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;Fast Healing (Ex) :Regains 2 hit points per round except in darkness.

;Spell Resistance :Character Level + 11

;Skills : Hide, Move Silently: +8
:Can hide without penalty in lit areas
:Listen, Spot: +4

;Spell-like Abilities :Control Light (Sp) -- Can increase brightness of light within 100 ft. by 10%/lvl. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
:Invisibility (Sp) -- As spell cast by 15th-level sorcerer.
:Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race.
:Light Image (Sp) -- 3/day, as mirror image spell as a sorcerer of character level.
:Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 300 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
:Light Travel (Sp) -- At 12th level, 1/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane that has natural sources of light. He must be within light to use this ability.

Challenge Rating: +4
Lume+

A lume+ looks like a large amorphous figure made of light in their natural form when in light. In darkness it can look either like this or as it did before the template was applied. They always have the following abilities.

Abilities: +4 to Charisma and Dexterity
Speed: +40ft to all former speeds,
Fly Speed (perfect) equal to highest of these or 60 (whichever is higher).
AC: +8 deflection bonus
Attack: +4 competence bonus
Damage: +4
Saves: +8 Luck Bonus
Fast Healing (Ex) -- Regains 4 hit points per round.
Damage Reduction: 10/evil
Spell Resistance: Character Level + 11

Skills Hide, Move Silently: +16
Can hide in light areas without penalty, -8 penalty to hide in shadows
Listen, Spot: +8

Spell-like Abilities: Control Light (Sp) -- Can increase brightness of light within 100 ft. by 20%/lvl.. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
Invisibility (Sp) -- As spell cast by 30th-level sorcerer.
Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race, Darkvision 60ft.
Light Image (Sp) -- 6/day, as mirror image spell as sorcerer of character level.
Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 600 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
Light Travel (Sp) – At 12th level, 2/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane. He must be within light to use this ability.

Challenge Rating: +10






































































































































Fast Healing (Ex)Regains 2 hit points per round except in darkness.
Spell ResistanceCharacter Level + 11
SkillsHide, Move Silently: +8
Can hide without penalty in lit areas
Listen, Spot, +4

;Spell-like Abilities :Control Light (Sp) -- Can increase brightness of light within 100 ft. by 10%/lvl. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
:Invisibility (Sp) -- As spell cast by 15th-level sorcerer.
:Lumesight (Su)' – Low Light Vision, normal vision twice as good as the average member of its base race.
:Light Image (Sp) -- 3/day, as mirror image spell as a sorcerer of character level.
:Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 300 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
:Light Travel (Sp) -- At 12th level, 1/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane that has natural sources of light. He must be within light to use this ability.

;Challenge Rating :+4

Lume+


A lume+ looks like a large amorphous figure made of light in their natural form when in light. In darkness it can look either like this or as it did before the template was applied. They always have the following abilities.
Abilities+4 to Charisma and Dexterity
Speed+40ft to all former speeds,
Fly Speed (perfect) equal to highest of these or 60 (whichever is higher).
AC +8 deflection bonus
Attack+4 competence bonus
Damage4
Saves+4 competence bonus
Fast Healing (Ex)Regains 4 hit points per round.
Damage Reduction10/evil
Spell ResistanceCharacter Level + 11
SkillsHide, Move Silently: +16
Can hide in light areas without penalty, -8 penalty to hide in shadows
Listen, Spot: +8

;Spell-like Abilities :Control Light (Sp) -- Can increase brightness of light within 100 ft. by 20%/lvl.. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
:Invisibility (Sp) -- As spell cast by 30th-level sorcerer.
:Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race, Darkvision 60ft.
:Light Image (Sp) -- 6/day, as mirror image spell as sorcerer of character level.
:Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 600 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
:Light Travel (Sp) – At 12th level, 2/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane. He must be within light to use this ability.

;Challenge Rating :+10

Lume

A lume looks like a normal creature that is slightly translucent when in light. When in light he gains the following abilities:
Abilities +2 to Charisma and Dexterity
Speed +20ft to all speeds
AC +4 deflection bonus
Attack +2 competence bonus
Damage +2
Saves +4 Luck Bonus
Fast Healing (Ex) Regains 2 hit points per round except in darkness.
Spell Resistance Character Level + 11
Skills Hide, Move Silently: +8
Can hide without penalty in lit areas
Listen, Spot, +4

Spell-like Abilities
Control Light (Sp) -- Can increase brightness of light within 100 ft. by 10%/lvl. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
Invisibility (Sp) -- As spell cast by 15th-level sorcerer.
Lumesight (Su)' – Low Light Vision, normal vision twice as good as the average member of its base race.
Light Image (Sp) -- 3/day, as mirror image spell as a sorcerer of character level.
Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 300 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
Light Travel (Sp) -- At 12th level, 1/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane that has natural sources of light. He must be within light to use this ability.

Challenge Rating
+4

Lume+

A lume+ looks like a large amorphous figure made of light in their natural form when in light. In darkness it can look either like this or as it did before the template was applied. They always have the following abilities.
Abilities +4 to Charisma and Dexterity
Speed +40ft to all former speeds,
Fly Speed (perfect) equal to highest of these or 60 (whichever is higher).
AC +8 deflection bonus
Attack +4 competence bonus
Damage 4
Saves +4 competence bonus
Fast Healing (Ex) Regains 4 hit points per round.
Damage Reduction 10/evil
Spell Resistance Character Level + 11
Skills Hide, Move Silently: +16
Can hide in light areas without penalty, -8 penalty to hide in shadows
Listen, Spot: +8

Spell-like Abilities
Control Light (Sp) -- Can increase brightness of light within 100 ft. by 20%/lvl.. Those in the affected area gain -1 penalty to Hide checks for each 25% decrease (unless they have the ability to hide in lit areas without penalty)
Invisibility (Sp) -- As spell cast by 30th-level sorcerer.
Lumesight (Su) – Low Light Vision, normal vision twice as good as the average member of its base race, Darkvision 60ft.
Light Image (Sp) -- 6/day, as mirror image spell as sorcerer of character level.
Light Stride (Sp) -- At 8th level, can vanish from its current location and reappear in any patch of light within 600 ft., as often as once every 2 rounds. This is a move-equivalent action, so it can take a partial action before or after the jump.
Light Travel (Sp) – At 12th level, 2/day can use teleport without error to reach lit area on same plane, or plane shift to access any plane. He must be within light to use this ability.

Challenge Rating
+10

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Last edited March 29, 2012 11:54 am (viewing revision 3, which is the newest) (diff)
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