[Home]VampireTheMasquerade/Diablerie

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Diablerie


    1. When diablerie occurs, the vampire must be consciously trying to gain the victim's power.
    2. Roll a number of dice equal to the number of vampires of that clan that you have diablerised. Vampires from different clans do not stack even if they have the same Clan Discipline.
    3. The DC is the generation of the current victim (additional successes required for those over 10th generation)
    4. Only one additional Clan Discipline can be gained in this way from a given victim.
    5. If the attempt succeeds, you must also roll a dice with a DC of your own generation. Failure means that you also gain the Clan Curse of the relevant clan.
    6. Once the Clan Curse has been gained, you can no longer gain new Clan Disciplines from that clan in this way.

Diablerie and the Caitiff

The Caitiff, or Panders as they are called by the Sabbat, are vampires who, for whatever reason, find that they do not exhibit the unique identifiers that mark a cainite as being from a specific clan or bloodline. Debate rages as to why this occurs; many reasons seem to exist and none is universal. Some Caitiff simply do not exhibit their sire's characteristics; others were formally renounced by their sires, some come from long lines of embraces where the blood has thinned too much and some appear to arise because the ancestors who they descend from have been destroyed utterly themselves.

Normally, these rejects from vampire society have both a blessing and a curse when it comes to the gifts of Caine.

N.B. Normal Rules on Clan Disciplines: A Caitiff can choose any six disciplines (these do not need to include the physical ones) and can then learn these at the normal rate for Caitiff (current level x 6). As such, Caitiff can have surprising combinations of disciplines but may not be masters of them as easily as a clan member.

Diablerie: one specific weakness of the Caitiff is their reaction to diablerie. Caitiff may not just gain knowledge and the clan curse of another cainite if they diablerise, they may actually become part of the clan itself gaining all its strengths and weaknesses. If a Caitiff diablerises a vampire who has a favoured clan discipline that matches one of their own disciplines and either already has or gains its clan curse from this, they must roll stamina (diff. 7) and if they fail they become a part of that clan (although they may have an interesting time with the social dynamics of this). This includes gaining the clan's favoured and non-favoured disciplines with the new costs of these - this may require them to spend additional XP or even give them more XP to spend. They will not lose their abilities with disciplines that they knew as Caitiff which are no longer accessible (nor must they spend or gain XP on these - solely on those changed by gaining a clan) but they cannot progress them any further.

Diablerising a Caitiff - note that if someone diablerises one of the Caitiff they have a chance to gain any of their disciplines and have experience costs for it as if they were Caitiff themselves.

Becoming Caitiff - vampires who frequently and extensively diablerise are at risk of diluting their own Clan tie to the point of breaking it.

When a vampire gains a fourth or subsequent Clan Curse, he must roll stamina. If he fails then he loses his Clan tie and becomes Caitiff. The difficulty is the total number of Clan Curses that the diablerist has, including the most recent.

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Edited August 1, 2015 7:35 pm (diff)
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