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Mabel Popplewell


Schtick: Your theme, ability, background: An archetype or character from literature/movies/comics (as long as they vaguely fit). Think League of Extraordinary Gentlemen.
The Crazy Cat Lady - She's a slightly crazy elderly spinster... who controls an army of fifty cats that do her bidding.

Focus:
Charming – making friends and influencing people



Setting: It is 1901 – You are all agents of The Ministry (it has an official name but everyone refers to it as The Ministry) – the chief Propaganda, Intelligence & Espionage organisation of the British Empire in a steampunk setting.

Characters: You are all out of the ordinary in some way – you have a power or ability that normal people don’t have. We’re using a cut down version of the system which works like this:

Schtick: Your theme, ability, background: An archetype or character from literature/movies/comics (as long as they vaguely fit). Think League of Extraordinary Gentlemen.

Examples have included:

    Mad Scientist/Enlightened? Engineer (The Professor)
    Mind-wiped regenerating werewolf/human chimera whose skeleton ended up plated with steel (The Iron Man)
    Interdimensional Teleporter (The Invisible Woman)
    Bond (James Bond)
    Catburglar serving as the Ministry section chief’s official valet (no codename, he was just the chief’s batman)
    Master (or Mistress) of Disguise [we never found out] (also no codename: listed as missing in action.
    Master Difference Engineer and trainee sorceror, inventor of the first self-propagating program currently spreading through the world’s tube network. (file mysteriously erased from records)
    Son of [Captain] Nemo (The Submariner)

Focus: Pick one “trait” from the following that best describes your character:

    Strong – punching, lifting, pushing etc
    Agile – running, jumping, unnecessary backflips down corridors
    Tough – taking repeted blows to the face / surviving night on ouzo
    Dextrous – watchmaking, pickpocketing, lockpicking, typing
    Intelligent – deep thinking, analysis, inventing
    Quick-thinking – improvising, staying calm in a crisis, mcguyvering
    Strong-willed – resisting hypnosis, magic, enjoying wagnerian opera
    Manipulative – swaying people to your will with weasel words
    Charming – making friends and influencing people

That’s it. You will be briefed before the mission to the extent that the Ministry deems necessary.

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