% This LaTeX file is the character sheet for Megaera ex domus Bonisagus

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\begin{document}
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\markboth{51 Willful Acorn}{Character Sheet}

\section{51 Willful Acorn}
\subsection*{}
\begin{tabular}{llrlrl}
True Name:  & 51 Willful Acorn & Compassion & 2 & Artifact     & 2 \\
Type:       & Solar            & Conviction & 2 & Artifact     & 2 \\
Caste:      & Zenith           & Temperance & 4 & Connections  &   \\
Gender:     &                  & Valor      & 1 & (Underworld) & 2 \\
Concept:    & Mortician        & P. Essence & 3 & Resources    & 1 \\
\\
Motivation: & \multicolumn{5}{l}{Free Creation from the rule of the Deathlords}\\
Intimacies: & \multicolumn{5}{l}{Sijan,} \\
Languages:  & \multicolumn{5}{l}{Riverspeak, Old Realm, Airtongue, Woodtongue, High Realm, Firetongue}
\end{tabular}

% Riverspeak, Old Realm, Airtongue, Woodtongue, High Realm, Firetongue
% Intimacies: Sijan

% \marginlabel{And we ought to test the margin boxy thingies too, really, shouldn't we}
\subsection{Attributes}
\begin{tabular}{rcrcrc}
 Strength     & $\bullet\bullet\circ\circ\circ $                             &  Charisma     & $\bullet\bullet\bullet\bullet\bullet$                        &  Perception   & $\bullet\bullet\bullet\circ\circ$                            \\
 Dexterity    & $\bullet\bullet\bullet\bullet\circ$                          &  Manipulation & $\bullet\bullet\bullet\bullet\circ$                          &  Intelligence & $\bullet\bullet\circ\circ\circ$                              \\
 Stamina      & $\bullet\bullet\bullet\circ\circ$                            &  Appearance   & $\bullet\bullet\circ\circ\circ$                              &  Wits         & $\bullet\bullet\circ\circ\circ$                              \\
\\
 Bashing      &  3  &  Lethal      &  1  &  Aggravated    &  0
\end{tabular}

\subsection{Abilities}
\begin{tabular}{rclrclrcl}
 Archery       & $\circ\circ\circ\circ\circ$            &                    &  Integrity     & $\bullet\bullet\bullet\circ\circ$      & $\vartriangleleft$ &  Craft         & $\circ\circ\circ\circ\circ$            &  \\
 Martial Arts  & $\bullet\bullet\bullet\bullet\bullet$  &$\blacktriangleleft$&  Performance   & $\bullet\bullet\circ\circ\circ$        & $\vartriangleleft$ &  Investigation & $\bullet\bullet\bullet\circ\circ$      &$\blacktriangleleft$\\
 Melee         & $\circ\circ\circ\circ\circ$            &                    &  Presence      & $\bullet\bullet\bullet\circ\circ$      & $\vartriangleleft$ &  Lore          & $\bullet\circ\circ\circ\circ$          & \\
 Thrown        & $\circ\circ\circ\circ\circ$            &                    &  Resistance    & $\bullet\circ\circ\circ\circ$          & $\vartriangleleft$ &  Medicine      & $\bullet\bullet\circ\circ\circ$        &$\blacktriangleleft$\\
 War           & $\circ\circ\circ\circ\circ$            &                    &  Survival      & $\bullet\circ\circ\circ\circ$          & $\vartriangleleft$ &  Occult        & $\bullet\bullet\bullet\bullet\bullet$  &$\blacktriangleleft$\\
\\
 Athletics     & $\circ\circ\circ\circ\circ$            &                    &  Bureaucracy   & $\bullet\circ\circ\circ\circ$          &                    &                &                                        &                    \\
 Awareness     & $\circ\circ\circ\circ\circ$            &                    &  Linguistics   & $\bullet\bullet\bullet\bullet\bullet$  &$\blacktriangleleft$&                &                                        &                    \\
 Dodge         & $\bullet\circ\circ\circ\circ$          &                    &  Ride          & $\bullet\circ\circ\circ\circ$          &                    &                &                                        &                    \\
 Larceny       & $\circ\circ\circ\circ\circ$            &                    &  Sail          & $\circ\circ\circ\circ\circ$            &                    &                &                                        &                    \\
 Stealth       & $\circ\circ\circ\circ\circ$            &                    &  Socialise     & $\circ\circ\circ\circ\circ$            &                    &                &                                        &  
\end{tabular}

\subsection{Wounds}
\begin{tabular}{rlrlrlrlrl}
-0 & $\Box$ & -1 & $\Box\Box\Box$ & -2 & $\Box\Box\Box\Box$ & -4 & $\Box$ & Incapacitated & $\Box$
\end{tabular}

\subsection{Counters}
\begin{tabular}{rcl}
Willpower          &  6 & $\Box\Box\Box\Box\Box$ $\Box$ \\
Limit (Temperance) & 10 & $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ \\
Personal Essence   & 15 & $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ \\
Peripheral Essence & 35 & $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ \\
                   &    & $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ $\Box\Box\Box\Box\Box$ \\
Experience Earned  &  5 \\
Experience Spent   &  0
\end{tabular}

\newpage

\section{Charms}
\subsection{Martial Arts: Second Excellency}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 184
\item[\textbf{Cost:}] 
2 motes per success
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Reflexive
\item[\textbf{Minimum Martial Arts:}]
1
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
Acorn is known for unwavering perfection in Martial Arts

\subsection{Integrity: Righteous Lion Defence}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 199
\item[\textbf{Cost:}] 
---
\item[\textbf{Duration:}]
Permanent
\item[\textbf{Type:}]
Permanent
\item[\textbf{Minimum Integrity:}]
3
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
To Acorn, ``death'' and ``surrender'' are almost the same thing.  This Charm helps Acorn hold fast to fundamental Intimacies in the face of temptation.  The player picks one of the character's Intimacies when purchasing this Charm.  This loyalty must be to an ideal---not to a person or a love, but sometimes to a relationship; not to a tribe or a city but sometimes to the nation they might build of them; not to a battle or a war, but to the extinction of one foe or the conquest of a great region.
This Charm allows Acorn to treat mental influence to betray or forsake that Intimacy as an unacceptable order (see p.180).

\subsection{Resistance: Ox Body Technique}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 208
\item[\textbf{Cost:}] 
---
\item[\textbf{Duration:}]
Permanent
\item[\textbf{Type:}]
Permanent
\item[\textbf{Minimum Resistance:}]
1
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
(Extra Wound Levels)

\subsection{Investigation: First Excellency}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 183
\item[\textbf{Cost:}] 
1 mote per die
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Reflexive
\item[\textbf{Minimum Investigation:}]
1
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
Acorn is known for his moments of investigative brilliance.

\subsection{Investigation: Crafty Observation Method}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 213
\item[\textbf{Cost:}] 
5 motes
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Simple (DV-1)
\item[\textbf{Minimum Investigation:}]
3
\item[\textbf{Minimum Essence:}]
2
\item[\textbf{Prerequisite Charms:}]
Any Excellency
\end{list}
The world holds no mysteries to Acorn.  This Charm functions exactly as a dramatic Investigation action that takes up to 15 minutes, save that Acorn performs it in a handful of seconds and does not need to ransack the scene.

\subsection{Occult: Spirit-Detecting Glance}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 221
\item[\textbf{Cost:}] 
3 motes
\item[\textbf{Duration:}]
One scene
\item[\textbf{Type:}]
Reflexive
\item[\textbf{Minimum Occult:}]
2
\item[\textbf{Minimum Essence:}]
2
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
This Charm lets Acorn see, hear, smell and feel --- but not touch --- dematerialized creatures.  It makes dematerialized creatures within the normal range of Acorn's senses valid targets for Acorn's Awareness actions, including reflexive Awareness actions.

\subsection{Occult: Spirit-Cutting Attack}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 221
\item[\textbf{Cost:}] 
1 mote
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Supplemental
\item[\textbf{Minimum Occult:}]
2
\item[\textbf{Minimum Essence:}]
2
\item[\textbf{Prerequisite Charms:}]
Spirit-Detecting Glance
\end{list}
This Charm enhances an attack, making dematerialized creatures within the attack's normal range valid targets.  The attack deals aggravated damage to spirits, materialized or otherwise.  Note that if Acorn cannot see the spirit he attacks, they recieve the normal -2 external penalty.

\subsection{Bureaucracy: Frugal Merchant Method}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 230
\item[\textbf{Cost:}] 
1 mote
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Supplemental
\item[\textbf{Minimum Bureaucracy:}]
1
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
This Charm gives Acorn a perfect awareness of the target object's quality and condition.  This awareness gives one bonus success on any price haggling if Acorn's bargaining opponant is honest (using Charisma) and three bonus successes if the opponant is dishonest (using Manipulation).

\subsection{Linguistics: Third Excellency}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 185
\item[\textbf{Cost:}] 
4 motes for one reroll
\item[\textbf{Duration:}]
Instant
\item[\textbf{Type:}]
Reflexive
\item[\textbf{Minimum Linguistics:}]
1
\item[\textbf{Minimum Essence:}]
1
\item[\textbf{Prerequisite Charms:}]
None
\end{list}
Acorn recovers smoothly from Linguistic failure.

\subsection{Linguistics: Discerning Savant Eye}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 232
\item[\textbf{Cost:}] 
6 motes, 1 willpower
\item[\textbf{Duration:}]
One scene
\item[\textbf{Type:}]
Reflexive
\item[\textbf{Minimum Linguistics:}]
5
\item[\textbf{Minimum Essence:}]
2
\item[\textbf{Prerequisite Charms:}]
Any Excellency
\end{list}
Acorn sees through petty mysteries.  This Charm lets Acorn understand encoded, obscure and hidden communication as if it were clear.  This Charm can oppose the concealing effects of Letter-Within-a-Letter Technique and similar Charms.  The character is never surprised by social attacks while this Charm is in force.

\section{Virtue Flaws}
\subsection{Temperance: Ascetic Drive}
\begin{list}{}{\setlength{\itemsep}{0pt}\setlength{\parsep}{0pt}}
\item[\textbf{Reference:}] 
Exalted: Second Edition: Page 105
\item[\textbf{Condition:}]
Acorn is confronted by their own inadequacies or human weakness.
\end{list}

\section{Possessions}
\subsection{Mortician's Costume}
Acorn wears the Mortican's grey robes and silver bracers.

\subsection{Armour}
Under Acorn's robes lies an Orichalcum lamellar.

\begin{tabular}{l|cccc}
         &   Soak    & Hardness & Mobility & Fatigue \\
\hline
Lamellar & +10B/+11L &   6L/6B  &    -1    &    0
\end{tabular}

\subsection{Weapons}
When things deteriorate that badly Acorn brings out his Razor Claws.

\begin{tabular}{l|ccccc}
                & Speed & Accuracy & Damage & Defence & Rate \\
\hline
Razor Claws     &   5   &    +5    &  +5L   &   +2    &   4 \\
Unarmed (Punch) &   \\
Unarmed (Kick)  &   \\
\end{tabular}

\section{Misc}
\subsection{Anima}
Acorn has an Anima.  Honest.
May burn bodies for 1m
May illum Ess10 yards then gains additional B/L soak equal to Ess against all creatures of darkness.  In addition may add Ess dice to minimum number of dice when attacking creatures of darkness.

\newpage

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\newpage

\tableofcontents

\newpage

% Lamellar: Soak: +10B/+11L Hard: 6L/6B Mobility: -1 Fatigue: 0 
%
% Razor Claws: Speed: 5 Acc: +4 Damage: +5L Def: +2 Rate: 3 

\section{Useful Numbers}
\subsection{Combat}
\begin{tabular}{r|c|cc|c|c|c}
          & Join Battle & Attack    & Damage & Parry DV       &      &       \\
  Context &             & Dex$+$Acc &        & Dex$+$Def      & Rate & Speed \\
          & Wits$+$Awa  & $+$Skill  & Bonus  & $+$Skill$+$Mob &      &       \\
\hline
MA, Claws & 2 & 14 & +7L & 6 & 4 & 5 \\
\hline
MA, Punch & \\
MA, Kick  & \\
\end{tabular}

\subsection{Common Pairs}
\begin{tabular}{lr|lr|lr}
Str$+$Athletics   & 2 & Cha$+$Bureaucracy & 6 & Per$+$Awareness     & 3 \\
Dex$+$Athletics   & 4 & Cha$+$Presence    & 8 & Per$+$Lore          & 4 \\
Dex$+$Dodge       & 5 & Cha$+$Ride        & 6 & Per$+$Investigation & 6 \\
Dex$+$Stealth     & 4 & Cha$+$Socialise   & 5 & Per$+$Medicine      & 5 \\
                  &   & Man$+$Socialise   & 4 & Per$+$Occult        & 8 \\
Combat Dodge DV   & 3 & App$+$Presence    & 5 & Int$+$Lore          & 3 \\
Social Dodge DV   & 6 &                   &   & Int$+$Investigation & 5 \\
Social Parry DV   & 4 &                   &   & Int$+$Occult        & 7 \\
(Cha$+$Inv or Pre)&   &                   &   & Wits$+$Essence      & 5 
\end{tabular}

\subsection{Experience}
\begin{tabular}{r|ll}
                          &           Cost           &       Time         \\
\hline
Attribute                 & $current \times 4$       & $rating\ months$    \\
Favoured or Caste Ability & $(current \times 2) - 1$ & $none\ needed$      \\
Other Ability             & $(current \times 2)$     & $rating\ weeks$     \\
New Ability               & $3$                      & $3\ weeks$          \\
New Speciality            & $3$                      & $3\ weeks$          \\
Essence                   & $current \times 8$       & $rating\ months$    \\
Virtue                    & $current \times 3$       & $none\ needed$      \\
Willpower                 & $current \times 2$       & $none\ needed$      \\
Favoured or Caste Charm   & $8$                      & $min\ Ability\ days$ \\
Favoured or Caste Spell   & $8$                      & $circle\ weeks$     \\
Other Charm               & $10$         & $(min\ Ability + min\ Ess)\ days$ 
\end{tabular}

\end{document}
