Trump


Some of these abilities can be discovered by experimentation; others require teaching. Experimentation will require access to a deck of trumps. See the note about decks of trumps.

"Going Cold" is a feature of the way trumps work; it does not have any predictive power on the contactability of the subject.


Trump.png


Sense Trump (5)
The user can detect trump energy in objects and artifacts. This usually requires touching the object or observing it in use however with higher levels of Psyche it may be possible at range. Any user with this ability can instill Trump abilities they have in artifacts.
Trump Identification (5) (Sense Trump)
By consulting the trumps in their deck the user can tell which of the portrayed people or places are currently using trump power. This can be used to give an idea of who might be calling.
Advanced Trump Identification (5) (Trump Identification, Permanent Trumps)
If using trumps that they have created or studied the artist can identify which of the active trumps in their deck is the caller during a contact.
Trump Defence (5) (Sense Trump, Teacher)
The user can use the power of an active trump as a defense.
Trump Sketches (5) (Sense Trump, Teacher)
The user can make Trump Sketches. Note that sketches have a limited lifespan; approximately 10 minutes and 1 use per 10 Psyche over Chaos. See below for additional notes on Sketches.
Permanent Trumps (20) (Sense Trump, Teacher)
The user can create permanent trumps.
It is unlikely the user will have time to do so during the game; but see the notes.
Trump Memory (5) (Permanent Trumps)
The artist memorizes any trumps they create or study extensively and can use their memory as if it were a trump deck.
Trump Spying (5) (Trump Identification)
While touching a trump the user can overhear anything the depicted person is saying over trump. Touching both halves of a conversation will give you the entire conversation.
Trump Jamming (5) (Sense Trump)
By concentrating while holding the trump the user can prevent anyone else from using a trump of the target. This is at least as exhausting as blocking a trump contact to oneself.
Trump Gate (10) (Trump Sketches or Permanent Trumps, Teacher)
Given a trump or sketch that they have created of the destination the artist can open a gateway that others can pass through. This is exceptionally tiring and gates created from sketches will have a very short duration.
Disguised Trumps (5) (Permanent Trumps)
The artist can create Permanent Trumps that depict something other than their target.
Trump Traps (5) (Permanent Trumps)
The artist can create Permanent Trumps that activate when picked up and suck the user through to their destination.
Trump Blackout (5)
The user can "blackout" a trump contact revealing nothing about where they are or what they look like. This requires some concentration.


Notes on Trump Sketches

  • Basic sketch will take you about 10 minutes; if you spend longer on it then it will last for longer, or though changing shadow. About one day or change of shadow per ten minutes.
  • Each sketch can be used for 10 minutes plus an additional 10 minutes for every 10 Psyche over Chaos-level; this includes time spent spying.
  • Each sketch can be used to make a trump call once plus an additional time for every 10 Psyche over Chaos-level.
  • Trump Indentification (i.e. telling which trumps are in use) does not wear out the sketch.
  • Sketches need to be handled carefully. Over or poor handling will reduce their lifespan.