
+ * Penelope speaks to the mystery Amberite; Shaku spots them and takes offence; the bouncer puts a stop to the argument; the Amberite leaves
+ * Shaku walks Penelope home
+ * Shaku goes into the alleyway and trumps someone/somewhere
+ * ~6 hours pass
+ * Shaku gets into a fight, and trumps to El Rocio to get away
+ * Shaku is killed in Papa’s garden
+ * A woman wipes the maids memories, and drags the body inside the house and into the HoM
+ * Jasra turns up and implants new memories (how did she know it had happened??)
+ * Shaku is abandoned in the HoM, which goes to Amber Castle
+ * Someone puts Martin’s dagger beside the body
+ * Juanita’s team examine the body, take the trumps and talk to the ghost
+ * Merlin removes the dagger and replaces it with a longsword
+ * The other team examine the body; by this time the ghost is fading
+ * Juanita needs more rum
+ 
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 72ac956..e000503 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -12,157 +12,8 @@
 
 ----
 
-* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin.
-* Sebastian wrote this report about the events that took place in The Tools of Diplomacy
-* Sebastian wronte this report about the events that took place in The Path of Power
-* Juanita had this discussion with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors
-* There are some quotes from The Golden Circle here
-
-----
-
-**Sebastian's report**
-
-*Please note that your characters will not be aware of this report - this is for you as players only!
-
-Breakfast in Amber, always an underwhelming experience. This time it included others of my generation who have been gathered to form part of the diplomatic mission to attend the ceremonies surrounding the death of King Merlin and the subsequent coronation of the new King, whomever that should turn out to be.
-
-Some of the usual suspects were at this delightful meal. They included Declan. Morgan, Juanita, and of course myself. Morgan was the de facto leader of the group, Juanita was providing transportation for the group down to Thelbane. I, as you know, was the group’s bodyguard and Declan the cultural adviser. 
-When asked about whether he had any prior knowledge of the Courts, what followed was a very lengthy denial by Declan, too long a denial in my opinion.
-
-I informed those present of my theory that Osric was behind the death of Merlin to a reaction that could be described as indifference at best. However, it did prompt Morgan to explain that the Chaosians that had been causing the difficulties last time we had encountered Osric were apparently recruited by the ‘false flag’ method and as none had survived the blast caused by the disruption of their ritual, we could not get interrogate those involved.
-
-It was about then I got the joys of a Trump call. It was Dracon who had heard about the trip and wanted to join group. I informed him that it wasn’t my decision and he would have to ask Morgan as the one who was charge of the trip. I offered to pull him through so he could talk to her. Whatever her reasoning, Morgan allowed Dracon to accompany the merry band.
-Down to the docks, where Juanita’s ship and crew were waiting, and after a modicum of preparation, we set sail for the courts of Chaos
-
-En route, I offered to help with the ‘navigation’, if for no other reason I still needed practice at using the Pattern.
-A little way outside the Golden circle, Morgen wanted me to accompany her to collect another passenger who it seems had been requested by Dara, of all people, to be in attendance for events of selecting a new king. A pawn in her whatever scheme she had brewing I surmised.
-
-The name of the gentleman to be our new travelling companion was Vail. Morgan admitted that she didn’t know him either and only had sketchy details at best.
-
-Morgan decided to take Dracon along for the ride.
-
-Using the Trump card that she was given for this purpose, Morgan opened a gateway to some Shadow or other. Once I had undid the catch on my sheath and turned it so my blade edge facing upwards, I went through first to be confronted by a fairly modern Shadow Earth variant, guessing by the state of the buildings and vehicles, and as importantly no sign of immediate threat. Dracon and then Morgan came through the link.
-
-I don’t think it is necessary to relate the journey from our arrival to the waiting room of the main offices of his company – Vailcorp or something like that. However, it was obviously he had been playing at being the large fish in a small pond for some time, but conversely it would be wise not to be too provocative as this was his home turf.
-Given the distance we had come, and the far greater one we still had to travel and the fact he was making us wait, I was getting bored. Having spotted the many concealed cameras in the waiting room, and guessing that Vail himself was observing us as we waited, I waved in a very deliberate manner at the cameras. Whether this gesture sparked activity or not, but a man fitting Vail’s description soon joined us.
-
-The meeting took place in Vail’s office overlooking the city and presumably his domain. I let Morgan do more of the discussion. Vail admitted as much that he knows little of Amber, even less of Thelbane and yet somehow, he had been on your crash training course. It might have been nice to know about something about him beforehand. After making a few arrangements with his underlings, Vial consented to accompany us to the Courts.
-
-Business done, the return to Juanita’s ship was easy enough, again via Trump. Upon returning to the ship, two newcomers had joined the merry band. A couple of gentlemen from Rebma, these two formed the Rebman delegation to pay their respects at proceedings in the Courts. Llyr and Heron, were their names and apart from the fact that Heron was some sort of musician, it was about as much of an introduction as I had.
-
-The rest of the journey to Thelbane was uneventful.
-
-Juanita’s ship eventually made its arrival at Thelbane. One of the officials here, could have been the dockmaster or one of the pilots came aboard and help Juanita to the designated berth in the private House Sawall Docks. Apparently, we were the last boat in Sawall Docks before they were placed under curfew for the duration. We learnt that the funeral precession of King Merlin was due to take place the next day. 
-
-Disembarking from the ship to the dockside, I took the best position I could, keeping alert for signs of trouble, although glad to be able to stroll about a bit on dry land. Eventually an apologetic junior official from our Embassy turned up to escort us back to the Embassy itself by foot. He mentioned that no-one knew exactly when we were going to turn up.
-
-Travel to Embassy was uneventful, although I happened to notice various interested lurkers taking notice of our travel.
-Once the introductions with the Ambassador were complete and people had settled in to whatever quarters they had been assigned. It seems our arrival had attracted attention in high places, as Dara then turned up to informally welcome our little group to Thelbane. Morgan, as de facto leader of the visiting group, took over the discussions but was clumsy in her manner questioning Dara about Merlin and his apparent death. Okay, I know this is me saying she was undiplomatic but I don’t think she was aware of her faux pas. It wasn’t as much what Morgan was asking but more the way of the language used and the apparent lack of empathy. Dara chose to appear to be more than patient with Morgan, about the ‘details’ of her dead son Merlin, but something in Dara’s answers and her manner doesn’t quite ring true. Morgan’s questioning gave Dara an avenue to take the moral high ground here.
-
-A visit to Thelbane Palace was arranged later in the day for the group or those who wanted to go.
-Dara was on her way exiting the Embassy and saying her farewells, when I felt obliged to point out Vail to her, since it was largely at Dara’s request, Vail was here. Dara suggested to him that they can talk privately later. Then Dara left to quote “make further preparations”.
-
-Almost as soon Dara had gone, Llyr berated Morgan for her lack of sensitivity, before then mentioning an oddness on Merlin’s Trump. Not quite dead perhaps? I couldn’t comment, not my field of expertise.
-The group for the tour of the Thelbane palace is organised – this is not for me! Apparently, Juanita was not into architecture either. Those going left via Trump.
-
-I was eager to check in Bastion who was in Thelbane as an independent investigator into Merlin’s death and see what new light he could bring to bear on proceedings, Juanita thought this a reasonable idea and I let her do the honours. Juanita agreed and attempted to Trump Bastion but he was incommunicado.
-
-Immediately after the tourists had gone, I perform a surveillance check on and around the Embassy. I counted on at least twenty watches, dotted around at various vantage points around the building, noting that some of the watchers were actually watching some of the other observers rather than goings on at the Embassy.
-Juanita and I chose to speak with the ambassador. He couldn’t provide to much additional information given the uncertainty of the succession.
-
-I did briefly wonder if I was a potentially in the line of succession, largely because that both you and my Mother both have kept the small matter of the identity of my Father from me and a comment from Aiden on the last mission when I assumed Demon form. I supposed I could have been dragged into that mess in the same way Vail had been.
-
-One useful piece of knowledge gleaned from the ambassador was that Magic was easy here and one got a far bigger effect than otherwise expected. 
-
-Juanita and I, through lack of anything else we could achieve here, wanted to explore the City and when we mention to the Ambassador, he arranged a Diplomatic Pass for each of us. 
-
-Before leaving I thought to Trump Dracon to relay the information about the ease of magic and apparently, he knew already, so I told him to pass the information onwards.
-
-Juanita wanted to the tour of the docks, in part to check on her ship and crew.
-
-En route we seemed to have pick up a tail, two of them and in a moment of mischief I waved at them. At least they had the decency to look suitably embarrassed.
-
-The harbour and the Sawall docks contained mostly privately-owned boats, and Juanita didn’t recognise any of them. Seeing that there was little else to be gained examining the boats in the harbour, we decide to retire to a bar that was close by to review our options. In truth it was a bit of a dive, but isn’t that true of most of the dockside inns in existence. 
-Upon entering I was a somewhat surprised that we weren't harassed, Juanita and I found a quiet nook and ordered a drink of whatever the local brew was. The patrons of this fine establishment were discussing the recent encounters in whatever passes for sport in the area, the Coronation and the beer here, pretty much in that order of popularity.
-
-We began trying to cobble some plan some plan of escape, just in case all hell brakes loose. One idea was to use Juanita’s ship to get the team away. However, as Juanita stated, her vessel is a merchant craft and her crew are very good sailors, not very good marines. Also, any evacuation probably would involve me as being one of the last through the Trump connection.
-In a bid to gain a little more information, Juanita attempts to Trump Merlin and as Llyr announced earlier, there is nothing except an odd connection effect.
-
-While Juanita is doing this, I receive a Trump call from Morgan. The summary of the call was that she mentioned the possibility that there is a traitor among the group and that Merlin may be dead, despite the unusual previous attempts to speak to Merlin. I found this call to be somewhat naïve, there is always the possibility that there is a traitor or leak in one’s organization. I was felt that many of the group could be reminded of the fact that Trumps could be spied upon.
-
-Juanita and I decided to move onto examining the market district of the city as this was going to form part of the precession route of Merlin’s coffin apparently. It was an opportunity to survey the area for potential ambush and sniper positions that could be used to disrupt the procession and if I could be prepare to counter any threat this way. 
-
-While walking, I was trumped by Declan. He mentions that thugs hired under a ‘false flag’ to upset tomorrow’s funeral march, confirming my suspicion almost on cue. He didn’t however find out who was doing the hiring and what was the false flag they were being recruited under when I pressed him for more details, he said he would get back to me. Of course, he never did. However, there was that phrase again, ‘False Flag’. While alarm bells were not quite ringing in my mind, you could imagine the bellringers were at the ready as my thoughts attempted to make some sort of clarity.
-
-I passed on this new information to Juanita as we arrived at the outskirts of the market. Even as we began looking at various stalls and other points of interest, areas of the market were being closed down and cleared by the ‘local’ authorities for procession, although other traders were still plying their trade. I started noting suitable points for use by troublemakers.
-
-Passing through stalls, I thought I sensed something in the air. Almost in disbelief, I stopped to take a better take. It was a familiar scent alright, one that should have not been here, my Mother’s favourite perfume which by all reports was only available on the Shadow she chooses to live these days. This was the second unexpected location I had come across the scent in recent times.
-
-The previous instance of this was in the garden of the home that belonged to the parents of Juanita, where a certain gentleman of Kashfa was murdered before his body had been transferred to the Hall of Mirrors. There was much about the case that had been unsolved. I wasn’t expecting a link to that incident at that point. I decided to buy a sample of the perfume for further analysis, charging it to the Embassy of course. I pointed up my discovery to Juanita and wanted to speak to the stall vendor in more depth, but further investigation was interrupted by Draco’s trump. He wanted to come through, so I was forced move to quieter spot before I agreed to pull him through the link.
-

(Diff truncated)
diff --git a/The_Eye_of_the_Serpent/Teams.mdwn b/The_Eye_of_the_Serpent/Teams.mdwn
index 7bd5ac5..9b34081 100644
--- a/The_Eye_of_the_Serpent/Teams.mdwn
+++ b/The_Eye_of_the_Serpent/Teams.mdwn
@@ -6,21 +6,19 @@
 
 ----
 
-**Members of the diplomatic mission are listed below. This time, you are all on the same side.**
+**There aren't any predefined teams this time, though we expect that the group may split up for at least some of the game. All the characters who will be involved in this year are listed below**
 
 ----
 
-* Bastian
-* Declan
-* Dracon
-* Felicia
-* Juanita
-* Morgan
-* Nathan
-* Rosie
-* Sebastian
-* Shade
-* ?
-* ?
-* ?
-
+Bastian
+Declan
+Dracon
+Felicia
+Heron
+Juanita
+Llyr
+Morgan
+Rosie
+Sebastian
+Shade
+????

diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 9f5ad98..72ac956 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -13,7 +13,10 @@
 ----
 
 * Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin.
-
+* Sebastian wrote this report about the events that took place in The Tools of Diplomacy
+* Sebastian wronte this report about the events that took place in The Path of Power
+* Juanita had this discussion with Captain O’Malley, over a large flask of rum, about the events in The Hall of Mirrors
+* There are some quotes from The Golden Circle here
 
 ----
 

diff --git a/The_Eye_of_the_Serpent/Character_Advancement.mdwn b/The_Eye_of_the_Serpent/Character_Advancement.mdwn
index 2f76690..54dae23 100644
--- a/The_Eye_of_the_Serpent/Character_Advancement.mdwn
+++ b/The_Eye_of_the_Serpent/Character_Advancement.mdwn
@@ -20,7 +20,7 @@
 
 **My character was in an untenable position at the end of the last game they played in. Can I...**
 :   **... make a new character?**
-:   Yes, and if your character has been involved in every session so far you have 70 points, plus Pattern. If you missed one or more sessions, please check with us.
+:   Yes, and if your character has been involved in every session so far you have 80 points, plus Pattern. If you missed one or more sessions, please check with us.
 :   **... play them anyway?**
 :   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
 

diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 1f6148e..9f5ad98 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -17,7 +17,149 @@
 
 ----
 
-**Sebastian's report to Benedict**
+**Sebastian's report**
 
-*Please note that your characters will not be aware of this report, but it's an excellent summary for you as players of what went on last time!*
+*Please note that your characters will not be aware of this report - this is for you as players only!
 
+Breakfast in Amber, always an underwhelming experience. This time it included others of my generation who have been gathered to form part of the diplomatic mission to attend the ceremonies surrounding the death of King Merlin and the subsequent coronation of the new King, whomever that should turn out to be.
+
+Some of the usual suspects were at this delightful meal. They included Declan. Morgan, Juanita, and of course myself. Morgan was the de facto leader of the group, Juanita was providing transportation for the group down to Thelbane. I, as you know, was the group’s bodyguard and Declan the cultural adviser. 
+When asked about whether he had any prior knowledge of the Courts, what followed was a very lengthy denial by Declan, too long a denial in my opinion.
+
+I informed those present of my theory that Osric was behind the death of Merlin to a reaction that could be described as indifference at best. However, it did prompt Morgan to explain that the Chaosians that had been causing the difficulties last time we had encountered Osric were apparently recruited by the ‘false flag’ method and as none had survived the blast caused by the disruption of their ritual, we could not get interrogate those involved.
+
+It was about then I got the joys of a Trump call. It was Dracon who had heard about the trip and wanted to join group. I informed him that it wasn’t my decision and he would have to ask Morgan as the one who was charge of the trip. I offered to pull him through so he could talk to her. Whatever her reasoning, Morgan allowed Dracon to accompany the merry band.
+Down to the docks, where Juanita’s ship and crew were waiting, and after a modicum of preparation, we set sail for the courts of Chaos
+
+En route, I offered to help with the ‘navigation’, if for no other reason I still needed practice at using the Pattern.
+A little way outside the Golden circle, Morgen wanted me to accompany her to collect another passenger who it seems had been requested by Dara, of all people, to be in attendance for events of selecting a new king. A pawn in her whatever scheme she had brewing I surmised.
+
+The name of the gentleman to be our new travelling companion was Vail. Morgan admitted that she didn’t know him either and only had sketchy details at best.
+
+Morgan decided to take Dracon along for the ride.
+
+Using the Trump card that she was given for this purpose, Morgan opened a gateway to some Shadow or other. Once I had undid the catch on my sheath and turned it so my blade edge facing upwards, I went through first to be confronted by a fairly modern Shadow Earth variant, guessing by the state of the buildings and vehicles, and as importantly no sign of immediate threat. Dracon and then Morgan came through the link.
+
+I don’t think it is necessary to relate the journey from our arrival to the waiting room of the main offices of his company – Vailcorp or something like that. However, it was obviously he had been playing at being the large fish in a small pond for some time, but conversely it would be wise not to be too provocative as this was his home turf.
+Given the distance we had come, and the far greater one we still had to travel and the fact he was making us wait, I was getting bored. Having spotted the many concealed cameras in the waiting room, and guessing that Vail himself was observing us as we waited, I waved in a very deliberate manner at the cameras. Whether this gesture sparked activity or not, but a man fitting Vail’s description soon joined us.
+
+The meeting took place in Vail’s office overlooking the city and presumably his domain. I let Morgan do more of the discussion. Vail admitted as much that he knows little of Amber, even less of Thelbane and yet somehow, he had been on your crash training course. It might have been nice to know about something about him beforehand. After making a few arrangements with his underlings, Vial consented to accompany us to the Courts.
+
+Business done, the return to Juanita’s ship was easy enough, again via Trump. Upon returning to the ship, two newcomers had joined the merry band. A couple of gentlemen from Rebma, these two formed the Rebman delegation to pay their respects at proceedings in the Courts. Llyr and Heron, were their names and apart from the fact that Heron was some sort of musician, it was about as much of an introduction as I had.
+
+The rest of the journey to Thelbane was uneventful.
+
+Juanita’s ship eventually made its arrival at Thelbane. One of the officials here, could have been the dockmaster or one of the pilots came aboard and help Juanita to the designated berth in the private House Sawall Docks. Apparently, we were the last boat in Sawall Docks before they were placed under curfew for the duration. We learnt that the funeral precession of King Merlin was due to take place the next day. 
+
+Disembarking from the ship to the dockside, I took the best position I could, keeping alert for signs of trouble, although glad to be able to stroll about a bit on dry land. Eventually an apologetic junior official from our Embassy turned up to escort us back to the Embassy itself by foot. He mentioned that no-one knew exactly when we were going to turn up.
+
+Travel to Embassy was uneventful, although I happened to notice various interested lurkers taking notice of our travel.
+Once the introductions with the Ambassador were complete and people had settled in to whatever quarters they had been assigned. It seems our arrival had attracted attention in high places, as Dara then turned up to informally welcome our little group to Thelbane. Morgan, as de facto leader of the visiting group, took over the discussions but was clumsy in her manner questioning Dara about Merlin and his apparent death. Okay, I know this is me saying she was undiplomatic but I don’t think she was aware of her faux pas. It wasn’t as much what Morgan was asking but more the way of the language used and the apparent lack of empathy. Dara chose to appear to be more than patient with Morgan, about the ‘details’ of her dead son Merlin, but something in Dara’s answers and her manner doesn’t quite ring true. Morgan’s questioning gave Dara an avenue to take the moral high ground here.
+
+A visit to Thelbane Palace was arranged later in the day for the group or those who wanted to go.
+Dara was on her way exiting the Embassy and saying her farewells, when I felt obliged to point out Vail to her, since it was largely at Dara’s request, Vail was here. Dara suggested to him that they can talk privately later. Then Dara left to quote “make further preparations”.
+
+Almost as soon Dara had gone, Llyr berated Morgan for her lack of sensitivity, before then mentioning an oddness on Merlin’s Trump. Not quite dead perhaps? I couldn’t comment, not my field of expertise.
+The group for the tour of the Thelbane palace is organised – this is not for me! Apparently, Juanita was not into architecture either. Those going left via Trump.
+
+I was eager to check in Bastion who was in Thelbane as an independent investigator into Merlin’s death and see what new light he could bring to bear on proceedings, Juanita thought this a reasonable idea and I let her do the honours. Juanita agreed and attempted to Trump Bastion but he was incommunicado.
+
+Immediately after the tourists had gone, I perform a surveillance check on and around the Embassy. I counted on at least twenty watches, dotted around at various vantage points around the building, noting that some of the watchers were actually watching some of the other observers rather than goings on at the Embassy.
+Juanita and I chose to speak with the ambassador. He couldn’t provide to much additional information given the uncertainty of the succession.
+
+I did briefly wonder if I was a potentially in the line of succession, largely because that both you and my Mother both have kept the small matter of the identity of my Father from me and a comment from Aiden on the last mission when I assumed Demon form. I supposed I could have been dragged into that mess in the same way Vail had been.
+
+One useful piece of knowledge gleaned from the ambassador was that Magic was easy here and one got a far bigger effect than otherwise expected. 
+
+Juanita and I, through lack of anything else we could achieve here, wanted to explore the City and when we mention to the Ambassador, he arranged a Diplomatic Pass for each of us. 
+
+Before leaving I thought to Trump Dracon to relay the information about the ease of magic and apparently, he knew already, so I told him to pass the information onwards.
+
+Juanita wanted to the tour of the docks, in part to check on her ship and crew.
+
+En route we seemed to have pick up a tail, two of them and in a moment of mischief I waved at them. At least they had the decency to look suitably embarrassed.
+
+The harbour and the Sawall docks contained mostly privately-owned boats, and Juanita didn’t recognise any of them. Seeing that there was little else to be gained examining the boats in the harbour, we decide to retire to a bar that was close by to review our options. In truth it was a bit of a dive, but isn’t that true of most of the dockside inns in existence. 
+Upon entering I was a somewhat surprised that we weren't harassed, Juanita and I found a quiet nook and ordered a drink of whatever the local brew was. The patrons of this fine establishment were discussing the recent encounters in whatever passes for sport in the area, the Coronation and the beer here, pretty much in that order of popularity.
+
+We began trying to cobble some plan some plan of escape, just in case all hell brakes loose. One idea was to use Juanita’s ship to get the team away. However, as Juanita stated, her vessel is a merchant craft and her crew are very good sailors, not very good marines. Also, any evacuation probably would involve me as being one of the last through the Trump connection.
+In a bid to gain a little more information, Juanita attempts to Trump Merlin and as Llyr announced earlier, there is nothing except an odd connection effect.
+
+While Juanita is doing this, I receive a Trump call from Morgan. The summary of the call was that she mentioned the possibility that there is a traitor among the group and that Merlin may be dead, despite the unusual previous attempts to speak to Merlin. I found this call to be somewhat naïve, there is always the possibility that there is a traitor or leak in one’s organization. I was felt that many of the group could be reminded of the fact that Trumps could be spied upon.
+
+Juanita and I decided to move onto examining the market district of the city as this was going to form part of the precession route of Merlin’s coffin apparently. It was an opportunity to survey the area for potential ambush and sniper positions that could be used to disrupt the procession and if I could be prepare to counter any threat this way. 
+
+While walking, I was trumped by Declan. He mentions that thugs hired under a ‘false flag’ to upset tomorrow’s funeral march, confirming my suspicion almost on cue. He didn’t however find out who was doing the hiring and what was the false flag they were being recruited under when I pressed him for more details, he said he would get back to me. Of course, he never did. However, there was that phrase again, ‘False Flag’. While alarm bells were not quite ringing in my mind, you could imagine the bellringers were at the ready as my thoughts attempted to make some sort of clarity.
+
+I passed on this new information to Juanita as we arrived at the outskirts of the market. Even as we began looking at various stalls and other points of interest, areas of the market were being closed down and cleared by the ‘local’ authorities for procession, although other traders were still plying their trade. I started noting suitable points for use by troublemakers.
+
+Passing through stalls, I thought I sensed something in the air. Almost in disbelief, I stopped to take a better take. It was a familiar scent alright, one that should have not been here, my Mother’s favourite perfume which by all reports was only available on the Shadow she chooses to live these days. This was the second unexpected location I had come across the scent in recent times.
+
+The previous instance of this was in the garden of the home that belonged to the parents of Juanita, where a certain gentleman of Kashfa was murdered before his body had been transferred to the Hall of Mirrors. There was much about the case that had been unsolved. I wasn’t expecting a link to that incident at that point. I decided to buy a sample of the perfume for further analysis, charging it to the Embassy of course. I pointed up my discovery to Juanita and wanted to speak to the stall vendor in more depth, but further investigation was interrupted by Draco’s trump. He wanted to come through, so I was forced move to quieter spot before I agreed to pull him through the link.
+
+He wanted to tell me that many areas of city warded or shielded by Logrus. That was hardly a surprise but he was taking my point of people spying on Trump calls to heart. 
+
+I wanted to go back to the perfume seller, but the ‘local’ police by now were closing his stall down as part of the preparations. What was of more concern was the group of security personnel who had shown up and wanted to take Dracon to some secure location to answer some questions.  It was the speed of their arrival after Dracon’s own appearance via Trump that was most troublesome.
+
+Given the diplomatic pass in my pocket, I decided to play at being diplomat, by querying the circumstances as to why Dracon was being questioned. Upon examining of said diplomatic pass, the leader of the squad informed me that Dracon is merely helping them with their inquiries rather than being arrested. I was able to convince this officer as Dracon was part of a mission from Amber to observe events here in Thelbane, I could attend the questioning as an observer. Juanita took this opportunity to return to returned to her ship.
+
+Dracon and I were taken to a local police station or whatever passes for one in Thelbane, and were shown to the interrogation room. Usual set-up, with a table, some chairs, bleak décor and the obligatory one-way mirror. When the questioning began, it was clear that the officer asking the questions was not the person or persons conducting the interview. He kept leaving to discuss matters with whoever was observing events behind the one-way mirror. The topic of the questioning was concentrating around what Dracon knew about Merlin’s recent activities. In my opinion, Draco didn’t outright lie but was evasive with the truth, something I might need to question him on later.
+
+After a while, with questions exhausted, the interview was over and Dracon was permitted to leave. I admit I was tempted to attempt to find out who was directing the questioning but given the circumstances I decided against that course of action. I had to be satisfied with merely saluting to whomever was behind the mirror as I departed.
+
+Return to Embassy seemed prudent, as daylight was being to fade. Soon after my return and had some light refreshments Morgan asked me if I would like to spar with Vail. I agreed as I had nothing planned for the evening except for being measured up for some ceremonial garb for the coffin procession tomorrow.
+
+Once I had found a practice blade and quickly took a few swipes to get use to its weight, the fight was on in earnest. As you know that I never used my Katana for a mere practice bout. I had to show Vail a certain degree of respect and was not able to take that many liberties with him. He clearly showed the tell-tale signs of someone who had undergone your crash course, but had taken steps to adapt, improve and augment the style. Also, he had sufficient strength to knock my blade out of position on occasions, but I believed that I was reacting faster than he was in the fight.
+
+This continued until he was started showing the first signs of tiring. I called an end to the fight and gave Vail my honest opinion of the fight. He was a little disappointed with the outcome. I even tried my best not to sound too superior while telling him my assessment.
+
+The best thing though was that Vail had clearly had been holding some tricks back. There is no point showing a potential future opponent all your best moves. I hope he realise I was holding back many of mine at the same time.
+
+The fitting for the formal clothing was carried out and I opted for the Thelbane version, for the simple reason I might stand out less than if I was wearing the Amber formal attire.
+
+I was informed that Vail disappeared via Trump and returned sometime later again by Trump. Apparently he had his ‘later’ discussion with Dara.
+
+As it was getting late and tomorrow would be in all likelihood busy, so sleep would be my next step.
+
+Next day, somewhat refreshed, I began by putting on the clothes for the procession, the formal Chaosian garb which by the magic of time differentials in Shadow, just happened to be ready for me that morning. A light breakfast was then consumed and then I joined some of the others to take part in the procession of Merlin’s coffin or so I thought at the time. I chose one of the potential points of trouble where maximum disruption could have been caused.
+
+I expected to see some suspect characters in the crowd and I was not disappointed, for I spied Bastion and other members of my generation of the family, many of whom I had no idea were even in Thelbane. I could only wonder what mischief they had been up to.
+
+And so, at the appointed time Dara and her entourage arrived and yet there was no coffin. Dara addressed the throng and made her big announcement. Simply put King Merlin was not dead but merely kidnapped and the story about his demise was a cover story. Unfortunately, it seems that Merlin had then kidnapped again from the first group of kidnappers by another agency. This left the assembled crowd suitably stunned.
+
+Bastion was the first to speak or rather started trying to interrogate Dara about what she knew about the whole affair, right in front of the entire gathering. Right idea Bastion, wrong time and place. His questions were angering the crowd and he did this while wearing Amber formal attire. 
+
+Llyr, decides to speak up, and formally pledges Rebman help in locating Merlin. Llyr’s intervention was both a help and a hinderance. It drew focus away from Bastion but only made his outburst look even more of a mistake. A few seconds passed and much to my surprise I ended up playing diplomat again. I heard my voice declaring to the crowd the fact that Merlin is also a kinsman of the Court of Amber, I ended up pledging Amber’s assistance to recovering Merlin. Apparently, no-one else among the Amber group had the wits to speak up for Amber. This seemed to counter much of the hostility caused by Bastion and the fact I was in Thelbane attire might have helped too.
+
+It was time to depart and depart quickly, I returned to the Embassy. 
+
+I was in the process of collecting the rest of my gear when I received a Trump call, upon answering I was surprised it was Felicia doing the calling, someone whom I have had minimal dealings with.
+
+It was she who informed me that Coral, the Queen of Kashfa had also been kidnapped. I wanted to be known more about this but not over an open trump link. Felicia, however was hesitant about get the information to coming through the link as she wanted to consult with the others she was with. End of call.  
+
+Immediately I tried to trump you from the Embassy in Thelbane to inform you of these updates, however it was beyond my scope, after all it is a very long way. When that failed, I decided to trump Mum instead, I knew her home was closer and might be a useful midway point to eventually reach you. She answered.
+
+I will not relay the details of the full conversation we had, however she was interested to learn that someone had manage to get a consignment of her favourite perfume to a trader’s stall in Thelbane, given the nature of her home Shadow and upon learning that both Merlin and Coral had disappeared she agreed that you had to be informed immediately.
+
+That would explain where I was when I attempted to call you a second time and was able to make contact on that occasion. The fact you swore after I reported quite succinctly, “Merlin. Coral. Both kidnapped.”, only served to underline the seriousness of the situation. I admit I had not made the connection that the person or persons who had the missing Royals, now had in their possession the Jewel of Judgement and someone who knows how it works.
+
+The fact you concurred with me that Osric was a probable culprit, was confirmed when you handed me that trump sketch of the glade by Osric’s Pattern drawn by Merlin. 
+
+The usual suspects were gathered up, namely Bastion’s team and those of the diplomatic mission on Juanita’s ship which was now shifting through Shadow and I relayed your orders for us to go back and investigate Osric’s realm a second time.
+Bastion had acquired a trump sketch of his own of that glade. So we decided to use both Trumps at the same time to effect an entry.
+
+The team split into the two groups using both Trumps, and we arrived once again at the Pattern that Osric controlled, I say this as it had not been definitely been established that he actually created it. The Pattern glowed, as we arrived into the valley with the mountains, the trees, the ambush of Chaosian forces being led by Osric. Presumably more dupes ‘recruited’ under the guise of more false flags.
+
+Osric’s forces comprised of foot soldiers, archers, and beasts both ground and airborne. Our force consisted of a dozen or so members of the Family. It dawned on me that this was the first time I had seen Osric in the flesh despite all the trouble he had caused us recently
+
+Some could think that we were betrayed by a member within the group because of the ambush but as this was the only gateway realm into Osric’s domain we know about, it is probable that any force entering this Shadow would have met this ambush. 
+One thing I was certain of that the force facing us would not be as effective if Osric was occupied, and it fell to me to be that distraction. Likewise, I would have no chance to order and organised the others of my group. It would have been utterly pointless trying, they are family after all.
+
+I leapt into the fray. One of Osric’s men attempted to intervene, he just met the arc of the IaIjutsu strike of my Katana, and it left him on the ground. I pressed onward towards Osric, his blade stopped my next strike in its tracks.
+We started in earnest, blades clashed furiously. I admit that he was the better swordsman but I wasn’t totally outclassed. I had to my Katana’s sheath as a secondary parry weapon if his sword got past my Katana and when that failed, my body would start working on those wounds that he had caused. I had to focus defending myself, buying time for the others to do what they were going to do. As long as my stamina lasted, the best he was doing was nickel-and-diming me to defeat, but if that should fail, I was in serious trouble. 
+
+Dimly, I caught sight of the tell-tale signs of a Trump rainbow on a couple of occasions but had did not had the luxury of turning any part of my concentration away from the fight. I had no idea if someone left or entered the larger combat or for that matter how the combat was going in general.
+
+I do admit a certain degree of relief when from apparently out of nowhere when your blade appeared to parry another one of Osric’s blows that would have gotten through my defences. I guess that yours and Fiona’s arrival quickly finished the skirmish especially as Osric chose to abandon the field.
+
+In one respect we had won but still neither Coral nor Merlin were found and neither could be contacted, I guess the investigation is still ongoing.

Typo
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 1d70d55..1f6148e 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -12,7 +12,7 @@
 
 ----
 
-* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparently death of King Merlin.
+* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparent death of King Merlin.
 
 
 ----

Typo
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index b7511fe..1d70d55 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -12,7 +12,7 @@
 
 ----
 
-* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the invesigation of the apparently death of King Merlin.
+* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the investigation of the apparently death of King Merlin.
 
 
 ----

Doh
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 67cae25..b7511fe 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -12,7 +12,7 @@
 
 ----
 
-* Felicia wrote [Investigation_Report_for_Thelbane_CSI.pdf|this report] on the invesigation of the apparently death of King Merlin.
+* Felicia wrote [[this report|Investigation_Report_for_Thelbane_CSI.pdf]] on the invesigation of the apparently death of King Merlin.
 
 
 ----

Stuff
diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index d054187..67cae25 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -12,7 +12,7 @@
 
 ----
 
-* Felicia wrote [Investigation Report for Thelbane CSI|this report] on the invesigation of the apparently death of King Merlin.
+* Felicia wrote [Investigation_Report_for_Thelbane_CSI.pdf|this report] on the invesigation of the apparently death of King Merlin.
 
 
 ----

Rena,e
diff --git a/The_Eye_of_the_Serpent/Investigation Report for Thelbane CSI.pdf b/The_Eye_of_the_Serpent/Investigation Report for Thelbane CSI.pdf
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new file mode 100644
index 0000000..cf5433d
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LTIA
diff --git a/The_Eye_of_the_Serpent/Investigation Report for Thelbane CSI.pdf b/The_Eye_of_the_Serpent/Investigation Report for Thelbane CSI.pdf
new file mode 100644
index 0000000..cf5433d
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diff --git a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
index 6536872..d054187 100644
--- a/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
+++ b/The_Eye_of_the_Serpent/Last_Time_in_Amber....mdwn
@@ -10,149 +10,14 @@
  * Summaries will be published here!
 
 
-
 ----
 
-**Sebastian's report to Benedict**
-
-*Please note that your characters will not be aware of this report, but it's an excellent summary for you as players of what went on last time!*
-
-Sir, I know that I have already given you what I had experienced during the recent mission to locate and bring back those who failed to return their first Pattern walk, however as instructed I have written a report including my assessment of various aspects and why I reacted the way I did.
-
-As you can recall, my arrival next to a previous unknown Pattern in what would pass as an otherwise peaceful valley was unexpected to both of us. One end of the valley lay some peaks the other a lake of some significance. There was no immediate sign of a threat nor what happened to the missing members of the family.
-
-After you had passed through those who had been assigned to help, namely Bastian, Declan, Dracon, Shade, and Juanita, we started the initial search of the area after the link between us was cut.  Of the group, only Declan I knew to any great extent and have work with him without issue. However, with exception of Dracon, the others were on the wrong side of the events concerning the missing Regalia of Rebma. This might have proved a problem with such issues as resentment and distrust towards Declan and I.  For my own part I tried not to be too agonistic. I did however hand out a copy of my trump to those who lack my own. Risky yes, but we had to try and stay in touch with each other. 
-
-There was a bit of a discussion of how this Pattern resembled the one in Castle of Amber and it differed. It was mainly Bastian and Shade asking those who had. Of course, I struggled here having only just walked it once, although Juanita was able to provide more background and mentioned something about a ‘Primal’ one during the discussion. There was also some unresolved speculation as to when it could have been drawn.
-
-Using my familiarity of the scents of both Morgan and Nathan, I discovered that both had been in this glade although only around a specific spot, where some other distinct scents of varying detectability could be made out. My assumption was they had rested after completing walking the Pattern for the first time, as that was what I needed to do. It was odd that no trails though which led me to suspect they were trumped or carried from the valley and suspicious they rested in same spot more or less. I can’t have been the only one to notice the lack of any signs of conflict either. Anyway, it was an opportunity to rest which I took. Dracon did some sort of sorcerous check and announced the time flow was about the same as it was Amber.
-
-A more expansive search was then carried out with Bastian searching towards the lake and nearby treeline, Shade checking the other direction in the valley towards the peaks. It wasn’t so much an organised search, more that they wandered off in opposite directions without telling anyone else what they were going.
-
-Dracon conjures up from nowhere a flock of bird like creatures and they fly off in numerous directions and he concentrates on them to some degree. Sometime later I found out he could see what they saw and could communicate through them, at least that what I suspect that Bastian meant by ‘talking birds’.
-
-This leaves Declan, Juanita and myself by the Pattern itself. We discuss the merits of someone bringing up Pattern to see if he or she can get any sort of direction on where our missing relatives went. Declan offers and fairly measurement steps slowly walks away in the direction that Bastian went, pausing for a while before moving on again.
-
-Dracon perhaps no longer to needing to devote his attention to his birds asked for trump of Corwin and with some reluctance I handed my copy to him. I went as far to ask him for a receipt somewhat I admit in a flippant mood, he somewhat cockily conjured one out of thin air. However, his attempt to use did not meet with success.
-
-We went through the same routine when he asked to borrow Corwin’s Trump as he returned Merlin’s one to me. However much to my surprise, Merlin answered. Much of the conversation was beyond my understanding although the most important thing that had relevance latter on was the fact that Merlin did not recognise this Pattern and he had seen several.
-
-After the conversation had come to a bit of an impasse, Merlin announced he wanted to stay and study this Pattern for a while. I was tempted to veto the idea but already knew that the moment we left the place, Merlin was the sort of person who reappear immediately to carry on his study and was capable of doing so. His reputation of seeking and looking for trouble already is a thing of legend.
-
-Since I had lent the Trumps to Dracon, I suddenly had an idea where he could return the favour. I had him use his well-let’s-be honest-here chicken-like servants to acquire a literal bird eye’s view of path of this Pattern and while I have no idea if it is of any use, a copy of this view is attached to this report in case it is useful.
-
-Around this time, it should be noted that Declan had walked far enough away from the Pattern to detect something of note, a Shadow gateway, and Bastian had seemingly noticed it as well. After saying farewell to Merlin, the three of us still in the immediate vicinity of the Pattern walked with purpose to join Declan and Bastian. On the way, we were also joined by Shade who seemingly just appeared from behind a tree. We were greeted by Bastian asking Dracon if the bird standing there was his.
-
-According to Bastian, the reason why it was detectable was that it had been used repeatedly in the last few days and was likely the reason it was still present.  I was able to find a scent using my heightened animistic senses, it was not too obvious but it was there.  A single person had come and gone numerous times, the last time being no more than a few days. Perhaps the repeated trips were the reason why any trace remained. It was an unfamiliar scent.  It suggested of course that those who were missing were carried off as they appeared one by one. 
-
-Given there was seemingly no other way to go, we all crossed through the veil. What meet our eyes was something of a contrast to the place we just left, a sprawling busy city. While the city was different to Amber, a Palace or great hall rather than a Castle, the architecture more 18th or 19th century rather than medieval, there was an echo or some sort of resemblance. I am sorry I don’t have the words to encompass what I am trying to convey here.
-
-One thing was evident was the fact that there were no outlandish signs of who run the place, no statue of a king, queen or emperor and when the locals were asked who was in charge they simply referred to him as ‘the Lord’.
-
-I ran a brief check on Trumps. Many of those of the missing people showed flickering signs of contact, apparently too far to be used and yours however, did not work at all. 
-
-Declan arranges for a convenient medical emergency on some affluent-looking passer-by via the use of magic, and while helping the victim, I noticed that he also helps himself to the victim’s wallet which contains local currency and some calling cards. The first thing he does with his newly acquired funds is purchase a local newspaper, the Times. I have managed to acquire it and again it comes as part of this report. I am informed that this is a generic name for a newspaper throughout, and it neither goes into great detail about his ‘Lordship’ nor mentions my erstwhile cousins. The victim is carted off to hospital.
-
-The city is something of a trading port, so while we are clearly not locals, we do not stand out too much either. Unfortunately, it is also a large city and in order we could cover more ground quickly, we split up to see if we could find any trace of those who were missing. Yes, I agree it was a risky move but as time was seemingly of the essence. Besides, we had trumps of each other if we need back-up or a get out. We divided up the search as follows; Shade and Juanita the docks and harbourmaster, Declan the higher-class eateries and bars, Bastian various merchants, I took the lower-class inns and hostelries. Dracon would search arcanely.
-
-I got nothing for the dives except challenged on occasion, although nothing more than that. I decided to check the religious district and there were many faiths represented here, including that of the Unicorn which was something I was surprised by. Declan trumped me saying he had secured rooms at an establishment called the Blue Boar and gave rough directions. Also, I thought it would be prudent to ‘mark’ the location of the Shadow veil in case we even here again.
-
-The results of our labours were mixed.
-
-I had drawn a blank, Bastian commented his ‘Lordship’ had been seen yesterday buying a smooth wooden club, this turns out as I later discovered a baseball bat for Rosie and I honestly don’t know what to say about that. Declan had required the rooms, Shade had visited the Harbourmaster and found that all the possible trading posts that dealt with the City had unfamiliar names. Juanita announced her ship would be in harbour the next morning and would be ready to sail on the following tide. The fact she could get her boat here is of great interest.
-
-Dracon however had the more critical success, he had found traces of our people in the local Hospital as of previous day. He wanted to investigate further, I went with him to keep an eye over him. This is when I realised that Dracon is a bit of a liability, for he obviously believes that magic is the only way to do things having a spell for everything or so it seems and the only way get information from an organisation is to get those in charge and rip the information out of their mind using magic. Yes, he undoubtedly knows his stuff but he isn’t subtle and something of a one trick pony.
-
-The information he got was good but most of it was available but other means. Our missing lambs were checked into a private ward on consecutive days and they are regained consciousness (or the nearest equivalent to it), all at about the same time with his ‘Lordship’ sitting in the room. He then took them all to a nearby restaurant for a meal. I checked the records and all had ‘standard’ medical checks and you know that can cover a multitude of sins, although the records stated that Aiden was treated for burn damage.
-
-How the one things Dracon did drag out the poor administrator was an image of this ‘Lordship’ and on first examination it could have been Corwin, you know the black and silver, even a rose clasp. Dracon stated as such but I was not convinced for two big reasons, the earlier conservation with Merlin and this whole place didn’t feel like it was Corwin’s. I understand that Corwin had created his own Pattern during ‘the troubles’ but nothing here suggested that this place was his.
-
-Dracon repeat the whole magic mind-dump thing on the Maître d’ of the Eatery without learning anything of great use. All we really found out, the meal happened and the State paid for it.
-
-It was one thing to do what he did in the hospital but another in the restaurant as well, I think here is Dracon’s more telling weakness, he needs to know every detail, but is unconcerned to constraints of time and of situation. Sometimes you just need to act without having perfect information. 
-
-Anyway, eventually we returned to the Blue Boar where we informed other of the findings.
-
-There was a debate as to our next move, whether we had time to visit the Palace or not? For my own part, I was tired and needed rest before we sailed tomorrow. I wasn’t sure what could be gleaned from the Palace. Some of the others had different ideas. 
-
-Declan was of a similar mind to me and Juanita wanted to sort out matters on board her ship.  Shade, Bastian and Dracon would try their luck at the Palace. It was decided we would leave in the ship and the others could catch up.
-
-So early next morning those of us who didn’t wish to go the Palace went aboard Juanita’s ship, and she ordered her crew to make sail. The others returned in short order with mixed levels of success. Shade found out that the Lord was not in residence but he was yesterday, Bastian said there was a Pattern located underneath it, Dracon drew a blank, for he had encountered a power far greater than magic and that was bureaucracy.
+* Felicia wrote [Investigation Report for Thelbane CSI|this report] on the invesigation of the apparently death of King Merlin.
 
-Juanita, it has to be said runs a tight ship, so it felt prudent to leave her to run it the way she normally does. Once sufficiently away from port, she began manipulating our journey with use of the Pattern. I recalled you mention the term ‘hell-riding’, well this was I suppose was ‘hell-sailing’. Juanita was concentrating her efforts on finding Rosie, undoubtedly the most distinctive of the those we had come to retrieve.
 
-When Juanita started to show signs of flagging I offered to try my hand with this hell-riding, after all you said I had to practice these disciplines. Not knowing Rosie as well as Juanita, I sorted out her Trump from the deck I received from Random and use that to focus my thoughts. It helped and while I felt we maybe had slowed slightly, we were still moving forward with a clear objective. 
-
-Rosie, I confess would not have been my first choice of contact, but it seemed counterproductive to change from Juanita’s choice at that stage.
-
-It was during my ‘hell-riding’ stint that Bastian had manage to make some sort of Trump contact with the lost souls, my attention was only half aware of what was going on board ship so I couldn’t make out the details of Bastian’s sketchy contact. In fact, I can’t be sure whether Bastian had made the call or was the receiver although I thought I saw Juanita in close proximity to him, so she was possibly assisting Bastian.
-
-Shortly aware becoming aware of this, there was what I can only describe as a sense of arrival, the ship was now travelling downstream in a wide river, located in some forest or possibly jungle area and on the bank the group we had been sent to find. That said I had to have enough wits about me to stop what I was doing in a hurry otherwise the ship would have ploughed onwards into part of the river which inexplicitly rose and boiled like some barrier impeding further safe travel. Juanita and her men, brought the ship to a halt and dropped anchor.
-
-The wayward group made it on board and thus we were in one place. As instructed I proceeded to hand out the other Trump decks to their intended targets, the reactions I received in doing this ranged from Nathan who recoiled as if I just handed him a live grenade to that of Rosie who accepted her deck with a glee of a small child having just received a gift from Santa.
-
-Out of the five wayward souls, the only one who I was never seen before was Felicia, apparently the granddaughter of Fiona, and I was forced to make my own introductions. She showed all the signs of this being her first significant outing, a mixture of relief and excitement. To complete the fivesome, there was Aiden, Crown Prince of Kashfa, someone who I had come across during the affair where Martin had been embroiled in a murder of an important Golden circle dignitary and whose allegiances I still didn’t trust, and Morgan someone who I had worked with previously on a couple of occasions with some measure of success. 
-
-We began getting testimony from the others. All had seemingly finished walking the Pattern in Amber under the supervision of Gerard, was transported from Its centre and fell unconscious somehow, and all had awoken at approximately the same time in the same ward in hospital to find ‘Corwin’ sitting there awaiting their return to consciousness. So far confirming what we already knew. He treated them to a meal and enlisted their help to deal with a group who had designs to destroy his Pattern and the shadows associated with it. He asserted that if this group were successful in their aims, the destruction of his Pattern would have dire repercussions for Amber. It might have been better if an orderly recounting of their tale took place but this never happened.
-
-The details of their journey after they left the city and some of their exploits emerged, although what they deemed important varied on whom you asked. Although some important details were common to most as far as I could make out. There was both surprise and relief at our arrival because of the fact that beyond the boiling water barrier lay nothing, the shadow that once laid beyond it destroyed. The groups carrying out the destruction were Chaosians and they were doing this in stages, how I can’t be sure, although through the confusion of voices and tales, I heard someone say the words ‘Primal Chaos’. One story that was related on a number of times, included the detail that these Chaosians took on the forms of a mother Tiger and her cubs, and how this group had killed with some ferocity a male tiger. 
-
-There was also a trump card of this ‘Corwin’ doing the rounds, when I studied it brief, there was something immediately amiss with it. Perhaps it chimed with all we had encountered which suggested that we weren’t dealing with Corwin, or the personality that exuded from the card felt wrong, was it his stance one I had seen many times before but not from Corwin, initially I struggled to understand why I had these doubts, then I realised what was missing. There was no Grayswandir.
-
-Corwin is as you know many things to many people, but that blade is as much as a part of him as it is a weapon, and no formal Trump would even be drawn of him without his precious blade.
-
-I voiced my opinion that Trump was not Corwin to the others and pointed out the lack of that blade. This prompt a wave of activity and the Trump was taken from me as others now fuelled with doubt as to its authenticity wanted to examine it again.
-
-Felicia starts talking about the “Treehouse of Impending Doom”, and while many including myself are confused by the reference, it prompts Dracon to cast something, I caught he doing this out of the corner of my eye, he even starts to projecting an image what he is seeing from afar. Not all present take the time to witness what Dracon was projecting.
-
-“It’s Osric”, I heard someone yell out, might have been Morgan but my focus was elsewhere.
-
-Dracon summons up images of five people, four in a circle around the fifth. The presumed Chaosians were involved in a ritual as far as I come tell but I could not hear what they were charting. The one of the middle seemed to be leading proceedings. I positioned myself behind Dracon and realised he was completely oblivious to me being there.  Details were hard to make out as the power build up interfered with Dracon’s spell.  
-
-The arcane energy builds for a time then perhaps just before the point of conclusion Dracon cuts the vision. Perhaps it was prudent that he did so given what happen next.
-
-The next few seconds are a bit of a blur and confusion reigns. People start yelling “Incoming” and “Run”, and a few even disappear. There it hit, a shockwave of immerse force, laced with energy I had never witnessed before. The Pattern within me flared when I was caught in the blast. And there it was over as quickly as it had begun, and while I was still conscious, parts of me wished that I wasn’t.
-
-I surveyed the scene, many of the group unconscious or groaning, Juanita’s crew all unconscious, the ship while still afloat in a river, the surrounding area while similar had changed. The ship had broken free and was slowly drifting. I forced myself over to the helm and made sure we didn’t run aground. The ship was still our best way of getting around quickly and in more or less one group.
-
-The shock of the Energy wave was replaced by a panic brought on a frenzy of Trump usage, including people coming and going, Juanita announcing she was getting a Trump call from some unknown source and fending it off. The fact that people were still groggy may have worsened the situation. For my own part, I stayed at the Helm, needing a true course. Knowing that if I was attacked via Trump I would be easy prey, I tried that trick you suggested about concentrating on the Pattern. I suppose it worked as I wasn’t aware of any Trump contact but that could have simply been the fact that no-one tried, I would have not known either way. Eventually some of Juanita’s men regained consciousness and took over controlling the ship.
-
-Eventually the unwanted Trump calls and the panic subsided, as we all reqrouped as one big happy family. Time to reflect. Osric had yet again misled others to do his bidding, this time by getting the group believe he was ‘Corwin’.  The mechanisms of how he managed to get all five to his realm was far from clear, especially given the day gap between each individual Pattern walk. I am willing to concede that neither Aiden nor Felicia who were in Amber during the coronation in Rebma. However, I would of like to hope that Morgan and Nathan would have most sense assuming they had any choice in the matter. As for Rosie, she seemed to be convinced be the fact she was present with a baseball bat.
-
-I can understand why Osric chose not to advert his involvement this time around after the last time, and there may well be truth to the claim the Chaoians were attempting to destroy his Pattern. While the claims that it would have dire effects for Amber were not proven, but these methods used by the Chaosians here at the very least could repeated against Amber itself. Their mission needed to fail. I therefore quietly cursed the fact that I was obliged to help Osric on this occasion.
-
-Something of an altercation between Dracon and Declan flared up, as to the reason why I couldn’t say. The sudden movement caught my eye. It involved Declan attempting to hit Dracon over the back of the head, and Dracon would have had no idea about it, except a flash of power and Declan’s blow hit some sort of barrier.
-
-Declan informs that an agent of Osric awaits two shadows from the those behind the destruction.  Someone inquires why the agent is two shadows away, Declan replies because he is smart sarcastically. Declan forcefully asks everyone if they are coming through to do so now. Declan was clearly in a determined mood. We stepped through the Trump link. 
-
-Bastian does something and we shift again, we now standing looking at the five Chaosians a little way away and they are going through the ritual again. 
-
-Upon arrival, I wasted no time and took on my demonic form to the shock of some of my cousins. “How is it going in the courts?”, Aiden asks almost sneeringly. “What Courts?” I growled back. “Good answer”, he replies. 
-
-My sword is drawn. While I made no words to explain my intent but my sword was drawn and you know I do not ever unsheathe it lightly.
-
-Not waiting for acknowledgement from nor approval of the others I leapt towards the nearest Chaosian, engaging in swordplay, and knew if we had left to our own devices it would have been close between me and my opponent, however we weren’t alone. Thanks to my companions, it was over quickly, I left the opponent unconscious for questioning later.    
-
-Then there was the explosion, I has hit by such a force I backed out instantly, I was too close to the ground zero of the blast, the backlash of energy their leader lost control of manipulating.
-
-I became aware to myself again to a short while later looking the scene of devastation, every cell within my body ached and throbbed, a headache from hell, lying flat on the ground. The signs were there I was fighting for control of my form and identity. It was difficult but I was holding it. I couldn’t be sure that I slipped into the Primal form for a while in response to the explosion.
-
-Dimly I was aware of the others and they were in various states of shock, pain and injury.
-
-Shade came over and made an offer of help as he had admitted he had some shapeshifting healing. I declined though thank him for the concern. What I needed was to rest and not be shapeshifting for a while, and I could not be sure that my body would perceive any shapeshifting induced by Shade as hostile or not. It was a chance I didn’t want to risk. 
-
-What remains to tell is the clean-up, three Chaosians dead and one in the centre vaporised, the fifth the one I left unconscious, his mind would be most unlikely to ever recover.
-
-We regrouped on Juanita’s boat, and as I was shattered I let the others do the work this time. The boat was soon returned back to the valley that contained the first of the previously unknown Patterns and once there my first thought was to I call you because of Osric’s involvement.
-
-I have a number of concerns;
+----
 
-1. How and why the five previous ‘missing’ family members were all sent to Osric’s Pattern on their first Pattern walk? And how did Osric know that they would be there to recover them?
-2. Whether these five have any lasting compulsions planted there by Osric while they were in his hospital?
-3. Whether Osric is in possession of any ‘samples’ such as blood of the five again that could be used in rituals against them or Amber?
-4. Who were the Chaosians because as far as I was aware I do not know who they were?
-5. Where is Osric’s Pattern in relate to Amber and the one apparently drawn by Corwin? The Chaosians got there somehow.
-6. What happened to Merlin, he was brought by Dracon to Osric’s Pattern via Trump but was not there when we returned? I did actually try to Trump him at one point while on Juanita’s boat but got no reply.
+**Sebastian's report to Benedict**
 
-No doubt there will be some sort of debrief and questions you or the King for that matter may have, and of course I will make myself available when necessary.
+*Please note that your characters will not be aware of this report, but it's an excellent summary for you as players of what went on last time!*
 

Game description and correction
diff --git a/The_Eye_of_the_Serpent.mdwn b/The_Eye_of_the_Serpent.mdwn
index 8ab482e..2425b64 100644
--- a/The_Eye_of_the_Serpent.mdwn
+++ b/The_Eye_of_the_Serpent.mdwn
@@ -2,18 +2,18 @@
 
 ----
 
-* Your plot
-
-* goes here
-
-* yay
-
+* The King of Chaos and the Queen of Kashfa are still missing. 
+* Osric has retreated for now into shadow around what appears to be a
+  previously unknown Pattern.  
+* While the Elders make sure he doesn’t
+  leave, and protect Amber from any other plans he has set in motion,
+  it is left to our heroes to try and flush him out.
 
 ----
 
 #### Basic Information ####
 * Welcome to The Eye of the Serpent, run by Senji and Shadow. 
-* This is a continuation from last year's game The Eye of the Serpent, but new players and characters are welcome.
+* This is a continuation from last year's game The Tools of Diplomacy, but new players and characters are welcome.
 * The characters may divide into two or more teams, and there may be competition between those teams.
 * All the books are considered to be loosely canonical.
 * Characters **must** be created before the con. 

Update for new game.
diff --git a/The_Eye_of_the_Serpent.mdwn b/The_Eye_of_the_Serpent.mdwn
index f556563..8ab482e 100644
--- a/The_Eye_of_the_Serpent.mdwn
+++ b/The_Eye_of_the_Serpent.mdwn
@@ -1,19 +1,19 @@
-### The Tools of Diplomacy ###
+### The Eye of the Serpent ###
 
 ----
 
-* The King of Chaos is dead, and the circumstances are murky. 
+* Your plot
 
-* Amber has been asked to send some impartial observers for the transitional period.
+* goes here
 
-* You are they.
+* yay
 
 
 ----
 
 #### Basic Information ####
-* Welcome to The Tools of Diplomacy, run by Senji and Shadow. 
-* This is a loose continuation from last year's game The Path of Power, but new players and characters are welcome.
+* Welcome to The Eye of the Serpent, run by Senji and Shadow. 
+* This is a continuation from last year's game The Eye of the Serpent, but new players and characters are welcome.
 * The characters may divide into two or more teams, and there may be competition between those teams.
 * All the books are considered to be loosely canonical.
 * Characters **must** be created before the con. 

The Eye of the Serpent
diff --git a/The_Eye_of_the_Serpent.mdwn b/The_Eye_of_the_Serpent.mdwn
new file mode 100644
index 0000000..f556563
--- /dev/null
+++ b/The_Eye_of_the_Serpent.mdwn
@@ -0,0 +1,26 @@
+### The Tools of Diplomacy ###
+
+----
+
+* The King of Chaos is dead, and the circumstances are murky. 
+
+* Amber has been asked to send some impartial observers for the transitional period.
+
+* You are they.
+
+
+----
+
+#### Basic Information ####
+* Welcome to The Tools of Diplomacy, run by Senji and Shadow. 
+* This is a loose continuation from last year's game The Path of Power, but new players and characters are welcome.
+* The characters may divide into two or more teams, and there may be competition between those teams.
+* All the books are considered to be loosely canonical.
+* Characters **must** be created before the con. 
+* Players of new characters will select their character's grandparent. The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+
+#### Details ####
+* [[Last Time in Amber...]]
+* [[Character Creation]]
+* [[Character Advancement]]
+* [[Teams]]
diff --git a/The_Eye_of_the_Serpent/Character_Advancement.mdwn b/The_Eye_of_the_Serpent/Character_Advancement.mdwn
new file mode 100644
index 0000000..2f76690
--- /dev/null
+++ b/The_Eye_of_the_Serpent/Character_Advancement.mdwn
@@ -0,0 +1,43 @@
+### Character Advancement ###
+
+----
+*"Frying pans without fires are often far between"*
+
+----
+
+* 10 additional points can be spent on returning characters.
+* No more than 5 points of Good Stuff allowed.
+* The powers have still been divided into partial powers.
+* There are some things to be aware of when purchasing powers.
+* Various kinds of allies are available, but if you want a new ally you will need to suggest what might have brought you to the attention of someone powerful.
+* Still no constructs and no Jewel of Judgement attunement!
+* There are some FAQs below; more will be added as they come up.
+* Please let us know if you still have your Trumps
+* A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see [[Last Time in Amber...]]
+
+----
+**FAQ**
+
+**My character was in an untenable position at the end of the last game they played in. Can I...**
+:   **... make a new character?**
+:   Yes, and if your character has been involved in every session so far you have 70 points, plus Pattern. If you missed one or more sessions, please check with us.
+:   **... play them anyway?**
+:   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
+
+<br />
+**I'm making a new character; can I have both the 5 extra points for public background and the five extra points for a summary of last time**
+: You can have up to 5 extra points in total, but you could produce some background and some summary if you wanted.
+
+<br />
+**Can I keep a magical item I picked up on the last adventure?**
+:   Yes; you can either pay points for it, in which case it is yours, or not, in which case it will continue to be ours - see the last question below! 
+
+<br />
+**Can I do something not covered above?**
+:   Yes. 
+
+<br />
+**Is it a good idea?**
+:   Find out in play!
+
+<br>
diff --git a/The_Eye_of_the_Serpent/Character_Creation.mdwn b/The_Eye_of_the_Serpent/Character_Creation.mdwn
new file mode 100644
index 0000000..8c5e460
--- /dev/null
+++ b/The_Eye_of_the_Serpent/Character_Creation.mdwn
@@ -0,0 +1,19 @@
+### Character Creation ###
+
+----
+*"It's the most important stat!"*
+
+----
+
+* **First select your character's [[grandparent|Choosing a Grandparent]]** - and email this and a Trump image to us!
+* Character attributes start at a base of Amber.
+* Buying down is permissible.
+* 50 additional points can be spent on the character.
+* No more than 5 points of Good or Bad Stuff allowed.
+* Most powers have been divided into [[partial powers|Partial Powers]].
+* All new characters will receive Pattern in addition to the 50 points above. 
+* There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
+* Various kinds of [[allies|Allies]] are available. 
+* No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.
+* A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a publicly available character background.
+<br>
diff --git a/The_Eye_of_the_Serpent/Character_Creation/Allies.mdwn b/The_Eye_of_the_Serpent/Character_Creation/Allies.mdwn
new file mode 100644
index 0000000..93a0346
--- /dev/null
+++ b/The_Eye_of_the_Serpent/Character_Creation/Allies.mdwn
@@ -0,0 +1,43 @@
+### Allies ###
+
+----
+
+**Ally in the Golden Circle (1)**
+
+: A good friend among the "mundane" folk of either Amber or another
+Golden Circle city.
+
+: Please specify details about your Ally; which will need to be
+approved.
+
+**Friend in Low Places (1)**
+
+: A good friend among one of the "mundane" folk of Chaos who is in the
+area for some reason.  
+
+: Please specify approximately what kind of person; and we will do our
+best. 
+
+**Court Friend in either Amber or Chaos (2)**
+
+: A high ranking Amberite or Chaosian has your interests at heart.
+
+: You don't get to specify who, and probably won't find out.
+
+**House Support (3)**
+
+: One of the houses of Chaos supports your character.
+
+: This may or may not be of any use, you don't get to specify who, and
+probably won't find out.
+
+**Amber Court Devotee (6)**
+
+: Someone in Amber really really likes you.
+
+: Fear.
+
+: As an added benefit for someone without defined Amberite ancestry
+this gets you Amberite ancestry.  
+
+: You don't get to specify who, and probably won't find out.
diff --git a/The_Eye_of_the_Serpent/Character_Creation/Choosing_a_Grandparent.mdwn b/The_Eye_of_the_Serpent/Character_Creation/Choosing_a_Grandparent.mdwn
new file mode 100644
index 0000000..ad64668
--- /dev/null
+++ b/The_Eye_of_the_Serpent/Character_Creation/Choosing_a_Grandparent.mdwn
@@ -0,0 +1,36 @@
+### Choosing a Grandparent ###
+
+----
+
+*"It is also said that we are descended of Dworkin and the Unicorn, which gave rise to some unusual mental images."*
+
+
+----
+Below is a list of all of the available grandparents for new characters, in no particular order. 
+
+You may also choose not to choose one - in which case the GMs will decide... <br>
+You might wish to take an [[Amber Devotee|Allies]] in this case. 
+
+Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
+
+* Random
+* Delwin
+* Sand
+* Dalt
+* Fiona
+* Brand
+* Bleys
+* Coral
+* Deirdre
+* Corwin
+* Eric
+* Llewella
+* Finndo
+* Benedict
+* Dara
+* Flora
+* Gerard
+* Caine
+* Julian
+* Sawall
+<br>
diff --git a/The_Eye_of_the_Serpent/Character_Creation/Notes_on_Powers.mdwn b/The_Eye_of_the_Serpent/Character_Creation/Notes_on_Powers.mdwn
new file mode 100644
index 0000000..ce95f36

(Diff truncated)
Allies
diff --git a/Last_Exit_to_Babylon.mdwn b/Last_Exit_to_Babylon.mdwn
index 8737fa3..044188e 100644
--- a/Last_Exit_to_Babylon.mdwn
+++ b/Last_Exit_to_Babylon.mdwn
@@ -150,3 +150,15 @@ Fifth), the Priesthoods (particularly of Marduk), and the Military.
 ||
 
 (Yes, a Captain in the Military outranks a Captain in the Bureau)
+
+### Allies:
+
+* 1 point: Contact from the far future or far past - you know someone
+  on the Road or off it who lives a long way from Babylon.
+* 2 points or 4 points: Friend in Babylon.  A 2 point friend is
+  someone of about your peer group and you know who they are.  A 4
+  point friend is someone pulling strings higher up in the system, and
+  you have no idea who they are.
+* 6 points: Ally from the far future or far past - you know someone on
+  the Road or off it who lives a long way from Babylon and they either
+  owe you badly or they are otherwise willing to risk their life for you.

Clarification on suggestion
diff --git a/Last_Exit_to_Babylon.mdwn b/Last_Exit_to_Babylon.mdwn
index c2157dc..8737fa3 100644
--- a/Last_Exit_to_Babylon.mdwn
+++ b/Last_Exit_to_Babylon.mdwn
@@ -116,7 +116,8 @@ Fifth), the Priesthoods (particularly of Marduk), and the Military.
       interested in taking this we'll have to have a brief chat about
       how it works for your character.
 * Eidolon and Umbra can be taken at a 25 point "Initiate" level (and I
-  suggest you do!) - pick one aspect that you're really good at and
+  suggest you do rather than the full version!) - pick one aspect that
+  you're really good at and
   everything else will work approximately a third as well.
 * Wrighting: Wrights will be given time after the mission briefing to
   make two icons of other party members, and can have icons for a

Fix table?
diff --git a/Last_Exit_to_Babylon.mdwn b/Last_Exit_to_Babylon.mdwn
index 652da07..c2157dc 100644
--- a/Last_Exit_to_Babylon.mdwn
+++ b/Last_Exit_to_Babylon.mdwn
@@ -146,5 +146,6 @@ Fifth), the Priesthoods (particularly of Marduk), and the Military.
 | 2-3  |Lieutenant|Journeyman|   N/A    | Corporal | Underpriest|
 | 4-7  | Captain  | Master   |   N/A    |Lieutenant| Priest     |
 | 8-10 | Major    | Master   |   N/A    | Captain  | Bishop     |
+||
 
 (Yes, a Captain in the Military outranks a Captain in the Bureau)

First up
diff --git a/Last_Exit_to_Babylon.mdwn b/Last_Exit_to_Babylon.mdwn
new file mode 100644
index 0000000..652da07
--- /dev/null
+++ b/Last_Exit_to_Babylon.mdwn
@@ -0,0 +1,150 @@
+# The Track Not Taken
+
+## Game Book Entry
+
+The Road runs from before the dawn of civilization out beyond the
+decadent future.  A cursed few find their way to it by power of blood;
+others are brought there and can sometimes return.  Within the span of
+history we know two great civilizations are aware of the Road – the
+failing anarchy in what they call the 25th Century and our great City
+of Babylon.
+
+
+## Setting Info
+
+The road is a passage through time.  The main branch of the road
+represents what you might call "consensus history", but where it goes
+can change over time.  Minor branches exist and if you go far enough
+away from the well trod routes you could find anything.
+
+On the well-frequented parts it's a nicely maintained asphalt road,
+going up being a 10-lane freeway in the civilized parts of "up time".
+Whilst you will see carts and horses (particularly down-time) and the
+occasional traveller on foot most regular users of the Road find some
+way to acquire a motorised vehicle from the twentieth century or
+beyond.
+
+Exits from the road move up time in accordance with subjective
+experience - if you spend a year away from home then when you get back
+to the exit you entered the Road on a year will have passed back in
+your home time.  As a result the exits have to be relabelled and
+maintained from time to time.  Motels and Inns exist along the fringes
+of the Road in nearly all times.
+
+The road tends to attract special people.  Once you've visited you can
+always get back although it might take years of searching for another
+access to it.  You might never get back home though!
+
+The (Second) Babylonian empire runs from 626 BC until 539 BCE.  The
+player characters will start off in the city of Babylon in 580BC not
+long after the city of Babylon has been rebuilt.  The Babylonian
+Empire is an authoritarian kingdom with unique knowledge of the Road
+and the Fifth Bureau maintains the kingdom's current control over the
+road - a combination of espionage, border guard, and troubleshooting
+force.
+
+Bureau legend has it that the Bureau was founded by members of the
+Fourth Bureau fleeing the fall of Babylon and that members of the
+Fifth Bureau will likewise found a Sixth Bureau from the ruins of the
+Fifth.  You won't have enountered members of either organisation but
+the standing order is that directions from the Sixth Bureau are to be
+obeyed without question.
+
+The three major road exits near Babylon are indicated with signs of:
+
+* "The Blue Ziggurat" (currently around 620BCE)
+* "The Hanging Gardens" (580BCE)
+* "The Angry Snake" (530BCE, not long after the fall of Babylon)
+
+These exits are all permanently manned by the Bureau.
+
+There are many minor exits which go to Babylon and other parts of the
+ancient world and the Bureau tries to keep patrols between
+approximately the 5th century CE and the third millenium BCE.
+
+After approximately the 5th century CE the high tech travellers take
+over control (although they rarely venture downstream of about the
+10th century) and signage is mostly written in the language of the
+Road - foretalk.  Anyone who's travelled on the Road before can be
+assumed to speak at least some foretalk.
+
+The three major arms of the state are the Bureaucracy (including the
+Fifth), the Priesthoods (particularly of Marduk), and the Military.
+
+## Character Generation
+
+* You are either a member of a Bureau special team or have been asked
+  to work with it.
+* Characters are 50 point LoGAS characters, but you should feel
+  encouraged to sell down one or many Attributes.  The average Road
+  traveller is Superior or worse in all four Attributes.
+* Up to 5 points of Stuff either way.
+* You must have at least one Power; otherwise the Bureau wouldn't have
+  selected you for this mission.
+* You can spend up to 10 points on Rank, which will determine your
+  position in the local hierarchies and what mundane resources you can
+  draw on; see the table below.  In principle the Bureau member with
+  the highest Rank is in charge of the mission; and any Priests or
+  Military in the team are merely advisors...
+* If you have Eidolon then you're an elite member of the Military, if
+  you have Umbra then you're a Priest or Priestess, if you have
+  neither and Warden or Master of the Road then you're an agent of the
+  Bureau.  If you have none of the above then you're either a
+  specialist of the Bureau or a private citizen who has been hired or
+  drafted (give me a backstory)
+* You can have any items / creatures that (a) are less than 15 points
+  total.  Characters without any innate ability to find road on-ramps
+  might wish to have an item with the "Pass through Door" ability to
+  help them find their way onto the Road (or rely on the others!)
+    * The computerized books from _Roadmarks_ are 7 point items
+    * You can have a C20th vehicle stashed at the Road for 1 point
+      (Mobility)
+
+### Modifications to normal abilities:  
+
+* Warden and Master of the GS are renamed Warden and Master of the
+  Road.
+    * Warden works basically the same way as it does for the Stair;
+      except you're dealing with roads rather than doors.  Road
+      on-ramps tend to be out of the way or down dead ends or
+      alleyways; although occasionally you'll find them in what appear
+      to everyone else to be uncompleted highway infrastructure.
+      Locking or Unlocking a road is likely to require a construction
+      crew!
+    * Master will work approximately the same way it does in LoGAS but
+      there will be a lot more interpretation required - if you're
+      interested in taking this we'll have to have a brief chat about
+      how it works for your character.
+* Eidolon and Umbra can be taken at a 25 point "Initiate" level (and I
+  suggest you do!) - pick one aspect that you're really good at and
+  everything else will work approximately a third as well.
+* Wrighting: Wrights will be given time after the mission briefing to
+  make two icons of other party members, and can have icons for a
+  contact in the Bureau and any allies they have.
+* Invocation: I'm not sure how this might be useful, but I'll listen
+  to your ideas!
+* Cantrips and Sorcery: these both work Really Well on the Road, and
+  less well in the real world the further you get into the
+  technological eras.
+* Sorcerors can have up to 4 simple effects that you can use at whim
+    * (e.g. "fireball", about as effective as hitting someone with a
+       sword, "teleport 10m foward" etc)
+    * you can come up with arbitrary effects on actually useful
+       timescales (not on the scale of falling, combat, or geology
+       unless they're very simple modifications of one of your known
+       effects; but on the order of 15 minutes or so).
+* You can spend 1 point on "Domain" which will give you a hidey hole
+  off or adjacent to the Road somewhere where people know who you are,
+  but it's secret from everyone who you haven't informed about it.
+
+### Rank:
+
+|Points|   Agent  |Specialist| Civilian | Military | Priesthood |
+|-----:|:--------:|:--------:|:--------:|:--------:|:----------:|
+| 0    | Trainee  |Apprentice| Helot    | Soldier  | Acolyte    |
+| 1    | Agent    |Journeyman| Freeman  | Sergeant | Deacon     |
+| 2-3  |Lieutenant|Journeyman|   N/A    | Corporal | Underpriest|
+| 4-7  | Captain  | Master   |   N/A    |Lieutenant| Priest     |
+| 8-10 | Major    | Master   |   N/A    | Captain  | Bishop     |
+
+(Yes, a Captain in the Military outranks a Captain in the Bureau)

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index 27046eb..a5fe12a 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -19,10 +19,11 @@
 #### Details ####
 * [[Character Creation]]
 
-I've had the excellent question: 
-For attributes, are there just the normal levels of Human, Chaos and Amber, or do you allow intermediate scores
 
-I'm happy for characters to have intermediate scores, in both directions.
-That is, you can sell down to Human +n if you want; or buy up to Chaos +n
-But no going below Human!
+#### Questions, answered ####
+
+*For attributes, are there just the normal levels of Human, Chaos and Amber, or do you allow intermediate scores*
+: I'm happy for characters to have intermediate scores, in both directions.
+: That is, you can sell down to Human +n if you want; or buy up to Chaos +n
+: But no going below Human!
 

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index 2e46ffa..27046eb 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -19,7 +19,8 @@
 #### Details ####
 * [[Character Creation]]
 
-I've had the excellent question: For attributed, are there just the normal levels of Human, Chaos and Amber, or do you allow intermediate scores
+I've had the excellent question: 
+For attributes, are there just the normal levels of Human, Chaos and Amber, or do you allow intermediate scores
 
 I'm happy for characters to have intermediate scores, in both directions.
 That is, you can sell down to Human +n if you want; or buy up to Chaos +n

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index 45fb7d0..2e46ffa 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -18,3 +18,10 @@
 
 #### Details ####
 * [[Character Creation]]
+
+I've had the excellent question: For attributed, are there just the normal levels of Human, Chaos and Amber, or do you allow intermediate scores
+
+I'm happy for characters to have intermediate scores, in both directions.
+That is, you can sell down to Human +n if you want; or buy up to Chaos +n
+But no going below Human!
+

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index 0249ee7..45fb7d0 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -14,7 +14,7 @@
 * Characters are minor members of Chaosian Houses who for one reason or another are part of Thelbane CSI. Perhaps they genuinely want to help keep their home safe; perhaps they were bored and wanted something to do with their time; perhaps someone told them that they were going to do it and like it. 
 * Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't work as part of a team.
 * Whilst this game is set in the same setting as the series of games that we've been running at AmberCon UK, it's a spin-off rather than a sequel or continuation.
-*For the interest of those who have played in them, this game is set before the events of [[The Golden Circle]]. 
+* For the interest of those who have played in them, this game is set before the events of [[The Golden Circle]]. 
 
 #### Details ####
 * [[Character Creation]]

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index f2db633..0249ee7 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -13,7 +13,7 @@
 * All the books are considered to be loosely canonical.
 * Characters are minor members of Chaosian Houses who for one reason or another are part of Thelbane CSI. Perhaps they genuinely want to help keep their home safe; perhaps they were bored and wanted something to do with their time; perhaps someone told them that they were going to do it and like it. 
 * Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't work as part of a team.
-*Whilst this game is set in the same setting as the series of games that we've been running at AmberCon UK, it's a spin-off rather than a sequel or continuation.
+* Whilst this game is set in the same setting as the series of games that we've been running at AmberCon UK, it's a spin-off rather than a sequel or continuation.
 *For the interest of those who have played in them, this game is set before the events of [[The Golden Circle]]. 
 
 #### Details ####

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index b926a45..f2db633 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -13,6 +13,8 @@
 * All the books are considered to be loosely canonical.
 * Characters are minor members of Chaosian Houses who for one reason or another are part of Thelbane CSI. Perhaps they genuinely want to help keep their home safe; perhaps they were bored and wanted something to do with their time; perhaps someone told them that they were going to do it and like it. 
 * Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't work as part of a team.
+*Whilst this game is set in the same setting as the series of games that we've been running at AmberCon UK, it's a spin-off rather than a sequel or continuation.
+*For the interest of those who have played in them, this game is set before the events of [[The Golden Circle]]. 
 
 #### Details ####
 * [[Character Creation]]

diff --git a/CSI_Thelbane/Character_Creation/Rank.mdwn b/CSI_Thelbane/Character_Creation/Rank.mdwn
index 1b318d8..a3fd354 100644
--- a/CSI_Thelbane/Character_Creation/Rank.mdwn
+++ b/CSI_Thelbane/Character_Creation/Rank.mdwn
@@ -24,7 +24,7 @@
 
 : You will also have two unusual skills or knowledges as per Specialist above
 
-** Team Lead (5)**
+**Team Lead (5)**
 
 : You're the boss. You get to pull rank, and this investigation is your baby.
 

diff --git a/CSI_Thelbane/Character_Creation/Rank.mdwn b/CSI_Thelbane/Character_Creation/Rank.mdwn
new file mode 100644
index 0000000..1b318d8
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation/Rank.mdwn
@@ -0,0 +1,35 @@
+### Rank ###
+
+----
+
+**Specialist (1)**
+
+: You have an unusual skill or knowledge, and as such you have a bit of seniority
+
+: Example skills or knowledges might include:
+
+: You have studied magic and are able to read the traces it leaves behind
+
+: Your background has made you especially good at putting people at ease, so you have a real flair for gathering information from witnesses
+
+: You've spent a significant amount of time in high tech Shadows and are familiar with a range of technology that might be of use in investigating crimes
+
+: In the area of your skill or knowledge you will get extra information and except in the case of a significant stat disparity you're just better at things in this area than anyone who doesn't share your expertise.
+
+**Detective (3)**
+
+: You have been part of Thelbane CSI for years; you know the ropes and you're trusted.
+
+: You'll get more leeway to do your own thing, and your hunches will be given weight. 
+
+: You will also have two unusual skills or knowledges as per Specialist above
+
+** Team Lead (5)**
+
+: You're the boss. You get to pull rank, and this investigation is your baby.
+
+: That does, of course, mean that all of the pressure from above will land squarely on your shoulders. 
+
+: You will have three unusual skills or knowledges as per Specialist above.
+
+: There's only one of these available, so first come, first served - and it is definitely not required that anyone take this.

diff --git a/CSI_Thelbane/Character_Creation.mdwn b/CSI_Thelbane/Character_Creation.mdwn
index 38ff9b3..4e2bc87 100644
--- a/CSI_Thelbane/Character_Creation.mdwn
+++ b/CSI_Thelbane/Character_Creation.mdwn
@@ -5,13 +5,17 @@
 
 ----
 
-* Character attributes start at a base of Chaos.
-* Buying down is permissible.
-* All characters have Basic Shapeshifting at no cost
+* Character attributes start at a base of Chaos; buying down is permissible.
+* All characters have the following Shapeshifting powers at no cost:
+  * Basic Forms
+  * Partial Shift
+  * Automatic Shape Shift
+  * Shift Wounds
+  * Shift Matter
 * 40 additional points can be spent on the character.
 * No more than 3 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
 * Various kinds of [[allies|Allies]] are available. 
 * [[Rank]] can be purchased.
-* No constructs, no Pattern, if you want something and you can't see it on these pages, please feel free to ask.
+* No Pattern, no constructs, and if you want something and you can't see it on these pages, please feel free to ask.
 <br>

diff --git a/CSI_Thelbane/Character_Creation.mdwn b/CSI_Thelbane/Character_Creation.mdwn
index d62c326..38ff9b3 100644
--- a/CSI_Thelbane/Character_Creation.mdwn
+++ b/CSI_Thelbane/Character_Creation.mdwn
@@ -12,6 +12,6 @@
 * No more than 3 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
 * Various kinds of [[allies|Allies]] are available. 
-* Rank can be purchased.
+* [[Rank]] can be purchased.
 * No constructs, no Pattern, if you want something and you can't see it on these pages, please feel free to ask.
 <br>

diff --git a/CSI_Thelbane/Character_Creation/Allies.mdwn b/CSI_Thelbane/Character_Creation/Allies.mdwn
index b17276a..9be9cc0 100644
--- a/CSI_Thelbane/Character_Creation/Allies.mdwn
+++ b/CSI_Thelbane/Character_Creation/Allies.mdwn
@@ -8,13 +8,13 @@
 
 :  If there's a particular kind of criminal you'd like this to be, let me know and I'll do my best. They are likely to offer tips, pass on information, etc.
 
-**Friend at Court (2)**
+**Friend at Court (3)**
 
 : A high ranking Chaosian has an interest in you.
 
 : You don't get to specify who, and may not find out, but someone is looking out for your interests.
 
-**House Support (3)**
+**House Support (5)**
 
 : One of the Houses of Chaos supports your character.
 

diff --git a/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn b/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn
index 7c81165..cce0f2d 100644
--- a/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn
+++ b/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn
@@ -6,7 +6,6 @@ Each of the powers is given its own page below.
 
 ----
  
-* [[Pattern]]
 * [[Logrus]]
 * [[Trump]]
 * [[Shapeshifting]]

removed
diff --git a/CSI_Thelbane/Character_Creation/Partial_Powers/Pattern.mdwn b/CSI_Thelbane/Character_Creation/Partial_Powers/Pattern.mdwn
deleted file mode 100644
index 84d242e..0000000
--- a/CSI_Thelbane/Character_Creation/Partial_Powers/Pattern.mdwn
+++ /dev/null
@@ -1,18 +0,0 @@
-### Pattern ###
-
-----
-
-[[Pattern.png]]
-
-----
-
-**Pattern Imprint (50)** (Amberite Grandparent, Access to a Pattern)
-
-: Everything under Pattern Imprint under the ADRP rules.  No
-subdivision of this possible, but see [[the note|Notes_on_Powers#pattern]]
-about this.
-
-No partials of Advanced Pattern are available.
-
-<br>
-

diff --git a/CSI_Thelbane/Character_Creation/Partial_Powers/Trump.mdwn b/CSI_Thelbane/Character_Creation/Partial_Powers/Trump.mdwn
index d266df1..ee5d128 100644
--- a/CSI_Thelbane/Character_Creation/Partial_Powers/Trump.mdwn
+++ b/CSI_Thelbane/Character_Creation/Partial_Powers/Trump.mdwn
@@ -4,7 +4,7 @@
 
 Some of these abilities can be discovered by experimentation; others
 require teaching.  Experimentation will require access to a deck of
-trumps.  See [[the note|Notes_on_Powers#trump]] about decks of trumps.
+trumps.  
 
 "Going Cold" is a feature of the way trumps work; it does not have any
 predictive power on the contactability of the subject.

diff --git a/CSI_Thelbane/Character_Creation.mdwn b/CSI_Thelbane/Character_Creation.mdwn
index dd9083d..d62c326 100644
--- a/CSI_Thelbane/Character_Creation.mdwn
+++ b/CSI_Thelbane/Character_Creation.mdwn
@@ -11,7 +11,7 @@
 * 40 additional points can be spent on the character.
 * No more than 3 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
-* There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
 * Various kinds of [[allies|Allies]] are available. 
+* Rank can be purchased.
 * No constructs, no Pattern, if you want something and you can't see it on these pages, please feel free to ask.
 <br>

diff --git a/CSI_Thelbane/Character_Creation/Allies.mdwn b/CSI_Thelbane/Character_Creation/Allies.mdwn
index 93a0346..b17276a 100644
--- a/CSI_Thelbane/Character_Creation/Allies.mdwn
+++ b/CSI_Thelbane/Character_Creation/Allies.mdwn
@@ -2,42 +2,21 @@
 
 ----
 
-**Ally in the Golden Circle (1)**
-
-: A good friend among the "mundane" folk of either Amber or another
-Golden Circle city.
-
-: Please specify details about your Ally; which will need to be
-approved.
-
 **Friend in Low Places (1)**
 
-: A good friend among one of the "mundane" folk of Chaos who is in the
-area for some reason.  
+: One of the city's denizens who is regularly on the wrong side of the law owes you, big time. 
 
-: Please specify approximately what kind of person; and we will do our
-best. 
+:  If there's a particular kind of criminal you'd like this to be, let me know and I'll do my best. They are likely to offer tips, pass on information, etc.
 
-**Court Friend in either Amber or Chaos (2)**
+**Friend at Court (2)**
 
-: A high ranking Amberite or Chaosian has your interests at heart.
+: A high ranking Chaosian has an interest in you.
 
-: You don't get to specify who, and probably won't find out.
+: You don't get to specify who, and may not find out, but someone is looking out for your interests.
 
 **House Support (3)**
 
-: One of the houses of Chaos supports your character.
-
-: This may or may not be of any use, you don't get to specify who, and
-probably won't find out.
-
-**Amber Court Devotee (6)**
-
-: Someone in Amber really really likes you.
-
-: Fear.
+: One of the Houses of Chaos supports your character.
 
-: As an added benefit for someone without defined Amberite ancestry
-this gets you Amberite ancestry.  
+: This might be your own House, or another; either way, you have access to resources that others don't, and people who can help out if you're in a sticky situation.
 
-: You don't get to specify who, and probably won't find out.

removed
diff --git a/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn b/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn
deleted file mode 100644
index d8fbe40..0000000
--- a/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn
+++ /dev/null
@@ -1,25 +0,0 @@
-### Notes ###
-
-----
-
-*"To paraphrase Hamlet, Lear and all those other guys: I wish I had known this some time ago."*
-
-----
-
-### General ###
-* All characters will have a certain number of Trumps of themselves. 
-
-### Pattern ###
-* Because much of the game is set in the Golden Circle, Pattern will not work as well as out in Shadow. 
-* Any character with Pattern will therefore receive a standard Trump deck.
-* The standard deck includes all known Pattern initiates except Dworkin. 
-
-### Logrus ###
-* Logrus may only be taken if the character has at least two points of Bad Stuff. 
-* This is because any Logrus user in the shadows that are likely to be visited will effectively have that much Bad Stuff so the character should get the points to spend!
-
-### Trump ###
-* Trump Artists have a Trump deck containing 20 Trumps of anyone they could plausibly have made a Trump of, including most of the Elders. 
-* They may keep some blanks to fill in later if they wish. 
-
-<br>

diff --git a/CSI_Thelbane/Character_Creation.mdwn b/CSI_Thelbane/Character_Creation.mdwn
index 51dd183..dd9083d 100644
--- a/CSI_Thelbane/Character_Creation.mdwn
+++ b/CSI_Thelbane/Character_Creation.mdwn
@@ -5,13 +5,13 @@
 
 ----
 
-* **First select your character's [[grandparent|Choosing a Grandparent]]**
-* Character attributes start at a base of Amber.
+* Character attributes start at a base of Chaos.
 * Buying down is permissible.
-* 50 additional points can be spent on the character.
-* No more than 5 points of Good or Bad Stuff allowed.
+* All characters have Basic Shapeshifting at no cost
+* 40 additional points can be spent on the character.
+* No more than 3 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
 * There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
 * Various kinds of [[allies|Allies]] are available. 
-* No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.
+* No constructs, no Pattern, if you want something and you can't see it on these pages, please feel free to ask.
 <br>

removed
diff --git a/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn b/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn
deleted file mode 100644
index ff69415..0000000
--- a/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn
+++ /dev/null
@@ -1,37 +0,0 @@
-### Choosing a Grandparent ###
-
-----
-
-*"It is also said that we are descended of Dworkin and the Unicorn, which gave rise to some unusual mental images."*
-
-
-----
-Below is a list of all of the available grandparents, in no particular order. 
-
-You may also choose not to choose one - in which case the GMs will decide... <br>
-You might wish to take an [[Amber Devotee|Allies]] in this case. 
-
-Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
-
-* Random
-* Delwin
-* Sand
-* Dalt
-* Fiona
-* Brand
-* Bleys
-* Coral
-* Deirdre
-* Corwin
-* Eric
-* Llewella
-* Finndo
-* Benedict
-* Osric
-* Dara
-* Flora
-* Gerard
-* Caine
-* Julian
-* Sawall
-<br>

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index da3faf7..b926a45 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -12,7 +12,7 @@
 * Welcome to Thelbane CSI, run by Shadow. 
 * All the books are considered to be loosely canonical.
 * Characters are minor members of Chaosian Houses who for one reason or another are part of Thelbane CSI. Perhaps they genuinely want to help keep their home safe; perhaps they were bored and wanted something to do with their time; perhaps someone told them that they were going to do it and like it. 
-* Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't be ok working as a team.
+* Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't work as part of a team.
 
 #### Details ####
 * [[Character Creation]]

diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
index cc85d2c..da3faf7 100644
--- a/CSI_Thelbane.mdwn
+++ b/CSI_Thelbane.mdwn
@@ -1,25 +1,18 @@
-### The Golden Circle ###
+### CSI Thelbane ###
 
 ----
 
-*Queen Moire is dead, and Queen Meinwen (Martin's daughter) is to be crowned Queen of Rebma. You have been looking forward to the coronation for weeks - it will be the social event of the decade, and everyone who is anyone will be there.*<br />
-<br />
-*Except, it seems, you.*<br />
-<br />
-*Instead of attending the coronation, you are being sent off on an errand that isn't important enough for anyone more senior to be saddled with...*
+*As you arrive at the office, the Seneschal is just leaving. The supervisor calls you all in to the big briefing room, so you know  something is up.*
+
+*“There’s been a murder… at the Palace.”*
 
 ----
 
 #### Basic Information ####
-* Welcome to The Golden Circle, run by Senji and Shadow. 
+* Welcome to Thelbane CSI, run by Shadow. 
 * All the books are considered to be loosely canonical.
-* All characters should be people who would be invited to the coronation of Queen Meinwen of Rebma. 
-* The game will mainly be set within the Golden Circle.
-* The characters will be divided into two teams, and there will be competition between those teams.
-* Characters **must** be created before the con. 
-* The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+* Characters are minor members of Chaosian Houses who for one reason or another are part of Thelbane CSI. Perhaps they genuinely want to help keep their home safe; perhaps they were bored and wanted something to do with their time; perhaps someone told them that they were going to do it and like it. 
+* Whatever the reason, when things get murky, they work together to find out what’s going on - so please don't build a character who won't be ok working as a team.
 
 #### Details ####
 * [[Character Creation]]
-* [[Teams]]
-* Other

removed
diff --git a/CSI_Thelbane/Teams.mdwn b/CSI_Thelbane/Teams.mdwn
deleted file mode 100644
index 3c6e13a..0000000
--- a/CSI_Thelbane/Teams.mdwn
+++ /dev/null
@@ -1,28 +0,0 @@
-### The Teams ###
-
-----
-
-*I trusted him like a brother, that is to say, not at all.*
-
-----
-
-**Teams are still incomplete, as not all replies have been received!**
-
-----
-
-#### Team 1 ####
-* Bastian (Damian)
-* Benjamin (Darrell)
-* Juanita (Rachel)
-* Rosie (Sandy)
-* Shade (Paul)
-
-
-#### Team 2 ####
-* Declan (Pete)
-* Kestra (Megan)
-* Morgan (Kenny)
-* Nathan (Tym)
-* Sebastian (Jason)
-
-<br>

ACNI19 games
diff --git a/CSI_Thelbane.mdwn b/CSI_Thelbane.mdwn
new file mode 100644
index 0000000..cc85d2c
--- /dev/null
+++ b/CSI_Thelbane.mdwn
@@ -0,0 +1,25 @@
+### The Golden Circle ###
+
+----
+
+*Queen Moire is dead, and Queen Meinwen (Martin's daughter) is to be crowned Queen of Rebma. You have been looking forward to the coronation for weeks - it will be the social event of the decade, and everyone who is anyone will be there.*<br />
+<br />
+*Except, it seems, you.*<br />
+<br />
+*Instead of attending the coronation, you are being sent off on an errand that isn't important enough for anyone more senior to be saddled with...*
+
+----
+
+#### Basic Information ####
+* Welcome to The Golden Circle, run by Senji and Shadow. 
+* All the books are considered to be loosely canonical.
+* All characters should be people who would be invited to the coronation of Queen Meinwen of Rebma. 
+* The game will mainly be set within the Golden Circle.
+* The characters will be divided into two teams, and there will be competition between those teams.
+* Characters **must** be created before the con. 
+* The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+
+#### Details ####
+* [[Character Creation]]
+* [[Teams]]
+* Other
diff --git a/CSI_Thelbane/Character_Creation.mdwn b/CSI_Thelbane/Character_Creation.mdwn
new file mode 100644
index 0000000..51dd183
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation.mdwn
@@ -0,0 +1,17 @@
+### Character Creation ###
+
+----
+*"It's the most important stat!"*
+
+----
+
+* **First select your character's [[grandparent|Choosing a Grandparent]]**
+* Character attributes start at a base of Amber.
+* Buying down is permissible.
+* 50 additional points can be spent on the character.
+* No more than 5 points of Good or Bad Stuff allowed.
+* Most powers have been divided into [[partial powers|Partial Powers]].
+* There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
+* Various kinds of [[allies|Allies]] are available. 
+* No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.
+<br>
diff --git a/CSI_Thelbane/Character_Creation/Allies.mdwn b/CSI_Thelbane/Character_Creation/Allies.mdwn
new file mode 100644
index 0000000..93a0346
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation/Allies.mdwn
@@ -0,0 +1,43 @@
+### Allies ###
+
+----
+
+**Ally in the Golden Circle (1)**
+
+: A good friend among the "mundane" folk of either Amber or another
+Golden Circle city.
+
+: Please specify details about your Ally; which will need to be
+approved.
+
+**Friend in Low Places (1)**
+
+: A good friend among one of the "mundane" folk of Chaos who is in the
+area for some reason.  
+
+: Please specify approximately what kind of person; and we will do our
+best. 
+
+**Court Friend in either Amber or Chaos (2)**
+
+: A high ranking Amberite or Chaosian has your interests at heart.
+
+: You don't get to specify who, and probably won't find out.
+
+**House Support (3)**
+
+: One of the houses of Chaos supports your character.
+
+: This may or may not be of any use, you don't get to specify who, and
+probably won't find out.
+
+**Amber Court Devotee (6)**
+
+: Someone in Amber really really likes you.
+
+: Fear.
+
+: As an added benefit for someone without defined Amberite ancestry
+this gets you Amberite ancestry.  
+
+: You don't get to specify who, and probably won't find out.
diff --git a/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn b/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn
new file mode 100644
index 0000000..ff69415
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation/Choosing_a_Grandparent.mdwn
@@ -0,0 +1,37 @@
+### Choosing a Grandparent ###
+
+----
+
+*"It is also said that we are descended of Dworkin and the Unicorn, which gave rise to some unusual mental images."*
+
+
+----
+Below is a list of all of the available grandparents, in no particular order. 
+
+You may also choose not to choose one - in which case the GMs will decide... <br>
+You might wish to take an [[Amber Devotee|Allies]] in this case. 
+
+Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
+
+* Random
+* Delwin
+* Sand
+* Dalt
+* Fiona
+* Brand
+* Bleys
+* Coral
+* Deirdre
+* Corwin
+* Eric
+* Llewella
+* Finndo
+* Benedict
+* Osric
+* Dara
+* Flora
+* Gerard
+* Caine
+* Julian
+* Sawall
+<br>
diff --git a/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn b/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn
new file mode 100644
index 0000000..d8fbe40
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation/Notes_on_Powers.mdwn
@@ -0,0 +1,25 @@
+### Notes ###
+
+----
+
+*"To paraphrase Hamlet, Lear and all those other guys: I wish I had known this some time ago."*
+
+----
+
+### General ###
+* All characters will have a certain number of Trumps of themselves. 
+
+### Pattern ###
+* Because much of the game is set in the Golden Circle, Pattern will not work as well as out in Shadow. 
+* Any character with Pattern will therefore receive a standard Trump deck.
+* The standard deck includes all known Pattern initiates except Dworkin. 
+
+### Logrus ###
+* Logrus may only be taken if the character has at least two points of Bad Stuff. 
+* This is because any Logrus user in the shadows that are likely to be visited will effectively have that much Bad Stuff so the character should get the points to spend!
+
+### Trump ###
+* Trump Artists have a Trump deck containing 20 Trumps of anyone they could plausibly have made a Trump of, including most of the Elders. 
+* They may keep some blanks to fill in later if they wish. 
+
+<br>
diff --git a/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn b/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn
new file mode 100644
index 0000000..7c81165
--- /dev/null
+++ b/CSI_Thelbane/Character_Creation/Partial_Powers.mdwn
@@ -0,0 +1,16 @@
+### Partial Powers ###
+
+----
+
+Each of the powers is given its own page below.
+
+----
+ 
+* [[Pattern]]
+* [[Logrus]]
+* [[Trump]]
+* [[Shapeshifting]]
+* [[Power Words]]
+* [[Sorcery]]
+* [[Conjuration]]
+
diff --git a/CSI_Thelbane/Character_Creation/Partial_Powers/Conjuration.dot b/CSI_Thelbane/Character_Creation/Partial_Powers/Conjuration.dot

(Diff truncated)
diff --git a/The_Tools_of_Diplomacy/Character_Advancement.mdwn b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
index 446560a..2f76690 100644
--- a/The_Tools_of_Diplomacy/Character_Advancement.mdwn
+++ b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
@@ -20,7 +20,7 @@
 
 **My character was in an untenable position at the end of the last game they played in. Can I...**
 :   **... make a new character?**
-:   Yes, you have 70 points, plus Pattern just as if your character was a returning character.
+:   Yes, and if your character has been involved in every session so far you have 70 points, plus Pattern. If you missed one or more sessions, please check with us.
 :   **... play them anyway?**
 :   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
 

diff --git a/The_Tools_of_Diplomacy/Teams.mdwn b/The_Tools_of_Diplomacy/Teams.mdwn
index 08395f7..7bd5ac5 100644
--- a/The_Tools_of_Diplomacy/Teams.mdwn
+++ b/The_Tools_of_Diplomacy/Teams.mdwn
@@ -6,7 +6,7 @@
 
 ----
 
-**Members of the diplomatic mission are listed below. This time, you are all on the same side, at least to start with!**
+**Members of the diplomatic mission are listed below. This time, you are all on the same side.**
 
 ----
 

diff --git a/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn b/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
index a226e5b..6536872 100644
--- a/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
+++ b/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
@@ -13,3 +13,146 @@
 
 ----
 
+**Sebastian's report to Benedict**
+
+*Please note that your characters will not be aware of this report, but it's an excellent summary for you as players of what went on last time!*
+
+Sir, I know that I have already given you what I had experienced during the recent mission to locate and bring back those who failed to return their first Pattern walk, however as instructed I have written a report including my assessment of various aspects and why I reacted the way I did.
+
+As you can recall, my arrival next to a previous unknown Pattern in what would pass as an otherwise peaceful valley was unexpected to both of us. One end of the valley lay some peaks the other a lake of some significance. There was no immediate sign of a threat nor what happened to the missing members of the family.
+
+After you had passed through those who had been assigned to help, namely Bastian, Declan, Dracon, Shade, and Juanita, we started the initial search of the area after the link between us was cut.  Of the group, only Declan I knew to any great extent and have work with him without issue. However, with exception of Dracon, the others were on the wrong side of the events concerning the missing Regalia of Rebma. This might have proved a problem with such issues as resentment and distrust towards Declan and I.  For my own part I tried not to be too agonistic. I did however hand out a copy of my trump to those who lack my own. Risky yes, but we had to try and stay in touch with each other. 
+
+There was a bit of a discussion of how this Pattern resembled the one in Castle of Amber and it differed. It was mainly Bastian and Shade asking those who had. Of course, I struggled here having only just walked it once, although Juanita was able to provide more background and mentioned something about a ‘Primal’ one during the discussion. There was also some unresolved speculation as to when it could have been drawn.
+
+Using my familiarity of the scents of both Morgan and Nathan, I discovered that both had been in this glade although only around a specific spot, where some other distinct scents of varying detectability could be made out. My assumption was they had rested after completing walking the Pattern for the first time, as that was what I needed to do. It was odd that no trails though which led me to suspect they were trumped or carried from the valley and suspicious they rested in same spot more or less. I can’t have been the only one to notice the lack of any signs of conflict either. Anyway, it was an opportunity to rest which I took. Dracon did some sort of sorcerous check and announced the time flow was about the same as it was Amber.
+
+A more expansive search was then carried out with Bastian searching towards the lake and nearby treeline, Shade checking the other direction in the valley towards the peaks. It wasn’t so much an organised search, more that they wandered off in opposite directions without telling anyone else what they were going.
+
+Dracon conjures up from nowhere a flock of bird like creatures and they fly off in numerous directions and he concentrates on them to some degree. Sometime later I found out he could see what they saw and could communicate through them, at least that what I suspect that Bastian meant by ‘talking birds’.
+
+This leaves Declan, Juanita and myself by the Pattern itself. We discuss the merits of someone bringing up Pattern to see if he or she can get any sort of direction on where our missing relatives went. Declan offers and fairly measurement steps slowly walks away in the direction that Bastian went, pausing for a while before moving on again.
+
+Dracon perhaps no longer to needing to devote his attention to his birds asked for trump of Corwin and with some reluctance I handed my copy to him. I went as far to ask him for a receipt somewhat I admit in a flippant mood, he somewhat cockily conjured one out of thin air. However, his attempt to use did not meet with success.
+
+We went through the same routine when he asked to borrow Corwin’s Trump as he returned Merlin’s one to me. However much to my surprise, Merlin answered. Much of the conversation was beyond my understanding although the most important thing that had relevance latter on was the fact that Merlin did not recognise this Pattern and he had seen several.
+
+After the conversation had come to a bit of an impasse, Merlin announced he wanted to stay and study this Pattern for a while. I was tempted to veto the idea but already knew that the moment we left the place, Merlin was the sort of person who reappear immediately to carry on his study and was capable of doing so. His reputation of seeking and looking for trouble already is a thing of legend.
+
+Since I had lent the Trumps to Dracon, I suddenly had an idea where he could return the favour. I had him use his well-let’s-be honest-here chicken-like servants to acquire a literal bird eye’s view of path of this Pattern and while I have no idea if it is of any use, a copy of this view is attached to this report in case it is useful.
+
+Around this time, it should be noted that Declan had walked far enough away from the Pattern to detect something of note, a Shadow gateway, and Bastian had seemingly noticed it as well. After saying farewell to Merlin, the three of us still in the immediate vicinity of the Pattern walked with purpose to join Declan and Bastian. On the way, we were also joined by Shade who seemingly just appeared from behind a tree. We were greeted by Bastian asking Dracon if the bird standing there was his.
+
+According to Bastian, the reason why it was detectable was that it had been used repeatedly in the last few days and was likely the reason it was still present.  I was able to find a scent using my heightened animistic senses, it was not too obvious but it was there.  A single person had come and gone numerous times, the last time being no more than a few days. Perhaps the repeated trips were the reason why any trace remained. It was an unfamiliar scent.  It suggested of course that those who were missing were carried off as they appeared one by one. 
+
+Given there was seemingly no other way to go, we all crossed through the veil. What meet our eyes was something of a contrast to the place we just left, a sprawling busy city. While the city was different to Amber, a Palace or great hall rather than a Castle, the architecture more 18th or 19th century rather than medieval, there was an echo or some sort of resemblance. I am sorry I don’t have the words to encompass what I am trying to convey here.
+
+One thing was evident was the fact that there were no outlandish signs of who run the place, no statue of a king, queen or emperor and when the locals were asked who was in charge they simply referred to him as ‘the Lord’.
+
+I ran a brief check on Trumps. Many of those of the missing people showed flickering signs of contact, apparently too far to be used and yours however, did not work at all. 
+
+Declan arranges for a convenient medical emergency on some affluent-looking passer-by via the use of magic, and while helping the victim, I noticed that he also helps himself to the victim’s wallet which contains local currency and some calling cards. The first thing he does with his newly acquired funds is purchase a local newspaper, the Times. I have managed to acquire it and again it comes as part of this report. I am informed that this is a generic name for a newspaper throughout, and it neither goes into great detail about his ‘Lordship’ nor mentions my erstwhile cousins. The victim is carted off to hospital.
+
+The city is something of a trading port, so while we are clearly not locals, we do not stand out too much either. Unfortunately, it is also a large city and in order we could cover more ground quickly, we split up to see if we could find any trace of those who were missing. Yes, I agree it was a risky move but as time was seemingly of the essence. Besides, we had trumps of each other if we need back-up or a get out. We divided up the search as follows; Shade and Juanita the docks and harbourmaster, Declan the higher-class eateries and bars, Bastian various merchants, I took the lower-class inns and hostelries. Dracon would search arcanely.
+
+I got nothing for the dives except challenged on occasion, although nothing more than that. I decided to check the religious district and there were many faiths represented here, including that of the Unicorn which was something I was surprised by. Declan trumped me saying he had secured rooms at an establishment called the Blue Boar and gave rough directions. Also, I thought it would be prudent to ‘mark’ the location of the Shadow veil in case we even here again.
+
+The results of our labours were mixed.
+
+I had drawn a blank, Bastian commented his ‘Lordship’ had been seen yesterday buying a smooth wooden club, this turns out as I later discovered a baseball bat for Rosie and I honestly don’t know what to say about that. Declan had required the rooms, Shade had visited the Harbourmaster and found that all the possible trading posts that dealt with the City had unfamiliar names. Juanita announced her ship would be in harbour the next morning and would be ready to sail on the following tide. The fact she could get her boat here is of great interest.
+
+Dracon however had the more critical success, he had found traces of our people in the local Hospital as of previous day. He wanted to investigate further, I went with him to keep an eye over him. This is when I realised that Dracon is a bit of a liability, for he obviously believes that magic is the only way to do things having a spell for everything or so it seems and the only way get information from an organisation is to get those in charge and rip the information out of their mind using magic. Yes, he undoubtedly knows his stuff but he isn’t subtle and something of a one trick pony.
+
+The information he got was good but most of it was available but other means. Our missing lambs were checked into a private ward on consecutive days and they are regained consciousness (or the nearest equivalent to it), all at about the same time with his ‘Lordship’ sitting in the room. He then took them all to a nearby restaurant for a meal. I checked the records and all had ‘standard’ medical checks and you know that can cover a multitude of sins, although the records stated that Aiden was treated for burn damage.
+
+How the one things Dracon did drag out the poor administrator was an image of this ‘Lordship’ and on first examination it could have been Corwin, you know the black and silver, even a rose clasp. Dracon stated as such but I was not convinced for two big reasons, the earlier conservation with Merlin and this whole place didn’t feel like it was Corwin’s. I understand that Corwin had created his own Pattern during ‘the troubles’ but nothing here suggested that this place was his.
+
+Dracon repeat the whole magic mind-dump thing on the Maître d’ of the Eatery without learning anything of great use. All we really found out, the meal happened and the State paid for it.
+
+It was one thing to do what he did in the hospital but another in the restaurant as well, I think here is Dracon’s more telling weakness, he needs to know every detail, but is unconcerned to constraints of time and of situation. Sometimes you just need to act without having perfect information. 
+
+Anyway, eventually we returned to the Blue Boar where we informed other of the findings.
+
+There was a debate as to our next move, whether we had time to visit the Palace or not? For my own part, I was tired and needed rest before we sailed tomorrow. I wasn’t sure what could be gleaned from the Palace. Some of the others had different ideas. 
+
+Declan was of a similar mind to me and Juanita wanted to sort out matters on board her ship.  Shade, Bastian and Dracon would try their luck at the Palace. It was decided we would leave in the ship and the others could catch up.
+
+So early next morning those of us who didn’t wish to go the Palace went aboard Juanita’s ship, and she ordered her crew to make sail. The others returned in short order with mixed levels of success. Shade found out that the Lord was not in residence but he was yesterday, Bastian said there was a Pattern located underneath it, Dracon drew a blank, for he had encountered a power far greater than magic and that was bureaucracy.
+
+Juanita, it has to be said runs a tight ship, so it felt prudent to leave her to run it the way she normally does. Once sufficiently away from port, she began manipulating our journey with use of the Pattern. I recalled you mention the term ‘hell-riding’, well this was I suppose was ‘hell-sailing’. Juanita was concentrating her efforts on finding Rosie, undoubtedly the most distinctive of the those we had come to retrieve.
+
+When Juanita started to show signs of flagging I offered to try my hand with this hell-riding, after all you said I had to practice these disciplines. Not knowing Rosie as well as Juanita, I sorted out her Trump from the deck I received from Random and use that to focus my thoughts. It helped and while I felt we maybe had slowed slightly, we were still moving forward with a clear objective. 
+
+Rosie, I confess would not have been my first choice of contact, but it seemed counterproductive to change from Juanita’s choice at that stage.
+
+It was during my ‘hell-riding’ stint that Bastian had manage to make some sort of Trump contact with the lost souls, my attention was only half aware of what was going on board ship so I couldn’t make out the details of Bastian’s sketchy contact. In fact, I can’t be sure whether Bastian had made the call or was the receiver although I thought I saw Juanita in close proximity to him, so she was possibly assisting Bastian.
+
+Shortly aware becoming aware of this, there was what I can only describe as a sense of arrival, the ship was now travelling downstream in a wide river, located in some forest or possibly jungle area and on the bank the group we had been sent to find. That said I had to have enough wits about me to stop what I was doing in a hurry otherwise the ship would have ploughed onwards into part of the river which inexplicitly rose and boiled like some barrier impeding further safe travel. Juanita and her men, brought the ship to a halt and dropped anchor.
+
+The wayward group made it on board and thus we were in one place. As instructed I proceeded to hand out the other Trump decks to their intended targets, the reactions I received in doing this ranged from Nathan who recoiled as if I just handed him a live grenade to that of Rosie who accepted her deck with a glee of a small child having just received a gift from Santa.
+
+Out of the five wayward souls, the only one who I was never seen before was Felicia, apparently the granddaughter of Fiona, and I was forced to make my own introductions. She showed all the signs of this being her first significant outing, a mixture of relief and excitement. To complete the fivesome, there was Aiden, Crown Prince of Kashfa, someone who I had come across during the affair where Martin had been embroiled in a murder of an important Golden circle dignitary and whose allegiances I still didn’t trust, and Morgan someone who I had worked with previously on a couple of occasions with some measure of success. 
+
+We began getting testimony from the others. All had seemingly finished walking the Pattern in Amber under the supervision of Gerard, was transported from Its centre and fell unconscious somehow, and all had awoken at approximately the same time in the same ward in hospital to find ‘Corwin’ sitting there awaiting their return to consciousness. So far confirming what we already knew. He treated them to a meal and enlisted their help to deal with a group who had designs to destroy his Pattern and the shadows associated with it. He asserted that if this group were successful in their aims, the destruction of his Pattern would have dire repercussions for Amber. It might have been better if an orderly recounting of their tale took place but this never happened.
+
+The details of their journey after they left the city and some of their exploits emerged, although what they deemed important varied on whom you asked. Although some important details were common to most as far as I could make out. There was both surprise and relief at our arrival because of the fact that beyond the boiling water barrier lay nothing, the shadow that once laid beyond it destroyed. The groups carrying out the destruction were Chaosians and they were doing this in stages, how I can’t be sure, although through the confusion of voices and tales, I heard someone say the words ‘Primal Chaos’. One story that was related on a number of times, included the detail that these Chaosians took on the forms of a mother Tiger and her cubs, and how this group had killed with some ferocity a male tiger. 
+
+There was also a trump card of this ‘Corwin’ doing the rounds, when I studied it brief, there was something immediately amiss with it. Perhaps it chimed with all we had encountered which suggested that we weren’t dealing with Corwin, or the personality that exuded from the card felt wrong, was it his stance one I had seen many times before but not from Corwin, initially I struggled to understand why I had these doubts, then I realised what was missing. There was no Grayswandir.
+
+Corwin is as you know many things to many people, but that blade is as much as a part of him as it is a weapon, and no formal Trump would even be drawn of him without his precious blade.
+
+I voiced my opinion that Trump was not Corwin to the others and pointed out the lack of that blade. This prompt a wave of activity and the Trump was taken from me as others now fuelled with doubt as to its authenticity wanted to examine it again.
+
+Felicia starts talking about the “Treehouse of Impending Doom”, and while many including myself are confused by the reference, it prompts Dracon to cast something, I caught he doing this out of the corner of my eye, he even starts to projecting an image what he is seeing from afar. Not all present take the time to witness what Dracon was projecting.
+
+“It’s Osric”, I heard someone yell out, might have been Morgan but my focus was elsewhere.
+
+Dracon summons up images of five people, four in a circle around the fifth. The presumed Chaosians were involved in a ritual as far as I come tell but I could not hear what they were charting. The one of the middle seemed to be leading proceedings. I positioned myself behind Dracon and realised he was completely oblivious to me being there.  Details were hard to make out as the power build up interfered with Dracon’s spell.  
+
+The arcane energy builds for a time then perhaps just before the point of conclusion Dracon cuts the vision. Perhaps it was prudent that he did so given what happen next.
+
+The next few seconds are a bit of a blur and confusion reigns. People start yelling “Incoming” and “Run”, and a few even disappear. There it hit, a shockwave of immerse force, laced with energy I had never witnessed before. The Pattern within me flared when I was caught in the blast. And there it was over as quickly as it had begun, and while I was still conscious, parts of me wished that I wasn’t.
+
+I surveyed the scene, many of the group unconscious or groaning, Juanita’s crew all unconscious, the ship while still afloat in a river, the surrounding area while similar had changed. The ship had broken free and was slowly drifting. I forced myself over to the helm and made sure we didn’t run aground. The ship was still our best way of getting around quickly and in more or less one group.
+
+The shock of the Energy wave was replaced by a panic brought on a frenzy of Trump usage, including people coming and going, Juanita announcing she was getting a Trump call from some unknown source and fending it off. The fact that people were still groggy may have worsened the situation. For my own part, I stayed at the Helm, needing a true course. Knowing that if I was attacked via Trump I would be easy prey, I tried that trick you suggested about concentrating on the Pattern. I suppose it worked as I wasn’t aware of any Trump contact but that could have simply been the fact that no-one tried, I would have not known either way. Eventually some of Juanita’s men regained consciousness and took over controlling the ship.
+
+Eventually the unwanted Trump calls and the panic subsided, as we all reqrouped as one big happy family. Time to reflect. Osric had yet again misled others to do his bidding, this time by getting the group believe he was ‘Corwin’.  The mechanisms of how he managed to get all five to his realm was far from clear, especially given the day gap between each individual Pattern walk. I am willing to concede that neither Aiden nor Felicia who were in Amber during the coronation in Rebma. However, I would of like to hope that Morgan and Nathan would have most sense assuming they had any choice in the matter. As for Rosie, she seemed to be convinced be the fact she was present with a baseball bat.
+
+I can understand why Osric chose not to advert his involvement this time around after the last time, and there may well be truth to the claim the Chaoians were attempting to destroy his Pattern. While the claims that it would have dire effects for Amber were not proven, but these methods used by the Chaosians here at the very least could repeated against Amber itself. Their mission needed to fail. I therefore quietly cursed the fact that I was obliged to help Osric on this occasion.
+
+Something of an altercation between Dracon and Declan flared up, as to the reason why I couldn’t say. The sudden movement caught my eye. It involved Declan attempting to hit Dracon over the back of the head, and Dracon would have had no idea about it, except a flash of power and Declan’s blow hit some sort of barrier.
+
+Declan informs that an agent of Osric awaits two shadows from the those behind the destruction.  Someone inquires why the agent is two shadows away, Declan replies because he is smart sarcastically. Declan forcefully asks everyone if they are coming through to do so now. Declan was clearly in a determined mood. We stepped through the Trump link. 
+
+Bastian does something and we shift again, we now standing looking at the five Chaosians a little way away and they are going through the ritual again. 
+
+Upon arrival, I wasted no time and took on my demonic form to the shock of some of my cousins. “How is it going in the courts?”, Aiden asks almost sneeringly. “What Courts?” I growled back. “Good answer”, he replies. 
+
+My sword is drawn. While I made no words to explain my intent but my sword was drawn and you know I do not ever unsheathe it lightly.
+
+Not waiting for acknowledgement from nor approval of the others I leapt towards the nearest Chaosian, engaging in swordplay, and knew if we had left to our own devices it would have been close between me and my opponent, however we weren’t alone. Thanks to my companions, it was over quickly, I left the opponent unconscious for questioning later.    
+
+Then there was the explosion, I has hit by such a force I backed out instantly, I was too close to the ground zero of the blast, the backlash of energy their leader lost control of manipulating.
+
+I became aware to myself again to a short while later looking the scene of devastation, every cell within my body ached and throbbed, a headache from hell, lying flat on the ground. The signs were there I was fighting for control of my form and identity. It was difficult but I was holding it. I couldn’t be sure that I slipped into the Primal form for a while in response to the explosion.
+
+Dimly I was aware of the others and they were in various states of shock, pain and injury.
+
+Shade came over and made an offer of help as he had admitted he had some shapeshifting healing. I declined though thank him for the concern. What I needed was to rest and not be shapeshifting for a while, and I could not be sure that my body would perceive any shapeshifting induced by Shade as hostile or not. It was a chance I didn’t want to risk. 
+
+What remains to tell is the clean-up, three Chaosians dead and one in the centre vaporised, the fifth the one I left unconscious, his mind would be most unlikely to ever recover.
+
+We regrouped on Juanita’s boat, and as I was shattered I let the others do the work this time. The boat was soon returned back to the valley that contained the first of the previously unknown Patterns and once there my first thought was to I call you because of Osric’s involvement.
+
+I have a number of concerns;
+
+1. How and why the five previous ‘missing’ family members were all sent to Osric’s Pattern on their first Pattern walk? And how did Osric know that they would be there to recover them?
+2. Whether these five have any lasting compulsions planted there by Osric while they were in his hospital?
+3. Whether Osric is in possession of any ‘samples’ such as blood of the five again that could be used in rituals against them or Amber?
+4. Who were the Chaosians because as far as I was aware I do not know who they were?
+5. Where is Osric’s Pattern in relate to Amber and the one apparently drawn by Corwin? The Chaosians got there somehow.
+6. What happened to Merlin, he was brought by Dracon to Osric’s Pattern via Trump but was not there when we returned? I did actually try to Trump him at one point while on Juanita’s boat but got no reply.
+
+No doubt there will be some sort of debrief and questions you or the King for that matter may have, and of course I will make myself available when necessary.
+

diff --git a/The_Tools_of_Diplomacy/Teams.mdwn b/The_Tools_of_Diplomacy/Teams.mdwn
index 6a066ae..08395f7 100644
--- a/The_Tools_of_Diplomacy/Teams.mdwn
+++ b/The_Tools_of_Diplomacy/Teams.mdwn
@@ -6,7 +6,21 @@
 
 ----
 
-**This time, you are all on the same side. Honest.**
+**Members of the diplomatic mission are listed below. This time, you are all on the same side, at least to start with!**
 
 ----
 
+* Bastian
+* Declan
+* Dracon
+* Felicia
+* Juanita
+* Morgan
+* Nathan
+* Rosie
+* Sebastian
+* Shade
+* ?
+* ?
+* ?
+

diff --git a/index.mdwn b/index.mdwn
index 8370b5c..873cda1 100644
--- a/index.mdwn
+++ b/index.mdwn
@@ -8,6 +8,7 @@ Below are links to information about particular games:
 * **Ambercon 2017: [[The Path of Power]]**
 * **Ambercon 2018: [[The Tools of Diplomacy]]**
 <br>
+<br>
 * **Ambercon NI 2018: [[The Track Not Taken]]**
 <br>
 <br>

diff --git a/The_Tools_of_Diplomacy/Teams.mdwn b/The_Tools_of_Diplomacy/Teams.mdwn
index 7851f4f..6a066ae 100644
--- a/The_Tools_of_Diplomacy/Teams.mdwn
+++ b/The_Tools_of_Diplomacy/Teams.mdwn
@@ -6,24 +6,7 @@
 
 ----
 
-**Teams will be posted here when determined!**
+**This time, you are all on the same side. Honest.**
 
 ----
-**Team A** - *members of this team will walk the Pattern just before the start of play*
 
-* Aiden
-* Felicia
-* Morgan
-* Nathan
-* Rosie
-
-<br>
-
-**Team B** - *members of this team are not among those walking the Pattern just before the start of play*
-
-* Bastian
-* Declan
-* Dracon
-* Juanita
-* Sebastian
-* Shade

diff --git a/The_Tools_of_Diplomacy/Character_Advancement.mdwn b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
index c467874..446560a 100644
--- a/The_Tools_of_Diplomacy/Character_Advancement.mdwn
+++ b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
@@ -5,37 +5,22 @@
 
 ----
 
-
-    10 additional points can be spent on returning characters.
-    No more than 5 points of Good Stuff allowed.
-    The powers have still been divided into partial powers.
-    We are still not expecting any of the characters will have Pattern!
-    There are some things to be aware of when purchasing powers.
-    Various kinds of allies are available, but if you want a new ally you will need to suggest what might have brought you to the attention of someone powerful.
-    Still no constructs and no Jewel of Judgement attunement!
-    There are some FAQs below; more will be added as they come up.
-    Please let us know who you think you gave Trumps of yourself to last time!
-    A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see Last Time in Amber...
-
-
-* Returns no characters will mostly have walked the Pattern before the start of the Game. 
-* if you would like to bring back a character who doesn't want to (or can't) walk the Pattern, please email us about alternatives. 
+* 10 additional points can be spent on returning characters.
+* No more than 5 points of Good Stuff allowed.
+* The powers have still been divided into partial powers.
+* There are some things to be aware of when purchasing powers.
+* Various kinds of allies are available, but if you want a new ally you will need to suggest what might have brought you to the attention of someone powerful.
 * Still no constructs and no Jewel of Judgement attunement!
 * There are some FAQs below; more will be added as they come up.
-* Please let us know who you think you gave Trumps of yourself to last time!
+* Please let us know if you still have your Trumps
 * A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see [[Last Time in Amber...]]
 
-
 ----
 **FAQ**
 
-**What if I don't want Pattern**
-:   As above, please email us. 
-
-<br />
 **My character was in an untenable position at the end of the last game they played in. Can I...**
 :   **... make a new character?**
-:   Yes, you have 60 points, plus Pattern just as if your character was a returning character.
+:   Yes, you have 70 points, plus Pattern just as if your character was a returning character.
 :   **... play them anyway?**
 :   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
 

diff --git a/The_Tools_of_Diplomacy/Character_Creation.mdwn b/The_Tools_of_Diplomacy/Character_Creation.mdwn
index a603f51..8c5e460 100644
--- a/The_Tools_of_Diplomacy/Character_Creation.mdwn
+++ b/The_Tools_of_Diplomacy/Character_Creation.mdwn
@@ -8,10 +8,10 @@
 * **First select your character's [[grandparent|Choosing a Grandparent]]** - and email this and a Trump image to us!
 * Character attributes start at a base of Amber.
 * Buying down is permissible.
-* 40 additional points can be spent on the character.
+* 50 additional points can be spent on the character.
 * No more than 5 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
-* All new characters will receive Pattern in addition to the 40 points above. This is likely to be immediately before the start of the game, not before. 
+* All new characters will receive Pattern in addition to the 50 points above. 
 * There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
 * Various kinds of [[allies|Allies]] are available. 
 * No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.

diff --git a/The_Tools_of_Diplomacy/Character_Advancement.mdwn b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
index 9638a0b..c467874 100644
--- a/The_Tools_of_Diplomacy/Character_Advancement.mdwn
+++ b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
@@ -5,6 +5,19 @@
 
 ----
 
+
+    10 additional points can be spent on returning characters.
+    No more than 5 points of Good Stuff allowed.
+    The powers have still been divided into partial powers.
+    We are still not expecting any of the characters will have Pattern!
+    There are some things to be aware of when purchasing powers.
+    Various kinds of allies are available, but if you want a new ally you will need to suggest what might have brought you to the attention of someone powerful.
+    Still no constructs and no Jewel of Judgement attunement!
+    There are some FAQs below; more will be added as they come up.
+    Please let us know who you think you gave Trumps of yourself to last time!
+    A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see Last Time in Amber...
+
+
 * Returns no characters will mostly have walked the Pattern before the start of the Game. 
 * if you would like to bring back a character who doesn't want to (or can't) walk the Pattern, please email us about alternatives. 
 * Still no constructs and no Jewel of Judgement attunement!

diff --git a/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn b/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
index b0f36dc..a226e5b 100644
--- a/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
+++ b/The_Tools_of_Diplomacy/Last_Time_in_Amber....mdwn
@@ -12,73 +12,4 @@
 
 
 ----
-*Juanita talking to Captain O’Malley, over a large flask of rum*
 
-I just can’t stop thinking – what did we miss? It’s driving me crazy. Maybe if I tell you the tale, you’ll spot something we didn’t. Here, have another drink – it’s going to be a long story.
-
-So, it goes like this. Just as I was preparing to leave for the midsummer ball, I got a trump call from Luke. Yeah, that’s right, the King of Kashfa. Now, he’s not someone I know well - rumour has it he was the one who shot Grandpapa, so I never exactly sought out his company. But he’s alright really, seems like an easy going kind of guy. So when he told me that a Kashfan diplomat had turned up dead in Castle Amber and he needed my help to find out how, I thought, why not? Sounds more interesting than a ball. Those affairs are usually so tedious.
-
-You’ve probably heard that the last two Kashfan diplomats who were leading the talks with the Begmans were both murdered. One stabbed, one poisoned – whether that indicates two different murderers or not, I couldn’t say. General consensus is that the Eregnor Liberation Front are responsible (ELF – haha! Didn’t think that through, did they?). But Luke suspects the Begmans. I didn’t ask on what grounds as I didn’t think he’d tell me. Anyway, because of that, this time they decided to hold the talks on neutral ground, in Kailua of all places. It did no good though, their chief negotiator, this fellow named Shaku, still came to a sticky end. No big surprise – but how he ended up in Castle Amber – that was the big mystery.
-
-I headed off to the ball anyway, since it got me closer to the corpse. There was lots of whispering and secret conversations already going on; it was quite clear who had heard about what was going on and who hadn’t. More importantly, there was no rum. Since there was nothing worth drinking, I talked to some of my cousins (second cousins? Once removed?) to see if anyone was interested in helping out. Luke was offering a reward, after all. Max agreed to see what he could find out, and Bastian and Shade had nothing better to do either.
-
-I told Random that we were investigating on behalf of the King of Kashfa and he agreed to let us look at the body. Turns out it was in the Hall of Mirrors. You’ve heard of it? Sort of explains how the body got to Amber, though I’d never heard of the mirrors going as far as Kailua. Shaku had been stabbed, looked like from the front, so we surmised it was someone he knew. There was a dagger beside him that we recognised as one of Martin’s (not sure if Max was worried or pleased by that). Shaku also had a few trumps in his possession, and it was somewhat of a surprise to discover one of them was one of mine. One that I’d drawn, I mean, not a trump of me. It was El Rocio, Papa’s place. I guess Papa had lent Shaku the trump, maybe he’d done some diplomatic assignments in Deiga in the past. I hoped that was the reason, anyway. The other trumps were Kashfa City, Kailua and a lady named Penelope (I reckoned Luke had drawn those three), plus another one of someone called Lazarus by an unknown artist.
-
-At this point I was more than halfway through the flask of rather excellent rum that Luke had given me, so I decided it would be a great idea to go for a wander further into the HoM. Don’t look at me like that! At least I was sober enough to give my trump to Shade and Bastian first. I tell you, I’ve been to some weird places on my travels. Remember that shadow with all the [Juanita makes some indecipherable hand gestures]... yeah, that place. Well, the HoM, as I like to call it for short, is even stranger. But to cut a long description short, I ended up meeting the ghost of Shaku, who was distinctly unhelpful. Regardless of what I said to him, he just kept repeating the same rubbish over and over. I’d have run him through if he hadn’t been a ghost. I wrote it all down though, like a good little detective. This is what he said:<br>
-*Seek the cuckoo*<br>
-*The first cut is the deepest*<br>
-*All I want more than you is to do right by you*<br>
-*The darkest hour is just after the dawn*
-
-See? Nonsense. Then after that, things got even weirder and a whole lot more vomit-inducing – like the mirrors were closing in and I was being sucked into a whirlpool, with all sorts of disturbing images spinning all around me. Ugh. I saw Papa being burned at the stake. I saw an army pouring from a fleet of ships and sacking the town of Beylul. I saw the younger sister that I never had. Things that could have been, and things that might be. It freaked me out. I trumped Shade and got him to pull me out of there post-haste.
-
-Before I could really recover, someone was trumping me. It was Aidan, Luke’s son. Luke had told me not to recruit Aidan because apparently it’s well known that he didn’t get on with Shaku, and he didn’t want that to compromise the investigation. So naturally I quizzed Aidan on his relationship with the diplomat. He basically said Shaku was a prick. His words, not mine! He also said he planned to get involved with Random’s official investigation but suggested that the two of us exchange information. That seemed fair, so I told him about Shaku’s trumps. Aidan was particularly cagey about Lazarus, saying only that he was ‘one of theirs’. So a Kashfan spy, then.
-
-Next we trumped over to Kailua to take a look at the embassy where Shaku had been staying. It was empty – all the delegates had been sent back to Kashfa already – so we let ourselves in. There was nothing of interest in Shaku’s office, though, and no signs of a fight anywhere. It was around then that I got another trump call from Aidan, who told me he’d found the scene of the crime. I stepped through, and found myself in Papa’s back garden in El Rocio...
-
-Sure enough, there was a blood stain on the grass. Aidan said that Dracon (a new guy in town, presumably a relative but dunno exactly how) had managed to trace Shaku’s last location from the HoM using sorcerous means. I quickly got the servants together and questioned them – obviously I didn’t think Mama and Papa had anything to do with these events, but then after that debacle with the ring last year, you just never know. The servants took some persuasion, but finally told us what they had seen. They’d heard some kind of commotion in the garden sometime just after dawn (yes, the darkest hour – maybe Shaku wasn’t talking total nonsense after all). They’d gone to investigate and seen Shaku duelling with another figure, who looked very much like Coral, Queen of Kashfa and beloved wife of Luke. Shaku took a mortal wound, and the Queen paid off the maids to keep their mouths shut and to clear up her mess. She’d then dragged the body away.
-
-Something about the description that the servants gave us didn’t ring true. Besides that it made no sense for Coral to behave that way, that is. Perhaps the fact that each gave exactly the same description, almost word for word, gave it away. We surmised that their minds had been tampered with, and that someone was trying to frame the Queen. At this point, the rest of the Amber investigators turned up, and a few other things were disclosed: A trump had been found in the bushes nearby, of Patricius, Bastian’s father (another one of mine I’d drawn for Papa); more blood had been found inside the house, a trail that stopped next to a wall, and a scent of perfume still remaining; someone had removed the dagger by Shaku’s body and replaced it with a longsword (but Nathan had consulted an expert who confirmed that neither weapon could have caused the wound); And Max had heard from an undisclosed source that Merlin had been spotted poking around the body.
-
-At this point Bastian went off to trump his father. He was quite insistent that he wanted to do it in private, but Aidan did go with him in the end. Apparently Patricius had no idea about anything that was going on, and said he hadn’t spoken to Papa for a while, so he was no help. Still, seems odd that the trump would be there. Papa is usually more careful. What’s that? No, I don’t know Bastian that well, or his dad. Entirely possible that one or other of them knows more than they’re letting on.
-
-Next, I called Mama to warn her that there were a bunch of Amberites poking around in her house, and 15 minutes later she turned up to play hostess. At that point, Bastian, Shade and I left for Kashfa to speak to the delegates, leaving the others to continue investigating and to eat all the sandwiches Mama was preparing. The delegates insisted that the last time they’d seen Shaku, he’d been heading off to dinner with his fiancée Penelope. They were positive that he’d never returned to the embassy.
-
-So now we knew who Penelope was. I decided to give her a call. A pretty uncomfortable call, as it turned out. No-one had bothered to tell her what had happened to Shaku, so lucky me got to break the news. She was pretty gutted, as you might expect. After the tears subsided a bit, I managed to get her to tell me when she last saw Shaku. He’d walked her back to her apartment in Kailua after their dinner at the Lighthouse, and she hadn’t seen him since. She also told me that Shaku had a bit of an altercation with another man in the restaurant, a stranger who’d dared to flirt with his fiancée. I reassured her that we’d do everything to find out who’d killed her beloved, and left her to it.
-
-While we were in Kashfa, we got ourselves an appointment with the Queen – mainly so Shade could give her a sniff. No, really. He’s a shapeshifter, you see. Don’t tell anyone else that, okay? I don’t think he’d like me spreading it around. He was able to confirm that it wasn’t her perfume in Papa’s house, which was good. Luke wouldn’t have liked it. In fact, that was just the very moment I got a call from Luke, who was raging like an angry bull because he’d heard from Aidan about the attempt to frame Coral. I promised we’d try to find out who did it, mostly to get rid of him. And soon after that, Aidan called to say they’d discovered it was Jasra, the Queen mother, who’d implanted the memories in the minds of Papa’s servants, or so Princess Fiona had told them after examining the poor maids. Seemed unlikely that Jasra had committed the murder though – must have been more like an opportunistic thing. Everyone knows she hates Coral. Apparently Fiona also detected memories of another woman, but even she couldn’t tease that information out, so it seemed like it had been wiped for good.
-
-Next we went back to Kailua and questioned some people around Penelope’s apartment. We found witnesses who had seen him walk her home. After that, he’d stepped into a nearby alleyway and disappeared. And yes, when we entered said alleyway, I did detect some residual trump energy there. We were able to rule out his Kashfa City and Kailua trumps, and clearly he didn’t use the El Rocio one until he turned up in our garden about six or so hours later. He could have called the spy Lazarus, or Patricius, if that trump was his. Or someone else could have called him (though the timing would have been rather coincidental). Hmm? Yes, I guess he could have trumped Penelope and stepped through into her room. A good way to secure a lady’s reputation. I’m guessing you’ve used that trick before yourself? You old scoundrel.
-
-Now I’m thinking about it, I wish I’d spent more time talking to Penelope. At the time I didn’t suspect her of any complicity, but now I’m wondering about *All I want more than you is to do right by you*. Those sound like the words of a lover, no? Maybe if I’d pretended to be Shaku when she answered the call, I’d have got more information – but no, that would have been too cruel.
-When we went to the Lighthouse, the bouncer there confirmed the incident between Penelope and the stranger. Apparently the man had short brown hair, the stance of a fighter, and an Amberite accent, but he didn’t recognise it as anyone from my trump decks, or from a sketch I drew of Martin. After the bouncer had diffused the situation, the Amberite left the restaurant, to go who knows where. Interestingly, Shaku had fancied himself as a decent swordsman, though the bouncer didn’t rate him at all. I remembered Aidan had said something similar. No wonder he thought he was a prick.
-
-Well, that’s an interesting theory you have there, O’Malley. If there is more to Penelope than it seemed, I guess the Amberite could have been her contact, approaching for a quick exchange of information before Shaku returned. Could she be working for the Begmans? A cuckoo in the nest... It’s hard to believe that she would have harmed Shaku though. Her tears seemed genuine enough.
-
-Anyhow... before we could do anything else, Luke called again. It turned out Random had called everyone back to the castle, as some poor fool had accused Martin of Shaku’s murder (accusing the King’s son of murder – there’s a route to an early grave). We all gathered in Random’s office and told him what we’d discovered (he was less forthcoming – he wouldn’t say who had made the accusation). I was pleased to hear that the ‘official’ investigation team didn’t have much to say that we didn’t already know about, so we hadn’t been totally incompetent. The only new thing really was that it had been Merlin who had replaced the dagger with the sword. Idiot.
-
-There was no evidence to incriminate Martin, so Random declared his son innocent, and said he would take over the rest of the investigation himself. So that was that. But one thing did stick in my mind from that conversation – a passing comment of Morgan’s. She said that the Hall of Mirrors tells you “the who, the how, the why and the when”. In which case... hand me that quill, would you?
- 
-*A piece of parchment with scribbles in both Juanita’s and O’Malley’s handwriting*
- 
-Who: Seek the cuckoo – Lazarus? Penelope? The Amberite in the Lighthouse? If not Begman or ELF, could some other party want the talks to fail? To destabilise the Golden Circle? What about the perfumed woman that the maids can’t remember. Did she summon the HoM? Who can do that?
-Why: All I want more than you is to do right by you – Penelope again? Was she a spy, but fell in love with Shaku for real, and then confessed, knowing he’d leave her? Was it a crime of passion? Or did he say those words to her? Did he have another lover?
-
-Timeline:
-
- * Shaku and Penelope go to dinner.
- * Penelope speaks to the mystery Amberite; Shaku spots them and takes offence; the bouncer puts a stop to the argument; the Amberite leaves
- * Shaku walks Penelope home
- * Shaku goes into the alleyway and trumps someone/somewhere
- * ~6 hours pass
- * Shaku gets into a fight, and trumps to El Rocio to get away
- * Shaku is killed in Papa’s garden
- * A woman wipes the maids memories, and drags the body inside the house and into the HoM
- * Jasra turns up and implants new memories (how did she know it had happened??)
- * Shaku is abandoned in the HoM, which goes to Amber Castle
- * Someone puts Martin’s dagger beside the body
- * Juanita’s team examine the body, take the trumps and talk to the ghost
- * Merlin removes the dagger and replaces it with a longsword
- * The other team examine the body; by this time the ghost is fading
- * Juanita needs more rum
- 

diff --git a/The_Tools_of_Diplomacy.mdwn b/The_Tools_of_Diplomacy.mdwn
index ceb4624..f556563 100644
--- a/The_Tools_of_Diplomacy.mdwn
+++ b/The_Tools_of_Diplomacy.mdwn
@@ -1,21 +1,21 @@
-### The Path of Power ###
+### The Tools of Diplomacy ###
 
 ----
 
-*Unusually, several of the younger members of the Family have announced themselves to be ready to walk the Pattern at almost the same time.*
+* The King of Chaos is dead, and the circumstances are murky. 
 
-*As a result, a week after the last succeeds, there is to be a Grand Ball to celebrate!*
+* Amber has been asked to send some impartial observers for the transitional period.
+
+* You are they.
 
-*You are all invited - some of you will be among the intrepid walkers...*
 
 ----
 
 #### Basic Information ####
-* Welcome to The Path of Power, run by Senji and Shadow. 
-* This is a loose continuation from last year's game The Hall of Mirrors, but new players and characters are welcome.
-* The characters will be divided into two teams, and there will be competition between those teams.
+* Welcome to The Tools of Diplomacy, run by Senji and Shadow. 
+* This is a loose continuation from last year's game The Path of Power, but new players and characters are welcome.
+* The characters may divide into two or more teams, and there may be competition between those teams.
 * All the books are considered to be loosely canonical.
-* All new characters will walk the Pattern just before the start of play.
 * Characters **must** be created before the con. 
 * Players of new characters will select their character's grandparent. The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
 

New Game
diff --git a/The_Tools_of_Diplomacy.mdwn b/The_Tools_of_Diplomacy.mdwn
new file mode 100644
index 0000000..ceb4624
--- /dev/null
+++ b/The_Tools_of_Diplomacy.mdwn
@@ -0,0 +1,26 @@
+### The Path of Power ###
+
+----
+
+*Unusually, several of the younger members of the Family have announced themselves to be ready to walk the Pattern at almost the same time.*
+
+*As a result, a week after the last succeeds, there is to be a Grand Ball to celebrate!*
+
+*You are all invited - some of you will be among the intrepid walkers...*
+
+----
+
+#### Basic Information ####
+* Welcome to The Path of Power, run by Senji and Shadow. 
+* This is a loose continuation from last year's game The Hall of Mirrors, but new players and characters are welcome.
+* The characters will be divided into two teams, and there will be competition between those teams.
+* All the books are considered to be loosely canonical.
+* All new characters will walk the Pattern just before the start of play.
+* Characters **must** be created before the con. 
+* Players of new characters will select their character's grandparent. The sooner you can send us your choice of grandparent and a trump image for your character, the better. 
+
+#### Details ####
+* [[Last Time in Amber...]]
+* [[Character Creation]]
+* [[Character Advancement]]
+* [[Teams]]
diff --git a/The_Tools_of_Diplomacy/Character_Advancement.mdwn b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
new file mode 100644
index 0000000..9638a0b
--- /dev/null
+++ b/The_Tools_of_Diplomacy/Character_Advancement.mdwn
@@ -0,0 +1,45 @@
+### Character Advancement ###
+
+----
+*"Frying pans without fires are often far between"*
+
+----
+
+* Returns no characters will mostly have walked the Pattern before the start of the Game. 
+* if you would like to bring back a character who doesn't want to (or can't) walk the Pattern, please email us about alternatives. 
+* Still no constructs and no Jewel of Judgement attunement!
+* There are some FAQs below; more will be added as they come up.
+* Please let us know who you think you gave Trumps of yourself to last time!
+* A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see [[Last Time in Amber...]]
+
+
+----
+**FAQ**
+
+**What if I don't want Pattern**
+:   As above, please email us. 
+
+<br />
+**My character was in an untenable position at the end of the last game they played in. Can I...**
+:   **... make a new character?**
+:   Yes, you have 60 points, plus Pattern just as if your character was a returning character.
+:   **... play them anyway?**
+:   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
+
+<br />
+**I'm making a new character; can I have both the 5 extra points for public background and the five extra points for a summary of last time**
+: You can have up to 5 extra points in total, but you could produce some background and some summary if you wanted.
+
+<br />
+**Can I keep a magical item I picked up on the last adventure?**
+:   Yes; you can either pay points for it, in which case it is yours, or not, in which case it will continue to be ours - see the last question below! 
+
+<br />
+**Can I do something not covered above?**
+:   Yes. 
+
+<br />
+**Is it a good idea?**
+:   Find out in play!
+
+<br>
diff --git a/The_Tools_of_Diplomacy/Character_Creation.mdwn b/The_Tools_of_Diplomacy/Character_Creation.mdwn
new file mode 100644
index 0000000..a603f51
--- /dev/null
+++ b/The_Tools_of_Diplomacy/Character_Creation.mdwn
@@ -0,0 +1,19 @@
+### Character Creation ###
+
+----
+*"It's the most important stat!"*
+
+----
+
+* **First select your character's [[grandparent|Choosing a Grandparent]]** - and email this and a Trump image to us!
+* Character attributes start at a base of Amber.
+* Buying down is permissible.
+* 40 additional points can be spent on the character.
+* No more than 5 points of Good or Bad Stuff allowed.
+* Most powers have been divided into [[partial powers|Partial Powers]].
+* All new characters will receive Pattern in addition to the 40 points above. This is likely to be immediately before the start of the game, not before. 
+* There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
+* Various kinds of [[allies|Allies]] are available. 
+* No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.
+* A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a publicly available character background.
+<br>
diff --git a/The_Tools_of_Diplomacy/Character_Creation/Allies.mdwn b/The_Tools_of_Diplomacy/Character_Creation/Allies.mdwn
new file mode 100644
index 0000000..93a0346
--- /dev/null
+++ b/The_Tools_of_Diplomacy/Character_Creation/Allies.mdwn
@@ -0,0 +1,43 @@
+### Allies ###
+
+----
+
+**Ally in the Golden Circle (1)**
+
+: A good friend among the "mundane" folk of either Amber or another
+Golden Circle city.
+
+: Please specify details about your Ally; which will need to be
+approved.
+
+**Friend in Low Places (1)**
+
+: A good friend among one of the "mundane" folk of Chaos who is in the
+area for some reason.  
+
+: Please specify approximately what kind of person; and we will do our
+best. 
+
+**Court Friend in either Amber or Chaos (2)**
+
+: A high ranking Amberite or Chaosian has your interests at heart.
+
+: You don't get to specify who, and probably won't find out.
+
+**House Support (3)**
+
+: One of the houses of Chaos supports your character.
+
+: This may or may not be of any use, you don't get to specify who, and
+probably won't find out.
+
+**Amber Court Devotee (6)**
+
+: Someone in Amber really really likes you.
+
+: Fear.
+
+: As an added benefit for someone without defined Amberite ancestry
+this gets you Amberite ancestry.  
+
+: You don't get to specify who, and probably won't find out.
diff --git a/The_Tools_of_Diplomacy/Character_Creation/Choosing_a_Grandparent.mdwn b/The_Tools_of_Diplomacy/Character_Creation/Choosing_a_Grandparent.mdwn
new file mode 100644
index 0000000..ad64668
--- /dev/null
+++ b/The_Tools_of_Diplomacy/Character_Creation/Choosing_a_Grandparent.mdwn
@@ -0,0 +1,36 @@
+### Choosing a Grandparent ###
+
+----
+
+*"It is also said that we are descended of Dworkin and the Unicorn, which gave rise to some unusual mental images."*
+
+
+----
+Below is a list of all of the available grandparents for new characters, in no particular order. 
+
+You may also choose not to choose one - in which case the GMs will decide... <br>
+You might wish to take an [[Amber Devotee|Allies]] in this case. 
+
+Once we receive everyone's choice of grandparent, we will let you know who your parent is. 
+
+* Random
+* Delwin
+* Sand
+* Dalt
+* Fiona
+* Brand
+* Bleys
+* Coral
+* Deirdre
+* Corwin
+* Eric
+* Llewella
+* Finndo
+* Benedict
+* Dara
+* Flora
+* Gerard
+* Caine
+* Julian
+* Sawall
+<br>
diff --git a/The_Tools_of_Diplomacy/Character_Creation/Notes_on_Powers.mdwn b/The_Tools_of_Diplomacy/Character_Creation/Notes_on_Powers.mdwn

(Diff truncated)
Tidy up
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
index fd22bc0..bfc2410 100644
--- a/The_Track_Not_Taken.mdwn
+++ b/The_Track_Not_Taken.mdwn
@@ -54,97 +54,42 @@ and that is your goal when you board the train under the Spire.
 
 ## Character Generation
 
-You are the descendent of one of the younger members of the Merlin
+* You are the descendent of one of the younger members of the Merlin
 Saga; and have the blood of Amber in your veins.  You've been brought
 up by Prince Martin (or rather mostly nursemaids with him overseeing)
 with probably occasional visits from at least one parent whom you know
 who they are.  Feel free to pick.  
-
-You all have Pattern Initiation and have had at least a decade to get
+* You all have Pattern Initiation and have had at least a decade to get
 used to it.  You  have some kind of trump communication device (this
 can be a deck of cards if you want) and can be assumed to have trumps
 of anyone you've ever met; although outside of the party and possibly
 your ancestors; these are unlikely to be very useful. If you have
 Sorcery, Conjuration or Power Words then this device is a device of
 power that helps you use your magic.
-
-You can have any items / creatures that (a) are less than 15 points
+* You can have any items / creatures that (a) are less than 15 points
 each (b) you'd reasonably carry with you on a week long bender.
-
-You have 75 points on top of your Pattern Imprint. No more than one
+* You have 75 points on top of your Pattern Imprint. No more than one
 stat sold down, If you sell a stat down to Human I will put you in
 situations where this is a problem.  No more than 5 points of stuff
 either way.
+* You can have Shapeshift.  
+* You can't have Logrus; chaos is just a myth to you.
 
-Modifications to normal abilities:  
+### Modifications to normal abilities:  
 
-You can have Advanced Pattern for an extra 10 points.  You are
+* You can have Advanced Pattern for an extra 10 points.  You are
 *really* shit at anything in it because you've had to figure it all
 out for yourself, have only recently got any of it to work, and
 haven't had a chance to look at any Patterns than Amethyst's.
-
-Sorcery costs 20 points but so long as you have your device of power
+* Sorcery costs 20 points but so long as you have your device of power
 with you: 
-a) it works reasonably well near the Pattern
-b) you can have up to 4 simple effects that you can use at whim
-(e.g. "fireball", about as effective as hitting someone with a
-sword, "teleport 10m foward" etc)
-c) you can come up with arbitrary effects on actually useful
-timescales (not on the scale of falling, combat, or geology unless
-they're very simple modifications of one of your known effects; but
-on the order of 15 minutes or so).
-
-Don't expect to lose your device of power unless you do so
+    + it works reasonably well near the Pattern
+    + you can have up to 4 simple effects that you can use at whim
+      (e.g. "fireball", about as effective as hitting someone with a
+      sword, "teleport 10m foward" etc)
+    + you can come up with arbitrary effects on actually useful
+      timescales (not on the scale of falling, combat, or geology unless
+      they're very simple modifications of one of your known effects; but
+      on the order of 15 minutes or so).
+* Don't expect to lose your device of power unless you do so
 deliberately or really deserve it.
-
-You can have Shapeshift.  
-
-You can't have Logrus; chaos is just a myth to you.
-
-You are the descendent of one of the younger members of the Merlin
-Saga; and have the blood of Amber in your veins.  You've been
-brought up by Prince Martin (or rather mostly nursemaids with him
-overseeing) with probably occasional visits from at least one parent
-whom you know who they are.  Feel free to pick.  
-
-You all have Pattern Initiation and have had at least a decade to
-get used to it.  You  have some kind of trump communication device
-(this can be a deck of cards if you want) and can be assumed to have
-trumps of anyone you've ever met; although outside of the party and
-possibly your ancestors; these are unlikely to be very useful. If
-you have Sorcery, Conjuration or Power Words then this device is a
-device of power that helps you use your magic.
-
-You can have any items / creatures that (a) are less than 15 points
-each (b) you'd reasonably carry with you on a week long bender.
-
-You have 75 points on top of your Pattern Imprint. No more than one
-stat sold down, If you sell a stat down to Human I will put you in
-situations where this is a problem.  No more than 5 points of stuff
-either way.
-
-Modifications to normal abilities:  
-
-You can have Advanced Pattern for an extra 10 points.  You are
-*really* shit at anything in it because you've had to figure it
-all out for yourself, have only recently got any of it to work,
-and haven't had a chance to look at any Patterns than Amethyst's.
-
-Sorcery costs 20 points but so long as you have your device of
-power with you: 
-a) it works reasonably well near the Pattern
-b) you can have up to 4 simple effects that you can use at whim
-(e.g. "fireball", about as effective as hitting someone with a
-sword, "teleport 10m foward" etc)
-c) you can come up with arbitrary effects on actually useful
-timescales (not on the scale of falling, combat, or geology unless
-they're very simple modifications of one of your known effects;
-but on the order of 15 minutes or so).
-
-Don't expect to lose your device of power unless you do so
-deliberately or really deserve it.
-
-You can have Shapeshift.  
-
-You can't have Logrus; chaos is just a myth to you.
-

Maybe they should be h2s.
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
index 6ba0173..fd22bc0 100644
--- a/The_Track_Not_Taken.mdwn
+++ b/The_Track_Not_Taken.mdwn
@@ -1,6 +1,6 @@
-# The Track Not Taken=
+# The Track Not Taken
 
-### Setting Info
+## Setting Info
 
 Amethyst is a trading principality at the head of a small trade
 league.  It's ruled by Prince Martin, who's been around for most of
@@ -52,7 +52,7 @@ week in the public houses and dens of iniquity near the harbour
 and that is your goal when you board the train under the Spire.
 
 
-### Character Generation
+## Character Generation
 
 You are the descendent of one of the younger members of the Merlin
 Saga; and have the blood of Amber in your veins.  You've been brought

Grr
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
index 46183ef..6ba0173 100644
--- a/The_Track_Not_Taken.mdwn
+++ b/The_Track_Not_Taken.mdwn
@@ -1,6 +1,6 @@
-=The Track Not Taken=
+# The Track Not Taken=
 
-===Setting Info===
+### Setting Info
 
 Amethyst is a trading principality at the head of a small trade
 league.  It's ruled by Prince Martin, who's been around for most of
@@ -52,7 +52,7 @@ week in the public houses and dens of iniquity near the harbour
 and that is your goal when you board the train under the Spire.
 
 
-===Character Generation===
+### Character Generation
 
 You are the descendent of one of the younger members of the Merlin
 Saga; and have the blood of Amber in your veins.  You've been brought

Markup dammit
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
index 2b27e80..46183ef 100644
--- a/The_Track_Not_Taken.mdwn
+++ b/The_Track_Not_Taken.mdwn
@@ -1,6 +1,6 @@
-= The Track Not Taken =
+=The Track Not Taken=
 
-=== Setting Info ===
+===Setting Info===
 
 Amethyst is a trading principality at the head of a small trade
 league.  It's ruled by Prince Martin, who's been around for most of
@@ -52,7 +52,7 @@ week in the public houses and dens of iniquity near the harbour
 and that is your goal when you board the train under the Spire.
 
 
-=== Character Generation ===
+===Character Generation===
 
 You are the descendent of one of the younger members of the Merlin
 Saga; and have the blood of Amber in your veins.  You've been brought

Text from email
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
index a3b2e67..2b27e80 100644
--- a/The_Track_Not_Taken.mdwn
+++ b/The_Track_Not_Taken.mdwn
@@ -1 +1,150 @@
-Placeholder page.
+= The Track Not Taken =
+
+=== Setting Info ===
+
+Amethyst is a trading principality at the head of a small trade
+league.  It's ruled by Prince Martin, who's been around for most of
+your life, and various other members of royalty visit from time to
+time (King Luke & Queen Coral, Duke Merlin, Viscountess Julia..).
+It's all the universe you've grown up in; a little bubble of shadow
+about a day's hellride in any direction from Amethyst itself (once you
+get past the sight of Amethyst Spire and you can move into shadow with
+any ease).  You've all grown up with Martin's stories of Amber and the
+Shadowfall war; but they seem at a distance that makes them seem like
+either ancient history or Just So story.  Perhaps Amber was what
+Amethyst was before Martin came to power; but that must be at least
+300 years ago and none of you are older than a century.
+
+Amethyst Spire is a great glass construction about 600 feet tall,
+built on the top of a mountain.  Public rooms ring the outside and
+private rooms are towards the middle with windows opening onto a
+central atrium that runs nearly the height of the building and which
+forms the throne room and communications centre.  Airships and packet
+steamers trade with neighbouring states and steam trains connect the
+Spire and the city that sprawls up the lower reaches of the mountain.
+
+The Underspire is just as impressive, some curiosity of geology has
+made the rock for at least 4 stories down shiny, and mostly shades
+of purple/black (perhaps this is where the name for the principality
+comes from?).  However it was originally carved out hundreds of
+years of servants have polished the walls and floor until you can
+see your reflection in most of them.  Off to one side lies the
+Pattern; a kind of family secret an apparently the prime mover of
+the multiverse; and also amongst the various store rooms and the
+inevitable dungeon is an underground railway station.
+
+A shadowy city does appear in the sky on nights of the full moon;
+but you can't get into it.
+
+Anyone of any consequence in the principality has some kind of
+device, be it a pocket computer, an enchanted mirror, or a
+personal familiar that's capable of opening a short range trump
+connection to facilitate communication.  Some of these are also
+capable of facilitating sorcery and those who have innate
+abilities with the powers of the universe are capable of using
+them from shadow as well.
+
+As the game opens the Spire is in the hands of the current Prime
+Minister as Prince Martin is off on one of his regular trade
+missions; but that doesn't really concern you except that there's
+no authority figures around who can complain if you spend all
+week in the public houses and dens of iniquity near the harbour
+and that is your goal when you board the train under the Spire.
+
+
+=== Character Generation ===
+
+You are the descendent of one of the younger members of the Merlin
+Saga; and have the blood of Amber in your veins.  You've been brought
+up by Prince Martin (or rather mostly nursemaids with him overseeing)
+with probably occasional visits from at least one parent whom you know
+who they are.  Feel free to pick.  
+
+You all have Pattern Initiation and have had at least a decade to get
+used to it.  You  have some kind of trump communication device (this
+can be a deck of cards if you want) and can be assumed to have trumps
+of anyone you've ever met; although outside of the party and possibly
+your ancestors; these are unlikely to be very useful. If you have
+Sorcery, Conjuration or Power Words then this device is a device of
+power that helps you use your magic.
+
+You can have any items / creatures that (a) are less than 15 points
+each (b) you'd reasonably carry with you on a week long bender.
+
+You have 75 points on top of your Pattern Imprint. No more than one
+stat sold down, If you sell a stat down to Human I will put you in
+situations where this is a problem.  No more than 5 points of stuff
+either way.
+
+Modifications to normal abilities:  
+
+You can have Advanced Pattern for an extra 10 points.  You are
+*really* shit at anything in it because you've had to figure it all
+out for yourself, have only recently got any of it to work, and
+haven't had a chance to look at any Patterns than Amethyst's.
+
+Sorcery costs 20 points but so long as you have your device of power
+with you: 
+a) it works reasonably well near the Pattern
+b) you can have up to 4 simple effects that you can use at whim
+(e.g. "fireball", about as effective as hitting someone with a
+sword, "teleport 10m foward" etc)
+c) you can come up with arbitrary effects on actually useful
+timescales (not on the scale of falling, combat, or geology unless
+they're very simple modifications of one of your known effects; but
+on the order of 15 minutes or so).
+
+Don't expect to lose your device of power unless you do so
+deliberately or really deserve it.
+
+You can have Shapeshift.  
+
+You can't have Logrus; chaos is just a myth to you.
+
+You are the descendent of one of the younger members of the Merlin
+Saga; and have the blood of Amber in your veins.  You've been
+brought up by Prince Martin (or rather mostly nursemaids with him
+overseeing) with probably occasional visits from at least one parent
+whom you know who they are.  Feel free to pick.  
+
+You all have Pattern Initiation and have had at least a decade to
+get used to it.  You  have some kind of trump communication device
+(this can be a deck of cards if you want) and can be assumed to have
+trumps of anyone you've ever met; although outside of the party and
+possibly your ancestors; these are unlikely to be very useful. If
+you have Sorcery, Conjuration or Power Words then this device is a
+device of power that helps you use your magic.
+
+You can have any items / creatures that (a) are less than 15 points
+each (b) you'd reasonably carry with you on a week long bender.
+
+You have 75 points on top of your Pattern Imprint. No more than one
+stat sold down, If you sell a stat down to Human I will put you in
+situations where this is a problem.  No more than 5 points of stuff
+either way.
+
+Modifications to normal abilities:  
+
+You can have Advanced Pattern for an extra 10 points.  You are
+*really* shit at anything in it because you've had to figure it
+all out for yourself, have only recently got any of it to work,
+and haven't had a chance to look at any Patterns than Amethyst's.
+
+Sorcery costs 20 points but so long as you have your device of
+power with you: 
+a) it works reasonably well near the Pattern
+b) you can have up to 4 simple effects that you can use at whim
+(e.g. "fireball", about as effective as hitting someone with a
+sword, "teleport 10m foward" etc)
+c) you can come up with arbitrary effects on actually useful
+timescales (not on the scale of falling, combat, or geology unless
+they're very simple modifications of one of your known effects;
+but on the order of 15 minutes or so).
+
+Don't expect to lose your device of power unless you do so
+deliberately or really deserve it.
+
+You can have Shapeshift.  
+
+You can't have Logrus; chaos is just a myth to you.
+

The Track Not Taken.
diff --git a/The_Track_Not_Taken.mdwn b/The_Track_Not_Taken.mdwn
new file mode 100644
index 0000000..a3b2e67
--- /dev/null
+++ b/The_Track_Not_Taken.mdwn
@@ -0,0 +1 @@
+Placeholder page.
diff --git a/index.mdwn b/index.mdwn
index e75851c..879d66e 100644
--- a/index.mdwn
+++ b/index.mdwn
@@ -7,6 +7,7 @@ Below are links to information about particular games:
 * **Ambercon 2016: [[The Hall of Mirrors]]**
 * **Ambercon 2017: [[The Path of Power]]**
 <br>
+* **Ambercon NI 2018: [[The Track Not Taken]]**
 <br>
 <br>
 <br>

diff --git a/The_Path_of_Power/Teams.mdwn b/The_Path_of_Power/Teams.mdwn
index 53d1d90..7851f4f 100644
--- a/The_Path_of_Power/Teams.mdwn
+++ b/The_Path_of_Power/Teams.mdwn
@@ -10,14 +10,17 @@
 
 ----
 **Team A** - *members of this team will walk the Pattern just before the start of play*
+
 * Aiden
 * Felicia
 * Morgan
 * Nathan
 * Rosie
-    
+
+<br>
 
 **Team B** - *members of this team are not among those walking the Pattern just before the start of play*
+
 * Bastian
 * Declan
 * Dracon

diff --git a/The_Path_of_Power/Teams.mdwn b/The_Path_of_Power/Teams.mdwn
index df6198e..53d1d90 100644
--- a/The_Path_of_Power/Teams.mdwn
+++ b/The_Path_of_Power/Teams.mdwn
@@ -10,5 +10,17 @@
 
 ----
 **Team A** - *members of this team will walk the Pattern just before the start of play*
+* Aiden
+* Felicia
+* Morgan
+* Nathan
+* Rosie
+    
 
 **Team B** - *members of this team are not among those walking the Pattern just before the start of play*
+* Bastian
+* Declan
+* Dracon
+* Juanita
+* Sebastian
+* Shade

Character Creation Stuff
diff --git a/The_Path_of_Power/Character_Creation/Notes_on_Powers.mdwn b/The_Path_of_Power/Character_Creation/Notes_on_Powers.mdwn
new file mode 100644
index 0000000..ce95f36
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Notes_on_Powers.mdwn
@@ -0,0 +1,26 @@
+### Notes ###
+
+----
+
+*"To paraphrase Hamlet, Lear and all those other guys: I wish I had known this some time ago."*
+
+----
+
+### General ###
+* All characters will have a certain number of Trumps of themselves. 
+* Characters will not generally have Trumps of others unless they have Trump, Pattern or an Ally
+
+### Pattern ###
+* Because much of the game is set in Amber and its immediate environs, Pattern will not work as well as out in Shadow. 
+* Any character with Pattern will therefore receive a standard Trump deck.
+* The standard deck includes all known Pattern initiates except Dworkin. 
+
+### Logrus ###
+* Logrus may only be taken if the character has at least two points of Bad Stuff. 
+* This is because any Logrus user in the shadows that are likely to be visited will effectively have that much Bad Stuff so the character should get the points to spend!
+
+### Trump ###
+* Trump Artists have a Trump deck containing 20 Trumps of anyone they could plausibly have made a Trump of, including most of the Elders. 
+* They may keep some blanks to fill in later if they wish. 
+
+<br>
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers.mdwn b/The_Path_of_Power/Character_Creation/Partial_Powers.mdwn
new file mode 100644
index 0000000..c805132
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers.mdwn
@@ -0,0 +1,15 @@
+### Partial Powers ###
+
+----
+
+Each of the powers is given its own page below.
+
+----
+ 
+* [[Pattern]]
+* [[Logrus]]
+* [[Trump]]
+* [[Shapeshifting]]
+* [[Power Words]]
+* [[Sorcery]]
+* [[Conjuration]]
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.dot b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.dot
new file mode 100644
index 0000000..95e26b4
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.dot
@@ -0,0 +1,14 @@
+digraph conjuration{
+        size="10,5";
+        layout=dot;
+        splines=true;
+
+        subgraph cluster_conjuration {
+                bgcolor="SpringGreen";
+                "Basic Conjuration";
+                "Conjuration";
+                "High Compelling";
+        }
+
+        "Teacher" -> "Basic Conjuration" -> "Conjuration" -> "High Compelling";
+}
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.mdwn b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.mdwn
new file mode 100644
index 0000000..f751ff4
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.mdwn
@@ -0,0 +1,23 @@
+### Conjuration ###
+
+----
+
+[[Conjuration.png]]
+
+----
+
+**Basic Conjuration (10)** (Training is reasonably easily available)
+
+: The player can conjure simple, unempowered, things of a type that
+are natural to the shadow they are in.
+
+**Conjuration (10)** (Basic Conjuration)
+
+: Everything else on page 65 of ADRPG
+
+**High Compelling (5)** (Conjuration)
+
+: Everything on Shadow Knight page 16.
+
+<br>
+
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.png b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.png
new file mode 100644
index 0000000..58ab7d0
Binary files /dev/null and b/The_Path_of_Power/Character_Creation/Partial_Powers/Conjuration.png differ
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.dot b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.dot
new file mode 100644
index 0000000..35c242b
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.dot
@@ -0,0 +1,23 @@
+digraph logrus{
+        size="10,5";
+        layout=dot;
+        splines=true;
+
+        subgraph cluster_logrus {
+                bgcolor="MediumPurple1"
+                "Basic Logrus Mastery";
+                "Logrus Sight";
+                "Logrus Defense";
+                "Logrus Spell Storage";
+                "Logrus Combat";                
+        }
+
+        "Automatic Shape Shift" -> "Basic Logrus Mastery" -> "Logrus Spell Storage";        
+        "Chaosian Grandparent" -> "Basic Logrus Mastery" -> "Logrus Combat";        
+        "Basic Logrus Mastery" -> "Logrus Sight";        
+        "Basic Logrus Mastery" -> "Logrus Defense";        
+        "Lynchpins" -> "Logrus Spell Storage";
+
+        "Lynchpins" [fillcolor=cyan,style=filled]
+        "Automatic Shape Shift" [fillcolor=green,style=filled]
+}
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.mdwn b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.mdwn
new file mode 100644
index 0000000..c21a379
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.mdwn
@@ -0,0 +1,43 @@
+### Logrus ###
+
+----
+
+Logrus can only be taken if you have at least 2 points of Bad Stuff. See [[the note|Notes_on_Powers#logrus]]. 
+
+----
+
+[[Logrus.png]]
+
+----
+
+**Basic Logrus Mastery (25)** (Automatic Shape Shift, Chaosian Grandparent)
+
+: The Chaosian with this has walked the Logrus and recovered from the
+ensuing madness.
+
+: This covers basic Tendril summoning, searching, and movement of self
+or object through shadow with a Tendril.
+
+**Logrus Combat (5)** (Basic Logrus Mastery)
+
+: The Chaosian with this ability has learned how to use their Logrus
+Tendrils in combat.  Logus Tendrils are "Extra Hard" and operate with
+a *Strength* equal to the *Psyche* of the user.
+
+**Logrus Sight (5)** (Basic Logrus Mastery)
+
+: The Chaosian can use the Logrus to augment their vision with a lens
+that reveals magical properties.
+
+**Logrus Spell Storage (5)** (Basic Logrus Mastery, Lynchpins)
+
+: THe Chaosian can use the Logrus to rack spells.
+
+**Logrus Defense (5)** (Basic Logrus Mastery)
+
+: The Chaosian can use the Logrus to defend against either magical or
+physical attacks.
+
+No partials of Advanced Logrus are available.
+
+<br>
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.png b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.png
new file mode 100644
index 0000000..529a229
Binary files /dev/null and b/The_Path_of_Power/Character_Creation/Partial_Powers/Logrus.png differ
diff --git a/The_Path_of_Power/Character_Creation/Partial_Powers/Pattern.dot b/The_Path_of_Power/Character_Creation/Partial_Powers/Pattern.dot
new file mode 100644
index 0000000..80d65b5
--- /dev/null
+++ b/The_Path_of_Power/Character_Creation/Partial_Powers/Pattern.dot
@@ -0,0 +1,14 @@
+digraph pattern{
+        size="10,5";
+        layout=dot;
+        splines=true;
+
+        subgraph cluster_pattern {

(Diff truncated)
Put Teams int he right place
diff --git a/Teams.mdwn b/Teams.mdwn
deleted file mode 100644
index df6198e..0000000
--- a/Teams.mdwn
+++ /dev/null
@@ -1,14 +0,0 @@
-### The Teams ###
-
-----
-
-*I trusted him like a brother, that is to say, not at all.*
-
-----
-
-**Teams will be posted here when determined!**
-
-----
-**Team A** - *members of this team will walk the Pattern just before the start of play*
-
-**Team B** - *members of this team are not among those walking the Pattern just before the start of play*
diff --git a/The_Path_of_Power/Teams.mdwn b/The_Path_of_Power/Teams.mdwn
new file mode 100644
index 0000000..df6198e
--- /dev/null
+++ b/The_Path_of_Power/Teams.mdwn
@@ -0,0 +1,14 @@
+### The Teams ###
+
+----
+
+*I trusted him like a brother, that is to say, not at all.*
+
+----
+
+**Teams will be posted here when determined!**
+
+----
+**Team A** - *members of this team will walk the Pattern just before the start of play*
+
+**Team B** - *members of this team are not among those walking the Pattern just before the start of play*

diff --git a/The_Path_of_Power/Character_Creation.mdwn b/The_Path_of_Power/Character_Creation.mdwn
index 290ace7..a603f51 100644
--- a/The_Path_of_Power/Character_Creation.mdwn
+++ b/The_Path_of_Power/Character_Creation.mdwn
@@ -11,7 +11,7 @@
 * 40 additional points can be spent on the character.
 * No more than 5 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
-* All new characters will receive Pattern n addition to the 40 points above. This is likely to be immediately before the start of the game, not before. 
+* All new characters will receive Pattern in addition to the 40 points above. This is likely to be immediately before the start of the game, not before. 
 * There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
 * Various kinds of [[allies|Allies]] are available. 
 * No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.

diff --git a/The_Path_of_Power/Character_Creation.mdwn b/The_Path_of_Power/Character_Creation.mdwn
index fb2de06..290ace7 100644
--- a/The_Path_of_Power/Character_Creation.mdwn
+++ b/The_Path_of_Power/Character_Creation.mdwn
@@ -11,7 +11,7 @@
 * 40 additional points can be spent on the character.
 * No more than 5 points of Good or Bad Stuff allowed.
 * Most powers have been divided into [[partial powers|Partial Powers]].
-* All new characters will receive Pattern just before the start of the game, in addition to the 40 points above. 
+* All new characters will receive Pattern n addition to the 40 points above. This is likely to be immediately before the start of the game, not before. 
 * There are some [[things to be aware of|Notes on Powers]] when purchasing powers.
 * Various kinds of [[allies|Allies]] are available. 
 * No constructs, no Jewel of Judgement attunement (!), but anything else is probably ok, so if you can't see it on these pages, please feel free to ask.

diff --git a/Teams.mdwn b/Teams.mdwn
index 02b841a..df6198e 100644
--- a/Teams.mdwn
+++ b/Teams.mdwn
@@ -9,3 +9,6 @@
 **Teams will be posted here when determined!**
 
 ----
+**Team A** - *members of this team will walk the Pattern just before the start of play*
+
+**Team B** - *members of this team are not among those walking the Pattern just before the start of play*

diff --git a/Teams.mdwn b/Teams.mdwn
new file mode 100644
index 0000000..02b841a
--- /dev/null
+++ b/Teams.mdwn
@@ -0,0 +1,11 @@
+### The Teams ###
+
+----
+
+*I trusted him like a brother, that is to say, not at all.*
+
+----
+
+**Teams will be posted here when determined!**
+
+----

diff --git a/The_Path_of_Power/Character_Advancement.mdwn b/The_Path_of_Power/Character_Advancement.mdwn
index 8b13789..9638a0b 100644
--- a/The_Path_of_Power/Character_Advancement.mdwn
+++ b/The_Path_of_Power/Character_Advancement.mdwn
@@ -1 +1,45 @@
+### Character Advancement ###
 
+----
+*"Frying pans without fires are often far between"*
+
+----
+
+* Returns no characters will mostly have walked the Pattern before the start of the Game. 
+* if you would like to bring back a character who doesn't want to (or can't) walk the Pattern, please email us about alternatives. 
+* Still no constructs and no Jewel of Judgement attunement!
+* There are some FAQs below; more will be added as they come up.
+* Please let us know who you think you gave Trumps of yourself to last time!
+* A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. -- see [[Last Time in Amber...]]
+
+
+----
+**FAQ**
+
+**What if I don't want Pattern**
+:   As above, please email us. 
+
+<br />
+**My character was in an untenable position at the end of the last game they played in. Can I...**
+:   **... make a new character?**
+:   Yes, you have 60 points, plus Pattern just as if your character was a returning character.
+:   **... play them anyway?**
+:   Yes, if you really want to, we'll come up with some way to make it work, but please bear in mind that we can't influence the opinions of the other players/characters!  
+
+<br />
+**I'm making a new character; can I have both the 5 extra points for public background and the five extra points for a summary of last time**
+: You can have up to 5 extra points in total, but you could produce some background and some summary if you wanted.
+
+<br />
+**Can I keep a magical item I picked up on the last adventure?**
+:   Yes; you can either pay points for it, in which case it is yours, or not, in which case it will continue to be ours - see the last question below! 
+
+<br />
+**Can I do something not covered above?**
+:   Yes. 
+
+<br />
+**Is it a good idea?**
+:   Find out in play!
+
+<br>

diff --git a/The_Path_of_Power/Last_Time_in_Amber....mdwn b/The_Path_of_Power/Last_Time_in_Amber....mdwn
new file mode 100644
index 0000000..b0f36dc
--- /dev/null
+++ b/The_Path_of_Power/Last_Time_in_Amber....mdwn
@@ -0,0 +1,84 @@
+### Last Time in Amber ###
+
+----
+*"My own role sometimes makes me want to strangle the author"*
+
+----
+
+ * A bonus of 1 additional point per hundred words (up to a maximum of 5) is available to any player who sends us a short summary of what happened last time. 
+ * These should be clearly either an in-character summary or an out of character summary.
+ * Summaries will be published here!
+
+
+
+----
+*Juanita talking to Captain O’Malley, over a large flask of rum*
+
+I just can’t stop thinking – what did we miss? It’s driving me crazy. Maybe if I tell you the tale, you’ll spot something we didn’t. Here, have another drink – it’s going to be a long story.
+
+So, it goes like this. Just as I was preparing to leave for the midsummer ball, I got a trump call from Luke. Yeah, that’s right, the King of Kashfa. Now, he’s not someone I know well - rumour has it he was the one who shot Grandpapa, so I never exactly sought out his company. But he’s alright really, seems like an easy going kind of guy. So when he told me that a Kashfan diplomat had turned up dead in Castle Amber and he needed my help to find out how, I thought, why not? Sounds more interesting than a ball. Those affairs are usually so tedious.
+
+You’ve probably heard that the last two Kashfan diplomats who were leading the talks with the Begmans were both murdered. One stabbed, one poisoned – whether that indicates two different murderers or not, I couldn’t say. General consensus is that the Eregnor Liberation Front are responsible (ELF – haha! Didn’t think that through, did they?). But Luke suspects the Begmans. I didn’t ask on what grounds as I didn’t think he’d tell me. Anyway, because of that, this time they decided to hold the talks on neutral ground, in Kailua of all places. It did no good though, their chief negotiator, this fellow named Shaku, still came to a sticky end. No big surprise – but how he ended up in Castle Amber – that was the big mystery.
+
+I headed off to the ball anyway, since it got me closer to the corpse. There was lots of whispering and secret conversations already going on; it was quite clear who had heard about what was going on and who hadn’t. More importantly, there was no rum. Since there was nothing worth drinking, I talked to some of my cousins (second cousins? Once removed?) to see if anyone was interested in helping out. Luke was offering a reward, after all. Max agreed to see what he could find out, and Bastian and Shade had nothing better to do either.
+
+I told Random that we were investigating on behalf of the King of Kashfa and he agreed to let us look at the body. Turns out it was in the Hall of Mirrors. You’ve heard of it? Sort of explains how the body got to Amber, though I’d never heard of the mirrors going as far as Kailua. Shaku had been stabbed, looked like from the front, so we surmised it was someone he knew. There was a dagger beside him that we recognised as one of Martin’s (not sure if Max was worried or pleased by that). Shaku also had a few trumps in his possession, and it was somewhat of a surprise to discover one of them was one of mine. One that I’d drawn, I mean, not a trump of me. It was El Rocio, Papa’s place. I guess Papa had lent Shaku the trump, maybe he’d done some diplomatic assignments in Deiga in the past. I hoped that was the reason, anyway. The other trumps were Kashfa City, Kailua and a lady named Penelope (I reckoned Luke had drawn those three), plus another one of someone called Lazarus by an unknown artist.
+
+At this point I was more than halfway through the flask of rather excellent rum that Luke had given me, so I decided it would be a great idea to go for a wander further into the HoM. Don’t look at me like that! At least I was sober enough to give my trump to Shade and Bastian first. I tell you, I’ve been to some weird places on my travels. Remember that shadow with all the [Juanita makes some indecipherable hand gestures]... yeah, that place. Well, the HoM, as I like to call it for short, is even stranger. But to cut a long description short, I ended up meeting the ghost of Shaku, who was distinctly unhelpful. Regardless of what I said to him, he just kept repeating the same rubbish over and over. I’d have run him through if he hadn’t been a ghost. I wrote it all down though, like a good little detective. This is what he said:<br>
+*Seek the cuckoo*<br>
+*The first cut is the deepest*<br>
+*All I want more than you is to do right by you*<br>
+*The darkest hour is just after the dawn*
+
+See? Nonsense. Then after that, things got even weirder and a whole lot more vomit-inducing – like the mirrors were closing in and I was being sucked into a whirlpool, with all sorts of disturbing images spinning all around me. Ugh. I saw Papa being burned at the stake. I saw an army pouring from a fleet of ships and sacking the town of Beylul. I saw the younger sister that I never had. Things that could have been, and things that might be. It freaked me out. I trumped Shade and got him to pull me out of there post-haste.
+
+Before I could really recover, someone was trumping me. It was Aidan, Luke’s son. Luke had told me not to recruit Aidan because apparently it’s well known that he didn’t get on with Shaku, and he didn’t want that to compromise the investigation. So naturally I quizzed Aidan on his relationship with the diplomat. He basically said Shaku was a prick. His words, not mine! He also said he planned to get involved with Random’s official investigation but suggested that the two of us exchange information. That seemed fair, so I told him about Shaku’s trumps. Aidan was particularly cagey about Lazarus, saying only that he was ‘one of theirs’. So a Kashfan spy, then.
+
+Next we trumped over to Kailua to take a look at the embassy where Shaku had been staying. It was empty – all the delegates had been sent back to Kashfa already – so we let ourselves in. There was nothing of interest in Shaku’s office, though, and no signs of a fight anywhere. It was around then that I got another trump call from Aidan, who told me he’d found the scene of the crime. I stepped through, and found myself in Papa’s back garden in El Rocio...
+
+Sure enough, there was a blood stain on the grass. Aidan said that Dracon (a new guy in town, presumably a relative but dunno exactly how) had managed to trace Shaku’s last location from the HoM using sorcerous means. I quickly got the servants together and questioned them – obviously I didn’t think Mama and Papa had anything to do with these events, but then after that debacle with the ring last year, you just never know. The servants took some persuasion, but finally told us what they had seen. They’d heard some kind of commotion in the garden sometime just after dawn (yes, the darkest hour – maybe Shaku wasn’t talking total nonsense after all). They’d gone to investigate and seen Shaku duelling with another figure, who looked very much like Coral, Queen of Kashfa and beloved wife of Luke. Shaku took a mortal wound, and the Queen paid off the maids to keep their mouths shut and to clear up her mess. She’d then dragged the body away.
+
+Something about the description that the servants gave us didn’t ring true. Besides that it made no sense for Coral to behave that way, that is. Perhaps the fact that each gave exactly the same description, almost word for word, gave it away. We surmised that their minds had been tampered with, and that someone was trying to frame the Queen. At this point, the rest of the Amber investigators turned up, and a few other things were disclosed: A trump had been found in the bushes nearby, of Patricius, Bastian’s father (another one of mine I’d drawn for Papa); more blood had been found inside the house, a trail that stopped next to a wall, and a scent of perfume still remaining; someone had removed the dagger by Shaku’s body and replaced it with a longsword (but Nathan had consulted an expert who confirmed that neither weapon could have caused the wound); And Max had heard from an undisclosed source that Merlin had been spotted poking around the body.
+
+At this point Bastian went off to trump his father. He was quite insistent that he wanted to do it in private, but Aidan did go with him in the end. Apparently Patricius had no idea about anything that was going on, and said he hadn’t spoken to Papa for a while, so he was no help. Still, seems odd that the trump would be there. Papa is usually more careful. What’s that? No, I don’t know Bastian that well, or his dad. Entirely possible that one or other of them knows more than they’re letting on.
+
+Next, I called Mama to warn her that there were a bunch of Amberites poking around in her house, and 15 minutes later she turned up to play hostess. At that point, Bastian, Shade and I left for Kashfa to speak to the delegates, leaving the others to continue investigating and to eat all the sandwiches Mama was preparing. The delegates insisted that the last time they’d seen Shaku, he’d been heading off to dinner with his fiancée Penelope. They were positive that he’d never returned to the embassy.
+
+So now we knew who Penelope was. I decided to give her a call. A pretty uncomfortable call, as it turned out. No-one had bothered to tell her what had happened to Shaku, so lucky me got to break the news. She was pretty gutted, as you might expect. After the tears subsided a bit, I managed to get her to tell me when she last saw Shaku. He’d walked her back to her apartment in Kailua after their dinner at the Lighthouse, and she hadn’t seen him since. She also told me that Shaku had a bit of an altercation with another man in the restaurant, a stranger who’d dared to flirt with his fiancée. I reassured her that we’d do everything to find out who’d killed her beloved, and left her to it.
+
+While we were in Kashfa, we got ourselves an appointment with the Queen – mainly so Shade could give her a sniff. No, really. He’s a shapeshifter, you see. Don’t tell anyone else that, okay? I don’t think he’d like me spreading it around. He was able to confirm that it wasn’t her perfume in Papa’s house, which was good. Luke wouldn’t have liked it. In fact, that was just the very moment I got a call from Luke, who was raging like an angry bull because he’d heard from Aidan about the attempt to frame Coral. I promised we’d try to find out who did it, mostly to get rid of him. And soon after that, Aidan called to say they’d discovered it was Jasra, the Queen mother, who’d implanted the memories in the minds of Papa’s servants, or so Princess Fiona had told them after examining the poor maids. Seemed unlikely that Jasra had committed the murder though – must have been more like an opportunistic thing. Everyone knows she hates Coral. Apparently Fiona also detected memories of another woman, but even she couldn’t tease that information out, so it seemed like it had been wiped for good.
+
+Next we went back to Kailua and questioned some people around Penelope’s apartment. We found witnesses who had seen him walk her home. After that, he’d stepped into a nearby alleyway and disappeared. And yes, when we entered said alleyway, I did detect some residual trump energy there. We were able to rule out his Kashfa City and Kailua trumps, and clearly he didn’t use the El Rocio one until he turned up in our garden about six or so hours later. He could have called the spy Lazarus, or Patricius, if that trump was his. Or someone else could have called him (though the timing would have been rather coincidental). Hmm? Yes, I guess he could have trumped Penelope and stepped through into her room. A good way to secure a lady’s reputation. I’m guessing you’ve used that trick before yourself? You old scoundrel.
+
+Now I’m thinking about it, I wish I’d spent more time talking to Penelope. At the time I didn’t suspect her of any complicity, but now I’m wondering about *All I want more than you is to do right by you*. Those sound like the words of a lover, no? Maybe if I’d pretended to be Shaku when she answered the call, I’d have got more information – but no, that would have been too cruel.
+When we went to the Lighthouse, the bouncer there confirmed the incident between Penelope and the stranger. Apparently the man had short brown hair, the stance of a fighter, and an Amberite accent, but he didn’t recognise it as anyone from my trump decks, or from a sketch I drew of Martin. After the bouncer had diffused the situation, the Amberite left the restaurant, to go who knows where. Interestingly, Shaku had fancied himself as a decent swordsman, though the bouncer didn’t rate him at all. I remembered Aidan had said something similar. No wonder he thought he was a prick.
+
+Well, that’s an interesting theory you have there, O’Malley. If there is more to Penelope than it seemed, I guess the Amberite could have been her contact, approaching for a quick exchange of information before Shaku returned. Could she be working for the Begmans? A cuckoo in the nest... It’s hard to believe that she would have harmed Shaku though. Her tears seemed genuine enough.
+
+Anyhow... before we could do anything else, Luke called again. It turned out Random had called everyone back to the castle, as some poor fool had accused Martin of Shaku’s murder (accusing the King’s son of murder – there’s a route to an early grave). We all gathered in Random’s office and told him what we’d discovered (he was less forthcoming – he wouldn’t say who had made the accusation). I was pleased to hear that the ‘official’ investigation team didn’t have much to say that we didn’t already know about, so we hadn’t been totally incompetent. The only new thing really was that it had been Merlin who had replaced the dagger with the sword. Idiot.
+
+There was no evidence to incriminate Martin, so Random declared his son innocent, and said he would take over the rest of the investigation himself. So that was that. But one thing did stick in my mind from that conversation – a passing comment of Morgan’s. She said that the Hall of Mirrors tells you “the who, the how, the why and the when”. In which case... hand me that quill, would you?
+ 
+*A piece of parchment with scribbles in both Juanita’s and O’Malley’s handwriting*
+ 
+Who: Seek the cuckoo – Lazarus? Penelope? The Amberite in the Lighthouse? If not Begman or ELF, could some other party want the talks to fail? To destabilise the Golden Circle? What about the perfumed woman that the maids can’t remember. Did she summon the HoM? Who can do that?
+Why: All I want more than you is to do right by you – Penelope again? Was she a spy, but fell in love with Shaku for real, and then confessed, knowing he’d leave her? Was it a crime of passion? Or did he say those words to her? Did he have another lover?
+
+Timeline:
+
+ * Shaku and Penelope go to dinner.
+ * Penelope speaks to the mystery Amberite; Shaku spots them and takes offence; the bouncer puts a stop to the argument; the Amberite leaves
+ * Shaku walks Penelope home
+ * Shaku goes into the alleyway and trumps someone/somewhere
+ * ~6 hours pass
+ * Shaku gets into a fight, and trumps to El Rocio to get away
+ * Shaku is killed in Papa’s garden
+ * A woman wipes the maids memories, and drags the body inside the house and into the HoM
+ * Jasra turns up and implants new memories (how did she know it had happened??)
+ * Shaku is abandoned in the HoM, which goes to Amber Castle
+ * Someone puts Martin’s dagger beside the body
+ * Juanita’s team examine the body, take the trumps and talk to the ghost
+ * Merlin removes the dagger and replaces it with a longsword
+ * The other team examine the body; by this time the ghost is fading
+ * Juanita needs more rum
+