;Fast Healing (Ex) :Regains 2 hit points per round except in darkness. ;Spell Resistance :Character Level + 11 ;Skills : Hide, Move Silently: +8 :Can hide without penalty in lit areas :Listen, Spot: +4 ;Spell-like Abilities :Control Light (Sp) -- Can increase brightness of light within 100 ft. by 10%/lvl. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty) :Invisibility (Sp) -- As spell cast by 15th-level sorcerer. :Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race. :Light Image (Sp) -- 3/day, as mirror image spell as a sorcerer of character level. :Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 300 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump. :Light Travel (Sp) -- At 12th level, 1/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane that has natural sources of light. He must be within light to use this ability. Challenge Rating: +4 Lume+ A lume+ looks like a large amorphous figure made of light in their natural form when in light. In darkness it can look either like this or as it did before the template was applied. They always have the following abilities. Abilities: +4 to Charisma and Dexterity Speed: +40ft to all former speeds, Fly Speed (perfect) equal to highest of these or 60 (whichever is higher). AC: +8 deflection bonus Attack: +4 competence bonus Damage: +4 Saves: +8 Luck Bonus Fast Healing (Ex) -- Regains 4 hit points per round. Damage Reduction: 10/evil Spell Resistance: Character Level + 11 Skills Hide, Move Silently: +16 Can hide in light areas without penalty, -8 penalty to hide in shadows Listen, Spot: +8 Spell-like Abilities: Control Light (Sp) -- Can increase brightness of light within 100 ft. by 20%/lvl.. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty) Invisibility (Sp) -- As spell cast by 30th-level sorcerer. Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race, Darkvision 60ft. Light Image (Sp) -- 6/day, as mirror image spell as sorcerer of character level. Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 600 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump. Light Travel (Sp) – At 12th level, 2/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane. He must be within light to use this ability. Challenge Rating: +10 |
Abilities | +2 to Charisma and Dexterity | ||||
Speed | +20ft to all speeds | ||||
AC | +4 deflection bonus | ||||
Attack | +2 competence bonus | ||||
Damage | +2 | ||||
Saves | +4 Luck Bonus | ||||
Fast Healing (Ex) | Regains 2 hit points per round except in darkness. | ||||
Spell Resistance | Character Level + 11 | ||||
Skills | Hide, Move Silently: +8 | |
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Can hide without penalty in lit areas | |||||
Listen, Spot, +4 |
Abilities | +4 to Charisma and Dexterity | ||||||
Speed | +40ft to all former speeds, | ||||||
Fly Speed (perfect) | equal to highest of these or 60 (whichever is higher). | ||||||
AC | +8 deflection bonus | ||||||
Attack | +4 competence bonus | ||||||
Damage | 4 | ||||||
Saves | +4 competence bonus | ||||||
Fast Healing (Ex) | Regains 4 hit points per round. | ||||||
Damage Reduction | 10/evil | ||||||
Spell Resistance | Character Level + 11 | ||||||
Skills | Hide, Move Silently: +16 | ||||||
Can hide in light areas without penalty, -8 penalty to hide in shadows | |||||||
Listen, Spot: +8 |
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