[BNomic-Public] Re: State of Emergency

Daniel Lepage bnomic-public@ysolde.ucam.org
Sun, 14 Dec 2003 20:47:54 -0500


On Sunday, December 14, 2003, at 04:19 PM, Bill Adlam wrote:

> Wonko wrote *buzz*:
>
>> 1. hosting - does anyone know how long nomic.net will be down, or
>> know
>> a good way to contact joel without it? If not, does anyone know
>> anywhere else we could host the game?
>
> Another issue is *buzz* whether Dave (or anyone else) has an
> up-to-*buzz*-date gamestate, or can get one, or can regenerate it.

IIRC, Dave keeps one that is up to date. So far, we haven't heard from 
Dave, however. There's also the question of administration, if we can't 
find Dave - I can do what's needed to get through the emergency, but I 
have neither the time nor the skill necessary to keep the full game 
going.

>> 2. wins - I suspect that by the time this Emergency is over, Rob,
>> Glotmorf, and I will all have turned two, and under the current
>> ruleset, that entitles us all to win. The rules don't discuss what
>> happens with multiple simultaneous wins; it's conceivable that the
>> clock should remain off for a full nweek, which would probably be
>> bad.
>
> I think the upstanding *crackle* citizen requirement takes precedence
> over the seniority rule, so you will have to regain some dimensions
> before you can win.  The upstanding rule doesn't seem to be in the
> preserved ruleset, so I can't be sure.  However, we do know that *buzz*
> Iain won, and thus the circuit breaker is in *crackle* effect.

Well, I at least should obtain positive Charm and Activity as of the 
end of this nweek, and I already have positive respect; I believe the 
same is true of both Rob and Glotmorf.

>> 3. general disorder - there are definitely things in the rules that
>> are
>> not well worded to work with other changes that were later added. As
>> SkArcher suggested, we could use the Emergency as an excuse to repair
>> some of the less elegant portions of the ruleset. Also, it might be
>> nice to do something about all the societies and objects that may or
>> may not exist, but are still listed on the roster and societies
>> pages.
>
> All of this can be dealt with in normal play. *buzz* Let's not abuse
> the SOE to make sweeping changes that have nothing to do with the
> current *crackle* crisis.

The reason I advocate game repairs is that I suspect that some portions 
of the ruleset are emergencies waiting to happen - I suspect that there 
are some things we take for granted that don't work properly, and I'd 
rather catch them and clean them up now while they're not in effect 
than wait until somebody finds them and have another emergency.

Also, I'd like to note that emergency or not, we're still playing a 
game; the emergency management system is just another facet of the 
game, and I see no reason why we shouldn't use it to do things just as 
we would any other part of the game.

-- 
Wonko
P.S. I find myself strangely compelled to mention SkArcher's first test 
message to bnomic-public; for some reason it is unignorable.