[BNomic-Public] Ah, so Refreshing
Daniel Lepage
bnomic-public@ysolde.ucam.org
Fri, 19 Dec 2003 00:16:12 -0500
Announcements:
Nomic.net has returned!
Unfortunately, Rule 0/0 doesn't provide a way for an emergency to be
stopped in mid-procedure, so this emergency will continue until the end
of the Process.
In addition, Wonko has modified eir Refresh Prop.
Finally, the deadline for submitting refresh props is midnight UTC of
today, December 19th.
Emergency Recognitions:
Wonko has modified eir Refresh Prop (that's this message - see below)
There are currently two Refresh Props:
Cleaning Up, v2.0 (Wonko): No votes cast
Cleaning Up -- Glotmorf's Version: No votes cast
First-Round Voting will begin at midnight UTC, on today, December 19th.
Any Refresh Props or alterations to the same submitted after then will
be refused. All votes must be sent to the official forum,
<bnomic-public@ysolde.ucam.org>.
Actions:
I thought about things a bit more, and realized that it was
hypocritical of me to destroy AS and OrcTech in my Refresh without also
destroying vSET, WBE, The Upper House, and others; since I'd rather not
destroy some of these, I've dropped the double standard and removed AS
and OrcTech from the nuke list. The list now contains only those
societies whose existence or legality is questionable - for example, I
think I destroyed the Cashbox, but I'm not sure; and House Grem has no
legal basis, since we don't have Insta-Rules, but it's still listed on
the page. This makes sure that everything that might not exist actually
does.
I do intend to write a GC rule for societies once we're in normal
gameplay again, and I stand by my arguments for why the Tontine cannot
work. Thus, Glotmorf will have time to do something with AS and OrcTech
if e wishes to preserve them, but if they continue to be unused as they
are now, they will be destroyed (as will WBE, vSET, and the Upper
House). But that will not happen now.
I know there have been problems in the past where large proposals left
people confused about the state of some rules, so I'll provide a brief
overview of what this refresh prop does:
* It fixes seniority, so that the rule reads better and the Wins
awarded by it don't cause the normal game-resetting effects to occur
* It relaxes the Upstanding Restriction, so that Activity, Charm, and
Respect only need to be nonnegative to win, not positive (i.e., you can
still win with 0 of each)
* It unflips the Circuit Breaker from Iain's win.
* It sets each player's BNS to 2000
* It adds a means of ending an Emergency early if a majority of the
players agree
* It fixes the wording of the speed limit so that it only works in one
direction, and doesn't result in undefined scores
* It destroys all societies whose existence is questionable, as
described in above
* It fixes the On Leave trap in r205
* It destroys all points, clearing out my score regardless of what it is
* It sets the gamestate to where it should be, with Dave as Admin, s-b
as the pf, the clock where it was when we began, and no players
recognizing an emergency. I do not think this is strictly necessary,
but it is good to be safe and to be clear.
I amend my Refresh Prop to read:
{{
__Cleaning Up, v2.0__
Amend r1282 to read:
{{
__Seniority__
There exist five groups of players called Age Groups. No player may
ever be in more than one age group.
All players who have been playing for less than two nweeks are in the
Newbie age group. Such players are called Newbies.
All players who have been playing for more than two nweeks but less
than six months are in the Experienced age group. Such players have no
special description for their age group.
All players who have been playing for between six months and one year
are in the Veteran age group. Such players are called Veterans.
When a player becomes a Veteran, e receives one point of Respect.
All players who have been playing for between one year and two years
are in the Oligarch age group. Such players may be referred to as
Oligarchs. They may also be referred to by whichever of the following
titles matches their gender:
Male: Patriarch
Female: Matriarch
Drone: Neutriarch
Undeclared: Waffliarch
When a player becomes an Oligarch, e receives three points of Respect.
All players who have been playing for more than two years are in the
Elder age group. Such players may be referred to as Ancients. They may
also be referred to by the title matching their genders as described in
the above section, with "Elder" prepended to the title.
When a player becomes an Ancient, e receives five points of Respect,
and the number of Wins in eir possession increases by one. However,
this does not cause any events triggered by the awarding of a Win to
occur. This supersedes any and all rules which govern the events
triggered by a Win.
If a player quits the game and rejoins, e is considered a new player
for the purposes of this rule; that is, e will begin over as a Newbie.
The player who has been in the game for the longest time holds the
title "Revered Elder."
}}
[[This addresses all previously mentioned problems with this rule, I
believe, and clarifies the behavior of the age classes.]]
Suppress all Wins and points of Respect that would be given to any
player or players immediately upon the passage of this rule, except
those given to players in a different Age Group than the one they would
have been in had this rule existed prior to December 5th of this year.
[[One could argue that somebody who was a Veteran before was
nonetheless not in the Veteran Age Group, and thus that as soon as this
rule takes effect, such players should receive the Veteran bonus a
second time; this suppresses that.]]
Repeal the rule entitled __No Win For You__, if one exists.
Give all BNS to the bank, then transfer 2000 BNS to each player.
[[ I don't see why anyone should bother recounting our BNS totals; even
if we knew how much we had, I'd still want to level things before
developing any use for it. ]]
Add to the end of r0 the text:
{{
If, during an emergency, a majority of the most recently recognized
body of players recognizes that there is no longer an emergency, the
Procedure immediately ends, if it is currently happening, and the
Emergency ends with no change to the state of the game.
}}
Replace the text of the rule entitled __An Upstanding Citizen__ with:
{{
A player is said to be Upstanding if and only if they have nonegative
Charm, Activity, and Respect.
A Player who isn't Upstanding may not be awarded a Win. This rule
supersedes all rules that award wins.
}} [[It was complained that the Upstanding rule was too limiting. This
relaxes the restrictions to allow zeroed dimensions as well.]]
Destroy the following societies, if they exist:
Orc's Exploits of Props e Voted Against
The Secret Mookies
Dewey, Cheetum, and Howe
von Skippy Overproduction, Inc.
von Skippy Experimental Technologies [[Note to the baron: This is
society 1184, not society 1591. 1591 is the vSET with a charter. 1184
doesn't really have much of one. I assume 1184 exists in error]]
Wonko's Cashbox
The First International Bank of bd
Nzurich
House Grem
[[ This list has now been stripped down to the list of societies that
are listed on the socs page but whose existence is questionable, and
which probably don't exist. If the members of any of these societies
wish to confirm their existence, and affirm that they should continue
to exist, let me know and I will remove them from the list.
]]
[[
The note about being On Leave stands:
Interestingly enough, it is legal for a player to come Off Leave if the
Clock is Off, since the rule later notes that players may come On or
Off Leave even while the Clock is off. But when it's on, taking any
action in the game is illegal for them.
So we'll fix that too:
]]
Replace the text of r205 with:
{{
Each player, at any given time, shall be either On Leave or Off Leave.
Any player who is Off Leave may, by posting a message on a public
forum, declare emself to be On Leave. Any player who is On Leave may,
by posting a message on a public forum, declare emself to be Off Leave.
By taking any game action on a public forum, a player who is On Leave
automatically, by implication, declares emself to be Off Leave.
A player who is On Leave cannot be selected by any process which
randomly selects a player, and may not take any game actions except
coming Off Leave. If more than 2/3 of all players are On Leave, The
Clock shall become Off until such time as at least 1/3 of all players
are Off Leave. Players may place emselves On Leave or Off Leave while
The Clock is Off.
At any time, whether On Leave or Off Leave, a player may specify any
amount of time, using any readily understandable measurement (ntime or
regular time), with an absolute limit of one year, to be Lurking. Any
player who is Lurking may cease to be by declaring such. Any player who
is not already On Leave, whose Activity has decreased for two
consecutive nweeks, and is not Lurking, shall be placed On Leave, and
also be made On Forced Leave until such time e is not On Leave.
}} [[This fixes a typo, and allows players that are On Leave to come
Off Leave]]
Set the Clock to nweek 55, nday 3. [[where it was when we stopped; to
the best of my knowledge, it's still there.]]
Make David E. Smith the administrator, and spoon-business@nomic.net the
sole public forum.[[Not needed, but good to be safe.]]
Change the state of the game so that no player is recognizing an
emergency.
Amend r1284 [[Speed Limit]] to read:
{{
__Speed Limit__ {*(Basics,Objects:Points)*}
For the purposes of this rule, a player's Base Score is the score e had
at the beginning of the current nweek.
If at any time a player's score exceeds 250 + (eir Base Score), eir
score is immediately set to 250 + (eir Base Score).
The player then recieves N Style points, up to a maximum of 30, where N
is 1/10 of the number of points taken away by the previous step,
rounded up.
The player may not Win in the instant before this occurs.
}}
Destroy all Points. [[since I may or may not have points]]
}}
--
Wonko
Emergency Administrator