[Bnomic-private] Synopsis
Glotmorf
glotmorf@earthlink.net
Fri, 16 Aug 2002 09:44:07 -0400
On 8/16/02 at 8:54 AM Wonko wrote:
>Quoth Orc In A Spacesuit,
>
>> [A bit about who we are, conversation-style]
>>
>> Orc: For me, try a college kid at home for the summer stumbles upon the
>> game of Nomic, and in 2 days finds B Nomic, that night reads the=
ruleset,
>> and the next day joins the game. Old and new people, what's your story?
>>
>> bd: I read about calvinball on c2.com wiki. I read about nomic. I want=
to
>> nomic.net. I searched alive games. End of story.
>
>One of my friends returned from vacation, bringing tales of a strange game
>similar to some that I knew but much more freeform. I looked it up, and
>soon
>a face game had started among myself and some associates. Our ruleset,
>however, soon became terminally screwed, and I began to look elsewhere for
>Nomic to play. I found this game on December 10, 5 days after its=
creation,
>and joined about a week later.
I'd played Nomic off and on over a few years. I was a winner in Nomopoly=
II, played unremarkably in a few Imperials, and tried to run Blind Nomic=
(which gave me an appreciation for Administrator Burnout). Last December=
I decided I was undergamed and went looking for Nomic games -- Yahoo=
yields interesting search results for "nomic" -- and found nomic.net, and=
consequently B Nomic. I joined in nweek 3. Never played FTF, and am=
inclined to think it'd be considerably more difficult, at least because of=
tracking the current ruleset. FTF in a cybercafe or a college computer=
lab would be another matter...
>> I have database experience in C and Visual Basic, so could contribute to
>> this being set up, but I don't have the java and other stuff down enough
>yet
>> to do it all by myself.
>>
>> If nothing else, this system could provide a more detailed and accurate
>grid
>> and roster, and automate some of the minstries. The reason I bring this
>> idea
>> up is that Dave seems overwhelmed, especially with the 1000 cfi and=
other
>> foolishness.
>
>I've actually been working on programs that work as you've described - the
>Ministry of the Force website, for example, is actually written by a=
spiffy
>little interface program I wrote, so all I have to do is post it online.
>I'd
>also been thinking of adapting ForceLord slightly to take on other
>ministries as well (I actually laid out all the plans for a GridLord
>program, but I never wrote it 'cause WC then got the Ministry). But I=
don't
>know much Java or any other web-oriented language, so I'm not sure if what
>I've written can be useful at all...
Something that might be useful is externally-connectable databases, like=
SQL or ODBC servers, so that coding and database development isn't=
restricted to a single server. I'm coding on Joel's server, maintaining=
my own database and connecting to Dave's on a read-only basis, but it=
isn't technically necessary that this be the case. Not that I fault Joel=
in any way, but somehow I suspect he doesn't really want to give a login=
ID and database to each player of a single game...
>If we wrote it all as one program, wouldn't it be easiest just to make it
>like some sort of MUD?
I hear tell there was a Nomic MUD out there. No idea how well it operated.
A MUD (I might suggest MUX, actually) would give us a user environment=
independent of the host's operating system, which would probably be a Good=
Thing...I'd guess Joel doesn't want that many people to have shell=
accounts on nomic.net. But you'd need something that could act as a=
database (MU*s don't appear to have effective data search mechanisms),=
something that permitted hierarchical access to data (central pool run by=
Mr. A that peripheral pools connected to), and access to web and email=
(can't say I'd want to try to study the rules through telnet). I don't=
believe MU*s are up to all this yet.
>>=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> [A summary]
>>
>> Seems like bd ought to be getting a Mithril Buttplate from all the
>> kicking he's getting. Basically, several people kick him, a lot.
>> Thousands of times, even. Wonko enjoys it, and BvS points out
>> if bd really could be kicked once for every CFI (it's been called
>> Unbridled Hostility by some), it would be a very interesting way to
>> win (5 points per kick). Of course, this can't happen, because even
>> if what he did was kickable, you can only get kicked once per forum
>> message.
>
>But we're not kicking em for eir forum message - we're kicking em for
>actions taking therein. E may not be kicked twice for the same action
>taken,
>but the per forum thing is for issues where the kick is delivered not for
>what game action e took, but for what message e sent (for example, if e
>were
>to send an HTML message).
>
>I believe I can kick em 1001 times, once per offensive action taken.
>
>The Baron, however, cannot perform all those kicks, as I already kicked bd
>for all those actions.
>
>I would then like to point out that the buttplates rule does not supercede
>the kicking rule; therefore, while bd does gain the attribute=
'buttplated',
>it does not stop me from gaining well over 1000 points (5005, to be=
exact),
>or from gaining the attribute 'Supreme Kicker of Asses'.
>From Rule 260: "Multiple Kicks in the Ass may not be given in response to a=
single Action or Forum message."
Guess we need a ruling on whether that's an inclusive "or" or an exclusive=
"or".
Aside from that, we might have a problem kicking bd once per action taken,=
since any single one of those 1001 actions (Scheherazade Nomic?) isn't all=
that offensive...just stupid. It's the amassing of them that's offensive.=
For example, if I take my portion of them (70-some, wasn't it?), I could=
regard it as a shitload of judgment work I'd probably be stuck with, a=
massive insult to my intelligence, a waste of perfectly good email archive=
space, etc. But any one of those 70-some wouldn't be that much work to=
judge, might be funny in a retro-uin sorta thang, wouldn't consume that=
much space, and so on...
Aha! Now I see it. "Action" was redefined in the context of Rule 260:=
"Whenever a player performs an action that is on the List of Generally=
Abhorred Stuff in a public forum, any player may respond in a public forum=
to the forum message containing that action, indicating that e is giving=
that player a Kick in the Ass, and the reason why." So even though that=
message contained 1001 game actions, the collective mass of them produce a=
single kick-in-the-ass action. And since Unbridled Hostility against the=
collective body of players is sort of part of the game, I'd say this body=
of game actions resulted in one kick-in-the-ass action of Unbridled=
Hostility (insulted intelligence, spammage, etc) against each player=
individually. So whoever feels offended by bd's game-action collection=
gets eir own kick. One kick apiece.
That's still, what, 14 kicks? Works for me.
Glotmorf