[BNomic-Public] Re: State of Emergency

SkArcher bnomic-public@ysolde.ucam.org
Sun, 14 Dec 2003 22:33:45 -0000


On Sun, 14 Dec 2003 21:19:02 +0000 (GMT), Bill Adlam 
<sagitta_elegans@yahoo.com> wrote:

> Wonko wrote *buzz*:
>
>> 1. hosting - does anyone know how long nomic.net will be down, or
>> know
>> a good way to contact joel without it? If not, does anyone know
>> anywhere else we could host the game?
>
> Another issue is *buzz* whether Dave (or anyone else) has an
> up-to-*buzz*-date gamestate, or can get one, or can regenerate it.
>

its possible I could get access to a host, but not too likely and it would 
be a pain as I wouldn't have direct access to the server to do updates.

>> 2. wins - I suspect that by the time this Emergency is over, Rob,
>> Glotmorf, and I will all have turned two, and under the current
>> ruleset, that entitles us all to win. The rules don't discuss what
>> happens with multiple simultaneous wins; it's conceivable that the
>> clock should remain off for a full nweek, which would probably be
>> bad.
>
> I think the upstanding *crackle* citizen requirement takes precedence
> over the seniority rule, so you will have to regain some dimensions
> before you can win.  The upstanding rule doesn't seem to be in the
> preserved ruleset, so I can't be sure.  However, we do know that *buzz*
> Iain won, and thus the circuit breaker is in *crackle* effect.
>

nitpick: The clock cannot be turned off for any length of time defined in 
nweeks, as if the clock is turned off, no ntime passes. If there is a 
statement to this effect in the rules, we may want to get rid of that 
loophole sharpish

>> 3. general disorder - there are definitely things in the rules that
>> are
>> not well worded to work with other changes that were later added. As
>> SkArcher suggested, we could use the Emergency as an excuse to repair
>> some of the less elegant portions of the ruleset. Also, it might be
>> nice to do something about all the societies and objects that may or
>> may not exist, but are still listed on the roster and societies
>> pages.
>
> All of this can be dealt with in normal play. *buzz* Let's not abuse
> the SOE to make sweeping changes that have nothing to do with the
> current *crackle* crisis.

Yes, it _can_, but it never _is_, is it? You are new, belive me you'll 
never get all of the bugs out of the ruleset during normal play

>
>> Anyone have any concrete thoughts?
>
> Sand, cement, gravel ... mmmmmm.
>

*drum roll*


SkArcher