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Statistics
Get 3d4+1 points to spend on stats.
Range is -3 to 4 and all are automatically set to 0 (average).
1 costs 1, 2 costs 3, 3 costs 6 and 4 costs 10 points.
Physical: Strength Dexterity Stamina
Social: Charisma Manipulation Appearance
Mental: Perception Intelligence Wits
Skills
Get ? points of xp to spend on initial experience and ? points to spend on later experience.
Good at 1d4 skills and then can balance a further 1d10 between good and poor.
Good skills cost half as much as average skills to learn and improve and poor ones cost twice as much.
Physical
Archery Athletics Brawl Dodge Legerdemain
Melee Ride Stealth Survival Crafts
Social
Animal Ken Empathy Expression Intimidation Subterfuge
Etiquette Performance Politics Seneschal
Mental
Academics Alertness Awareness Commerce Cosmology
Enigmas Hearth Wisdom Investigation Law Linguistics
Medicine Occult Theology
Virtues and Flaws
Automatically get 1d6 points of Virtues. Can also roll 1d20 and can get up to that number of additional virtues and flaws on top of the number given by the first roll. However these must balance to that number.
Virtues/Flaws? cost/give 1 point for a minor one, 3 for a major and six for an exceptional one.
Sample Virtues
Gift (minor, major, exceptional)
Potential Gift (minor potential for a major gift, major potential for an exceptional gift)
Closed Gift (minor closed exceptional gift)
Background (minor merchant, major nobility, exceptional royalty)
Priest (minor or major)
Sample Flaws
Wanted (minor theft, major murder, exceptional treason)
Out of Control Gift (minor major gift out of control, major exceptional gift out of control)
Magical System
Gifts come in three levels of strength:-
Minor e.g. journeyman
Major e.g. master
Exceptional e.g. adept
They allow you to use energy to achieve a variety of effects. There are five types of energy
1) Personal Energy
2) Earth Energies these are the natural energies of the seasons, tides, growing things etc
3) Ley Lines when the earth energies combine into a stream of magic
4) Nodes where ley lines converge
5) Plane of Power outside the world, energy flows here from inside nodes and from here flows into all living beings.
There are three types of power.
1) Psionics - Internal powers that draw solely upon the energy of the user. Only a specific power can
i) Safe can only have a minor or major gift and cannot exhaust themselves.
ii) Controlled can have any level of gift and can push themselves into unconsciousness.
Psionic gift include - Telepathy, Thought reading, Precognition, Clairvoyance, Pyrokinesis, Teleportation, Telekinesis, Empathy, Healing.
2) Magic Those with the gift of magic can use energies other than their own to perform a variety of effects (including boosting any other gifts they have).
i) Journeyman can only use his own and basic earth energies
ii) Master can also use the energy of leylines
iii) Adept can also use the energy of nodes.
Technically there is a fourth category Being of Power these can tap into the Plane of Power itself to create miracles.
3) Miracles these are effects prayed for by a mortal and granted by a being of power. However it is at the discretion of the being prayed to what happens. The result can be useful, mischievous, malicious or non-existent. It depends totally on your relationship with your God.