[BNomic-Public] Ah, so Refreshing

Daniel Lepage bnomic-public@ysolde.ucam.org
Fri, 19 Dec 2003 00:16:12 -0500


Announcements:

Nomic.net has returned!
Unfortunately, Rule 0/0 doesn't provide a way for an emergency to be 
stopped in mid-procedure, so this emergency will continue until the end 
of the Process.
In addition, Wonko has modified eir Refresh Prop.
Finally, the deadline for submitting refresh props is midnight UTC of 
today, December 19th.


Emergency Recognitions:

Wonko has modified eir Refresh Prop (that's this message - see below)
There are currently two Refresh Props:
Cleaning Up, v2.0 (Wonko): No votes cast
Cleaning Up -- Glotmorf's Version: No votes cast

First-Round Voting will begin at midnight UTC, on today, December 19th. 
Any Refresh Props or alterations to the same submitted after then will 
be refused. All votes must be sent to the official forum, 
<bnomic-public@ysolde.ucam.org>.



Actions:

I thought about things a bit more, and realized that it was 
hypocritical of me to destroy AS and OrcTech in my Refresh without also 
destroying vSET, WBE, The Upper House, and others; since I'd rather not 
destroy some of these, I've dropped the double standard and removed AS 
and OrcTech from the nuke list. The list now contains only those 
societies whose existence or legality is questionable - for example, I 
think I destroyed the Cashbox, but I'm not sure; and House Grem has no 
legal basis, since we don't have Insta-Rules, but it's still listed on 
the page. This makes sure that everything that might not exist actually 
does.
	I do intend to write a GC rule for societies once we're in normal 
gameplay again, and I stand by my arguments for why the Tontine cannot 
work. Thus, Glotmorf will have time to do something with AS and OrcTech 
if e wishes to preserve them, but if they continue to be unused as they 
are now, they will be destroyed (as will WBE, vSET, and the Upper 
House). But that will not happen now.

I know there have been problems in the past where large proposals left 
people confused about the state of some rules, so I'll provide a brief 
overview of what this refresh prop does:
* It fixes seniority, so that the rule reads better and the Wins 
awarded by it don't cause the normal game-resetting effects to occur
* It relaxes the Upstanding Restriction, so that Activity, Charm, and 
Respect only need to be nonnegative to win, not positive (i.e., you can 
still win with 0 of each)
* It unflips the Circuit Breaker from Iain's win.
* It sets each player's BNS to 2000
* It adds a means of ending an Emergency early if a majority of the 
players agree
* It fixes the wording of the speed limit so that it only works in one 
direction, and doesn't result in undefined scores
* It destroys all societies whose existence is questionable, as 
described in above
* It fixes the On Leave trap in r205
* It destroys all points, clearing out my score regardless of what it is
* It sets the gamestate to where it should be, with Dave as Admin, s-b 
as the pf, the clock where it was when we began, and no players 
recognizing an emergency. I do not think this is strictly necessary, 
but it is good to be safe and to be clear.


I amend my Refresh Prop to read:
{{
__Cleaning Up, v2.0__

Amend r1282 to read:
{{
__Seniority__

There exist five groups of players called Age Groups. No player may 
ever be in more than one age group.

All players who have been playing for less than two nweeks are in the 
Newbie age group. Such players are called Newbies.

All players who have been playing for more than two nweeks but less 
than six months are in the Experienced age group. Such players have no 
special description for their age group.

All players who have been playing for between six months and one year 
are in the Veteran age group. Such players are called Veterans.
When a player becomes a Veteran, e receives one point of Respect.

All players who have been playing for between one year and two years 
are in the Oligarch age group. Such players may be referred to as 
Oligarchs. They may also be referred to by whichever of the following 
titles matches their gender:
Male: Patriarch
Female: Matriarch
Drone: Neutriarch
Undeclared: Waffliarch
When a player becomes an Oligarch, e receives three points of Respect.

All players who have been playing for more than two years are in the 
Elder age group. Such players may be referred to as Ancients. They may 
also be referred to by the title matching their genders as described in 
the above section, with "Elder" prepended to the title.
When a player becomes an Ancient, e receives five points of Respect, 
and the number of Wins in eir possession increases by one. However, 
this does not cause any events triggered by the awarding of a Win to 
occur. This supersedes any and all rules which govern the events 
triggered by a Win.

If a player quits the game and rejoins, e is considered a new player 
for the purposes of this rule; that is, e will begin over as a Newbie.

The player who has been in the game for the longest time holds the 
title "Revered Elder."
}}
[[This addresses all previously mentioned problems with this rule, I 
believe, and clarifies the behavior of the age classes.]]

Suppress all Wins and points of Respect that would be given to any 
player or players immediately upon the passage of this rule, except 
those given to players in a different Age Group than the one they would 
have been in had this rule existed prior to December 5th of this year. 
[[One could argue that somebody who was a Veteran before was 
nonetheless not in the Veteran Age Group, and thus that as soon as this 
rule takes effect, such players should receive the Veteran bonus a 
second time; this suppresses that.]]

Repeal the rule entitled __No Win For You__, if one exists.

Give all BNS to the bank, then transfer 2000 BNS to each player.
[[ I don't see why anyone should bother recounting our BNS totals; even 
if we knew how much we had, I'd still want to level things before 
developing any use for it. ]]

Add to the end of r0 the text:
{{
If, during an emergency, a majority of the most recently recognized 
body of players recognizes that there is no longer an emergency, the 
Procedure immediately ends, if it is currently happening, and the 
Emergency ends with no change to the state of the game.
}}

Replace the text of the rule entitled __An Upstanding Citizen__ with:
{{
A player is said to be Upstanding if and only if they have nonegative 
Charm, Activity, and Respect.

A Player who isn't Upstanding may not be awarded a Win. This rule 
supersedes all rules that award wins.
}} [[It was complained that the Upstanding rule was too limiting. This 
relaxes the restrictions to allow zeroed dimensions as well.]]

Destroy the following societies, if they exist:
Orc's Exploits of Props e Voted Against
The Secret Mookies
Dewey, Cheetum, and Howe
von Skippy Overproduction, Inc.
von Skippy Experimental Technologies [[Note to the baron: This is 
society 1184, not society 1591. 1591 is the vSET with a charter. 1184 
doesn't really have much of one. I assume 1184 exists in error]]
Wonko's Cashbox
The First International Bank of bd
Nzurich
House Grem
[[ This list has now been stripped down to the list of societies that 
are listed on the socs page but whose existence is questionable, and 
which probably don't exist. If the members of any of these societies 
wish to confirm their existence, and affirm that they should continue 
to exist, let me know and I will remove them from the list.
]]

[[
The note about being On Leave stands:

Interestingly enough, it is legal for a player to come Off Leave if the 
Clock is Off, since the rule later notes that players may come On or 
Off Leave even while the Clock is off. But when it's on, taking any 
action in the game is illegal for them.

So we'll fix that too:
]]

Replace the text of r205 with:
{{
Each player, at any given time, shall be either On Leave or Off Leave. 
Any player who is Off Leave may, by posting a message on a public 
forum, declare emself to be On Leave. Any player who is On Leave may, 
by posting a message on a public forum, declare emself to be Off Leave. 
By taking any game action on a public forum, a player who is On Leave 
automatically, by implication, declares emself to be Off Leave.

A player who is On Leave cannot be selected by any process which 
randomly selects a player, and may not take any game actions except 
coming Off Leave. If more than 2/3 of all players are On Leave, The 
Clock shall become Off until such time as at least 1/3 of all players 
are Off Leave. Players may place emselves On Leave or Off Leave while 
The Clock is Off.

At any time, whether On Leave or Off Leave, a player may specify any 
amount of time, using any readily understandable measurement (ntime or 
regular time), with an absolute limit of one year, to be Lurking. Any 
player who is Lurking may cease to be by declaring such. Any player who 
is not already On Leave, whose Activity has decreased for two 
consecutive nweeks, and is not Lurking, shall be placed On Leave, and 
also be made On Forced Leave until such time e is not On Leave.
}} [[This fixes a typo, and allows players that are On Leave to come 
Off Leave]]

Set the Clock to nweek 55, nday 3. [[where it was when we stopped; to 
the best of my knowledge, it's still there.]]

Make David E. Smith the administrator, and spoon-business@nomic.net the 
sole public forum.[[Not needed, but good to be safe.]]

Change the state of the game so that no player is recognizing an 
emergency.

Amend r1284 [[Speed Limit]] to read:
{{
__Speed Limit__ {*(Basics,Objects:Points)*}
For the purposes of this rule, a player's Base Score is the score e had 
at the beginning of the current nweek.

If at any time a player's score exceeds 250 + (eir Base Score), eir 
score is immediately set to 250 + (eir Base Score).

The player then recieves N Style points, up to a maximum of 30, where N 
is 1/10 of the number of points taken away by the previous step, 
rounded up.

The player may not Win in the instant before this occurs.
}}

Destroy all Points. [[since I may or may not have points]]

}}

-- 
Wonko
Emergency Administrator