[Bnomic-private] Proposal: Speeder Integration

Wonko dplepage@twcny.rr.com
Mon, 16 Sep 2002 17:41:20 -0400


[[
Remember when somebody asked the Baron why Speeders had to be picked up...
And Baron said it was because e didn't want to write out all the nasty
details? Well, I wrote out all the Nasty Details. I also added hit points
and upgrade space. I've got some stuff I'd like to do with both of them...
proposal pending.
]]
{{
__Spiffiness with Speeders__

Create:
{{
__Airspeeders__ {*(Speeder,Grid),2*}

A. Creation

There exist Passable MOs called Airspeeders, or simply Speeders.

Each Speeder has four attributes:
Upgrade Space, which is initially 10
Max Integrity, which is initially 100
Integrity, which is initially Max Integrity
Speed, which is initially 5.

Any player may pay 30 points to the Gnome Account to buy an Airspeeder, or
20 points if the player is a member of vSOI. When this happens, the
Airspeeder that has just been purchased is placed on the Grid at the Service
Mall closest to the purchasing player's location, or at a random Service
Mall if the player does not occupy a Grid location. [[i.e., if they're in
Limbo or being Thrown/Carried as a toad]]

B. Boarding

If a player owns an Airspeeder, and e is at that Airspeeder's location, and
e is not in an Airspeeder, e may Board it, causing em to go inside that
Airspeeder. A player who is in an Airspeeder is considered to be at the
location of the airspeeder. If an Airspeeder takes a move, all objects in it
are moved with it.

C. Moving

If a player is in an Airspeeder which e owns, e may cause that Airspeeder to
Move to an adjacent, legal location. E may do this only if e has taken no
moves outside of an Airspeeder that nweek. If a player moves in an
Airspeeder, e may not move while not in that Airspeeder for the rest of the
nweek.

Each Airspeeder may not move in this way more than n times per nweek, where
n is that Airspeeder's speed.
If an Airspeeder's Integrity is less than half of its Max Integrity, it may
not move in this way more than 2n/3 times per nweek, rounded up, where n is
that Airspeeder's speed.
If an Airspeeder's Integrity is less than one quarter of its Max Integrity,
it may not move in this way more than n/3 times per nweek, rounded down,
where n is that Airspeeder's speed.

Whenever a player moves while in an Airspeeder, if e possessess the
Football, e drops it before moving.

D. Disembarking

A player may Disembark from an Airspeeder which e is in at any time. This
causes em to leave the Airspeeder. If a player is removed from an Airspeeder
by any other means, e is considered to have Disembarked.

E. Destruction

If an Airspeeder is destroyed, all players in it are thrown Elbonia-style at
the Airspeeder's location, and a Large Lump of Scrap Metal is created where
the Speeder was.
If an Airspeeder's integrity is zero or lower, it is immediately destroyed.
If a single event lowers an Airspeeder's integrity by 20 points or more, but
does not reduce the Speeder's integrity to less than 1, a Small Lump of
Scrap Metal is created at the Speeder's location. [[Little bits get blown
off]]

When a bomb gnome explodes on a square occupied by a Speeder, that Speeder
loses 14 points of integrity. When an Ancient Monolith explodes within two
squares of a Speeder, that Speeder loses 10 points of integrity. When a
Speeder enters a square of substance Fire, or when the substance of a
Speeder's location changes from some substance other than Fire to Fire, the
Speeder's integrity decreases by 3.

}}

Append to rule 301 the following subsections, relettering them accordingly:
{{
X. Small Lumps of Scrap Metal

Small Lumps of Scrap Metal are Carryable, Throwable, Passable MO's. They may
also be called simply Small Lumps.

Y. Large Lumps of Scrap Metal

Large Lumps of Scrap Metal are Carryable, Passable MO's. They may also be
called simply Large Lumps. No player may carry more than 2 Large Lumps at
once. [[They're carryable, but HEAVY!]]

}}

-- 
Wonko