[Bnomic-private] Proposal: Speeder Upgrades

Wonko dplepage@twcny.rr.com
Tue, 17 Sep 2002 20:01:38 -0400


Quoth Glotmorf,

> On 9/16/02 at 6:54 PM Wonko wrote:
> 
>> {{
>> __Improving Speeders__
>> 
>> Create the following rule:
>> {{
>> __Wealthy Bastard Speeder Upgrades__ {*(WBE,Speeder,Grid),2*}
>> 
>> A. Definition
>> 
>> Airspeeders may be Upgraded.
>> Each Upgrade sold by WBE has a price, has a resource cost, is either
>> Reversable or Non-Reversable, is either Integrated or External, and has a
>> Size. All upgrades are Non-Reversable, Integrated, and have a Size of 0,
>> unless the rules specify otherwise.
>> 
>> A.1 Purchasing
>> 
>> Any player may upgrade an Airspeeder in eir possession provided that e has
>> BNS equal to or exceeding the price of that upgrade, WBE's Raw Materials is
>> greater than or equal to the resource cost of that upgrade, the
>> Airspeeder's
>> remaining Upgrade Space exceeds or equals the Size of the upgrade, and the
>> airspeeder being upgrade does not already have that upgrade. When a player
>> upgrades an Airspeeder in this fashion, e pays the price of the upgrade in
>> BNS to WBE, WBE's Raw Materials decreases by the resource cost of the
>> upgrade, and the Airspeeder's Upgrade Space decreases by the Size of the
>> Upgrade.
>> 
>> A.2 Returns
>> 
>> If a player has an Airspeeder that is Upgraded, and that upgrade is
>> reversable, then e may Reverse the Upgrade. When a player reverses an
>> Upgrade, BNS equal to 2/3 (rounded down) of the price of that upgrade is
>> transferred from WBE to that player, unless this is more BNS than WBE has,
>> in which case all of WBE's BNS is transferred instead. [[Note that this
>> means you get no money if you return an upgrade when WBE is bankrupt]]
>> Additionally, when an Upgrade is reversed, 9/10 of it's resource cost,
>> rounded up, is added to the Raw Materials, and the Upgrade Space of the
>> Airspeeder which had the Upgrade increases by the Size of the Upgrade.
> 
> This should involve a warranty period, during which funds are
> frozen/escrowed/held in reserve; otherwise, since shillings are automatically
> disbursed, the chances of there being any money back from returns is slim to
> none.

Wording suggestions?

>> 
>> WBE sells the following upgrades related to Mobility:
>> 
>> B.1 Thrust Upgrade
>> 
>> Thrust Upgrades
>> Price:          100 BNS
>> Resource Cost:  10
>> 
>> A Speeder with a Thrust Upgrade may move one space more per nweek than it
>> could otherwise.
> 
> Watch the wording.  Some might argue the above allows infinite movement,
> since, after it's moved its extra space, it "may move one space more than it
> could otherwise."

Hmmm....

>> B.2 Vertical Boosters
>> 
>> Vertical Boosters
>> Price:          120 BNS
>> Resource Cost:  30
>> 
>> The movements of a Speeder with Vertical Boosters are not affected by the
>> relative depths of the squares it moves through.
> 
> What about heights?  What if a speeder starts out in a square with deep depth?
> Does it plow into the side of a high-depth square?

Squares don't have 'height', just 'depth'. Right now, there's a restriction
on moving to a square who's depth is 4 or more less than your current
location's depth. With Boosters, you're able to boost up to the top of such
squares, ignoring the depth consideration. It may be better to increase the
price of this... If we ever start doing anything with Depth, this'll be a
very good upgrade.


>> C.2 Tractor Beams
>> 
>> Tractor Beams
>> Price:          80 BNS
>> Resource Cost:  50
>> Size:           .5
>> External
>> Reversable
>> 
>> If a player occupies a Speeder which e owns and which has a Tractor Beam
>> attached to it, e may use the Tractor Beam to move any Carryable Object
>> within 1 unit of the Speeder into the Speeder's Cargo Bay, if the Speeder
>> has one. A Tractor Beam may not be used more than three times per nweek.
> 
> I'd say this should only affect carryable objects in grid locations not
> already being carried by another game entity.  Les'n you figure this could be
> used to pick players' pockets, or boost things out of other speeders' cargo
> bays.

I don't think held objects are considered to be "on the Grid"; they're "in
player's possession". But I'll see if I can tighten up the wording a bit.

>> C.3.1 Remote Pilots
>> 
>> Remote Pilots
>> Price:          220 BNS
>> Resource Cost:  90
>> Size:           2
>> Reversable
>> 
>> A Speeder may not be equipped with an Remote Pilot unless it already has a
>> Remote Control. While a Speeder is equipped with a Remote Pilot, the
>> upgrade
>> Remote Control which it has may not be reversed.
>> 
>> If a Speeder has a Remote Pilot, then its owner may cause that Speeder to
>> do
>> any of the following regardless of whether or not e occupies that Speeder:
>> Move
>> Use a Tractor Beam
>> Fire a Weapon
>> Drop an object that is in its Cargo Bay
> 
> Drop an object...like a bomb gnome?  Wonko, are you trying to invent MIRVs?

I was thinking of just putting down objects, like when a player Drops an
object, it gets put down. Though Bombing runs would be fun....

>> D. Weapons
>> 
>> WBE sells the following Weapons-related upgrades:
>> 
>> D.1 Laser Guns
>> 
>> Laser Guns
>> Price:          110 BNS
>> Resource Cost:  50
>> Size:           .5
>> Reversable
>> External
>> 
>> If a player occupies a Speeder which e owns and which has a Laser Gun
>> attached to it, e may use the Laser Gun to Shoot at any other Airspeeder
>> within 3 units of the firing Speeder's location. When this happens, that
>> Airspeeder's Integrity decreases by 4d3. A Laser Gun may not be fired more
>> than once per nweek. A Speeder may be equipped with up to five laser guns.
>> }}
>> 
>> }}
> 
> You didn't define speeders' upgrade space.  Does that mean speeders can't be
> upgraded yet?

Other things, like Integrity and the nickname Speeder for an Airspeeder, are
also dependant on the other proposal; I figured it would be too ugly to try
and build in lots of redundancy clauses to become independant.

-- 
Wonko