[Bnomic-private] Developing the grid
Glotmorf
glotmorf@earthlink.net
Wed, 18 Sep 2002 00:45:23 -0400
{{ _Just What IS Level Ground Anyway?_
In Rule 301:
- Replace the text of subsection A.1 with the following:
There exists an environment known as the Grid. The Grid is composed of=
surface units, which in turn contain locations, also known as Squares.=
The Grid is 20 surface units wide by 20 surface units long. The surface=
units are numbered from 1 to 20 horizontally (the x axis) and 1 to 20=
vertically (the y axis); squares in surface units use the x and y axis,=
but also employ elevation (the z axis), expressed as units of elevation=
above or below grid level (where z is equal to 0). Each surface unit on=
the Grid can be expressed as an (x,y) coordinate location, with (1,1) in=
the lower left-hand corner, and (20,20) in the upper right. Each square=
on the grid can be expressed as an (x,y,z) coordinate location, with x and=
y indicating the surface unit; if the z coordinate is not supplied for a=
square, it is assumed to be the surface square.
- Replace the first two paragraphs of subsection A.3 with the following:
Each Grid Square has two attributes called Substance and Depth. Substance=
describes the material of which the square is made. Depth denotes where=
the square is in relation to the surface (unmodified topmost point) of a=
surface unit; every surface unit contains a surface square -- a square=
whose depth is zero.
In Rule 948:
- Replace the text "depth increases from less than 10 to greater than 10"=
with "elevation decreases to -11 or lower".
- Replace the text "depth decreases from greater than 10 to less than 10"=
with "elevation increases to -9 or higher".
In Rule 949:
- Replace the word "depth" with the word "elevation".
On the Grid:
- Establish surface squares for every surface unit. Surface squares where=
the former depth of the unit was 0 have elevation 0; surface squares where=
the former depth of the unit was non-zero have elevation equal to the=
negative of their former depth.
}}
[[ Yes, folks, I'm making the grid officially three-dimensional. ]]
Glotmorf